Contributors: Writing: lordgort, Review & Editing: SwanDive

Welcome to Aretuza Academy's lesson on leaders. After this lesson, you will know about Gwent's leader system and how leaders affect deckbuilding and gameplay.


Multiple Leaders for Each Faction

Every faction in Gwent offers a choice of several leaders, each with a unique ability. Some abilities enhance one strength of a faction. In the Monsters faction, Unseen Elder works well with Deathwish cards, while Arachas Queen does the same with Consume cards.

Most abilities also give the player points or take away the opponent's points. In the Northern Realms faction, King Foltest's ability boosts units in addition to giving Zeal, and on the other side, Princess Adda can damage a single enemy unit by 8.

Last, a few leader abilities directly interfere with the opponent's plans. In the Nilfgaard faction, Usurper disables the other leader's ability, making it useless for that game.


One Faction, Many Ways to Play

The choice of leaders allows players to enjoy each faction their way. For example, one player may enjoy putting lots of units on the board and winning with raw power, and Filavandrel aén Fidháil encourages playing lots of units by boosting all units in a player's hand. Another player might like clever combinations and big finishing moves. Francesca Findabair and its ability to replay a special card is a perfect match.

Leaders also help players enjoy the world of The Witcher by using their favorite characters. In the Skellige faction, for example, a fan of the books might choose Eist Tuirseach, a fan of The Witcher III: Wild Hunt might go for Crach an Craite, and a fan of Thronebreaker: The Witcher Tales might pick Arnjolf the Patricide.


Leaders and Provisions

Every leader adds to a deck's basic recruit cap of 150 provisions. The number of provisions added varies, depending on how strong the leader's ability is. For example, as of game version 2.2.0, Usurper adds 10 provisions, but another Nilfgaard leader, Morvran Voorhis, adds 16 provisions! 

The provision system helps keep leaders balanced with one another. If a leader is too powerful, Gwent can reduce its provision bonus, making it less powerful but not changing its ability. A leader seeing little play can get an increased provision bonus to make them more viable.



In this lesson we covered leaders. You have learned how Gwent has multiple leaders per faction, how the variety of leaders helps a wide range of players enjoy Gwent, and how leaders affect deckbuilding through their abilities and provisions.

You are now ready to take the quiz and apply what you learned. Good luck!

Your friend has a deck that makes heavy use of Queen Meve's leader ability [Order: Boost an allied unit by 1. Cooldown: 2.], and you want to build a Nilfgaard deck to stop that plan. Which leader is the best choice?

A newly added leader has one of the lowest provision bonuses in Gwent. Which of these statements about Gwent's designers is MOST likely to be true?

Which of these is LEAST true about the various leaders in a faction?