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The system Gwent uses to balance deckbuilding and leaders.

Each card in the game is assigned a recruit cost, commonly known as provision cost, that it costs to put into a Constructed deck. Currently these costs range between 4 and 15. When a card is added to a deck, its recruit cost contributes to the deck’s recruit cap, leaving a player with limited space in their deck.

Recruit cost is an important balancing mechanism for Gwent. Controlling the number of points a card provides for its provision cost defines how efficient a card is and therefore how likely it is to be played.