This glossary was compiled, written, and edited by Lothari and SwanDive with the help of these amazing people: Damorquis, Danman233, Green Cricket, Gvuardya, Gwent2town, ImpairedTuxedo, Kai_a, lordgort, Molegion, Santtu2x and shinmiri2.
Special thanks to Gnurrgard for inspiring this project by sharing his knowledge on CCG theory and giving us continued feedback.
A term that denotes a need to generate points independent of the opposing board state.
This term can take several forms but it is typically used to describe 1.) a situation in which the player must make a play onto an empty (the opponent has no units in play) or nearly empty board, 2.) the state of going first in a given round, or 3.) a classification of plays that focus on the player's own side of the board, such as developing an engine or in some cases boosting another allied unit.
Often, players will describe cards as a "proactive play," which simply means that the unit may be played as one of the first few cards of a round before the opponent has developed their gameplan.
Contrast proactivity with "reactivity," which describes the opposites of the above list. This is often considered to be desireable in Gwent, as it allows the player to react to what the opponent does, thus opening up their potential play options.
JMJWilson made his first forray into the world of CCG's with Gwent and has been hooked ever since. Since July 2018, he has competed in the game's Pro Rank scene and has participated in most online qualifiers since the official release of Gwent. Wilson serves as a content creator for Aretuza, especially focusing on the monthly Meta Snapshot and the Aretuza Academy projects. He seeks to bring the same analytical mindset to content creation as he does to his own gameplay with the goal of improving others' gameplay experience in whatever way is possible. With the implementation of Gwent Masters Season 2, Wilson aspires to continue his trend of being a consistent competitor in Gwent Masters qualifiers while also remaining committed to coverage of the game's highest level of competition.