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Meta Snapshot #9

Patch Overview

Updated: 27 July 2019

First published: 15 July 2019 (Game version: 3.0.3)



Consultants: Adzikov, Damorquis, Jamedi, JMJWilson23, KochuaKolemoen, MolegionSanttu2x, Sergi2Vamos.
Editors: Apero, Kochua
Manager: JMJWilson23

Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.


Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.


Tier 3

While decks in this tier remain good laddering options that can successfully achieve high winrates, they can struggle to achieve the same winrate when matched up against decks we place in higher tiers. They may make for strong tournament options.


Honorable Mentions

Decks here aren't strong or popular enough to be tiered, but have enough potential to be better with the adequate support cards. They may win against unsuspecting opponents and can make for interesting tournament options, but are otherwise worth just keeping an eye on.

Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive


What is a Meta Snapshot?

A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.


Which kind of criteria are used to classify a deck into a tier?

While the list of criteria is extensive, here are the most important aspects:

  • Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
  • Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
  • Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.

The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.


What is the meaning of the different tiers?
  • Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
  • Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
  • Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
  • Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.


My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?

Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.

In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.


I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?

Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.


I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.

The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.


Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?

No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.


Do you have more questions? Join the discussion on Discord!

Tier 1

Tier 2

Tier 3


This deck focuses all its efforts in one direction: control. It aims to stop and manipulate all potential threats our opponent can throw on the table. It performs extremely well against engine decks and has a good matchup against decks that go tall due to the inclusion of Vabjorn and Ulfhedinn. Derran + Morkvarg has become a standard for thinning and tempo in Crach Control, adding a proactive play to this archetype whose main weakness is a lack of proactive plays.


Essential Cards

  • In theory, Cyprian Wiley's 8 points for 9 provisions seem weak, but it gives us the potential to answer multiple threats, such as Roach in Nilfgaard matchups, rendering Assire var Anahid fairly useless, or engines like Lyrian Arbalest Shielded by Queen Adalia.
  • Vabjorn combos perfectly with our Crach an Craite pings. It is a tall removal option that can be used in other matchups to control engines. Besides that, every single card in our deck is important because they all synergize with each other.


  • Performs extremely well against engine decks
  • Decent matchup against tall units


  • Lack of points in comparison with pure points decks
  • Lack of proactive plays in general


Tech Choices

  • Carlo VareseGeralt of Rivia or Geralt: Professional
  • SkjallSummoning Circle

While Cleaver is used to punish early Tactical Advantages, Geralt of Rivia can punish tall units at any round length, improving our matchups. Cleaver is more effective against engine-based decks; however, Geralt provides better results against decks which play tall, boosted units. Geralt: Professional fulfills a similar function but without the risk of bricking.

Skjall in an interesting removal option, but it requires specific situations to get real value, namely engine matchups (as playing it for only 7or 8 points is not great). In a meta where artifact removal is not present, we can opt for Summoning Circle as another proactive play. It can be used for extra tempo (and thinning in R1) and its value outshines Skjall in most situations.


5,440 25 21 166

  • 16
    Crach an Craite
    Crach an Craite Order: Damage an enemy unit by 1. Cooldown: 2.
  • 12
    Vigo's Muzzle
    Vigo's Muzzle Lock an enemy unit with 5 or less power and Seize it.
  • 10
    Svalblod Totem
    Svalblod Totem Deploy: Spawn a Svalblod Fanatic on both sides of this card. Order: Damage adjacent units by 2.
  • 3
    Carlo Varese
    Carlo Varese Deploy: Damage a unit by 1 for every card in your hand.
  • 3
    Hjalmar an Craite
    Hjalmar an Craite Deploy (Melee): Banish a unit in your graveyard and damage an enemy unit by its power.
  • 5
    Cyprian Wiley
    Cyprian Wiley Deploy: Banish a unit with 3 or less power.
  • 5
    Morkvarg If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
  • 5
    Vabjorn Deploy (Melee): Destroy a damaged enemy.
  • 4
    Harald Houndsnout
    Harald Houndsnout Deploy: Spawn 3 of Harald's Pals and Summon them to your other allied row. Order: Damage an allied unit by 1. Cooldown: 1.
  • 4
    Donar an Hindar
    Donar an Hindar Deploy: Damage an enemy unit by 2. Bloodthirst 2: Damage an enemy unit by 5 instead.
  • 3
    Skjall Deploy: Damage an undamaged enemy unit by 4.
  • 6
    Djenge Frett
    Djenge Frett Deploy, Bloodthirst 1: Lock an enemy unit.
  • 4
    Derran Deploy (Ranged): Move a card from your deck to your graveyard.
  • 5
    Primal Savagery
    Primal Savagery Damage an enemy unit by 2. Deathblow: Spawn a Bear Abomination and Summon it to a random allied row.
  • 7
    Disgraced Brawler
    Disgraced Brawler Deploy, Bloodthirst 3: Lock self. Berserk: Destroy self.
  • 5
    Dimun Light Longship
    Dimun Light Longship Order: Damage self and an enemy unit by 1. Cooldown: 1.
  • 4
    Svalblod Butcher
    Svalblod Butcher Deploy: Damage an allied unit by 2, then give an enemy unit Bleeding for 3 turns.
  • 3
    Cutthroat Deploy: Give an enemy unit Bleeding for 2 turns.
  • 3
    Dimun Pirate Captain
    Dimun Pirate Captain Deploy, Bloodthirst 2: Damage an enemy unit by 3.
  • 2
    Svalblod Ravager
    Svalblod Ravager Deploy (Melee): Damage an enemy unit by 2. Bloodthirst 2: Give it Bleeding for 2 turns.


Favorable against
Struggles against

Honorable Mentions