

Meta Snapshot #9
Patch Overview
Updated: 27 July 2019
First published: 15 July 2019 (Game version: 3.0.3)
- 27 July 2019:
- Tier adjustment:
- Foltest Commandos Tier 3 ⇒ Tier 2
- Tier adjustment:
- 23 July 2019:
- Added: Crach Scorch, Eithné Control, King of Beggars Tributes, Portal Arachas Queen and Shupe Bran
- Updated Brouver Midrange, Harald Midrange, Hemmelfart Crimes and Svalblod Selfwound with optimized deck lists and changes in the deck descriptions.
- Tier adjustments:
- Crach Control Tier 2 ⇒ Tier 3
- Dana Oakless Tier 3 ⇒ HM
- Gudrun Midrange Tier 1 ⇒ Tier 2
- Hemmelfart Crimes Tier 2 ⇒ Tier 1
- Svaldblod Selfwound Tier 1 ⇒ Tier 2
- Tempo Arachas Queen Tier 3 ⇒ HM
- 20 July 2019:
- Added: Dana Oakless, Demavend Charges, Dettlaff Control, Meve Engine Overload, Shupe Usurper
- Updated Foltest Commandos with a more optimized deck list and tech section
- Updated Harald Midrange tech section due to a shift in the meta
- Tier adjustments:
- Foltest Commandos HM ⇒ Tier 3
- Whoreson Bounty Tier 2 ⇒ Tier 1
Contributors
Consultants: Adzikov, Damorquis, Jamedi, JMJWilson23, Kochua, Kolemoen, Molegion, Santtu2x, Sergi2Vamos.
Editors: Apero, Kochua
Manager: JMJWilson23
Tier 1
Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.
Tier 2
Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.
Tier 3
While decks in this tier remain good laddering options that can successfully achieve high winrates, they can struggle to achieve the same winrate when matched up against decks we place in higher tiers. They may make for strong tournament options.
Honorable Mentions
Decks here aren't strong or popular enough to be tiered, but have enough potential to be better with the adequate support cards. They may win against unsuspecting opponents and can make for interesting tournament options, but are otherwise worth just keeping an eye on.
Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive
What is a Meta Snapshot?
A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.
Which kind of criteria are used to classify a deck into a tier?
While the list of criteria is extensive, here are the most important aspects:
- Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
- Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
- Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.
The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.
What is the meaning of the different tiers?
- Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
- Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
- Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
- Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.
My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?
Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.
In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.
I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?
Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.
I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.
The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.
Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?
No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.
Do you have more questions? Join the discussion on Discord!
Tier 1
Tier 2
Tier 3
Honorable Mentions
Overview
While most decks centered around Shupe's Day Off use midrange strategies dependent on drawing golds, Skellige’s version depends on good consistency. With the help of the Discard package, we can thin our deck to such an extreme that we will always find our main win condition.
Essential Cards
- Shupe's Day Off is the most powerful card and the main win condition of this deck. Since the Shupe: Hunter nerf, the safest option is playing Shupe: Knight, often for a total of 12 points. In most matchups, this is enough of a swing to tilt the scales in our favor.
- Coral is part of the Discard package, which lets the player Discard useless special cards. The deck runs special tech cards while gaining 3 points per special card Discarded. Coral can also act as pseudo-removal, though the damage it deals is random.
Pros
- The raw power of Shupe's Day Off is more than enough to overcome the downside of having only one copy of each bronze card.
- Great consistency
Cons
- Damage pings from Discard effects are random, which can make it difficult to keep engines in check.
- Because Shupe is the main win condition, the deck runs single copies of many cards, weakening synergy.
Tech Choices
- Sigrdrifa's Rite, Jutta an Dimun ⇒ Kambi, Ulfhedinn
While the Warrior package formed by Sigrdrifa's Rite and Jutta an Dimun can generate an insane amount of points, it can be countered by graveyard hate and tall removal, which forces us to play for last say in most matches, especially as Geralt of Rivia is currently so popular on the ladder. Instead of running that risk, we can also play Ulfhedinn, a card whose value usually beats its provision cost, and Kambi, to attempt to remove our opponents’ win conditions.
5,870
25
19
165
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15Bran Tuirseach
Order: Discard a card, then draw a card. On round start, refresh this ability. Whenever you Discard a card, damage a random enemy unit by 1.
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13Shupe's Day Off
Doomed. If your starting deck has no duplicates, send Shupe on an adventure.
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10Svalblod Totem
Deploy: Spawn a Svalblod Fanatic on both sides of this card. Order: Damage adjacent units by 2.
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510Birna Bran
Deploy: Draw 2 cards, then Discard 2 cards.
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310Hjalmar an Craite
Deploy (Melee): Banish a unit in your graveyard and damage an enemy unit by its power.
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310Roach
Whenever you play a gold card, Summon this unit from your deck to a random allied row.
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9Sigrdrifa's Rite
Summon a Warrior from your graveyard to an allied row.
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59Morkvarg
If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
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49Harald Houndsnout
Deploy: Spawn 3 of Harald's Pals and Summon them to your other allied row. Order: Damage an allied unit by 1. Cooldown: 1.
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128Jutta an Dimun
Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
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48Coral
Zeal. Order: Discard a card, then draw a card. Whenever you Discard a special card, damage a random enemy unit by 2.
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47Derran
Deploy (Ranged): Move a card from your deck to your graveyard.
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5Primal Savagery
Damage an enemy unit by 2. Deathblow: Spawn a Bear Abomination and Summon it to a random allied row.
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75Disgraced Brawler
Deploy, Bloodthirst 3: Lock self. Berserk: Destroy self.
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55Dimun Light Longship
Order: Damage self and an enemy unit by 1. Cooldown: 1.
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35Heymaey Skald
Deploy: Discard a card, then draw a card.
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35Svalblod Priest
Every allied turn, on turn end, damage the allied unit to the right by 1, then boost self by 2.
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25Dimun Warship
Deploy: Damage an enemy unit by 1 three times.
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4Spores
Restore a unit to its base power.
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4Trophy Catch
Move an enemy to the other row and damage it by the number of units on that row.
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44Svalblod Butcher
Deploy: Damage an allied unit by 2, then give an enemy unit Bleeding for 3 turns.
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34Brokvar Hunter
Order: Damage a unit by 1. Charge: 1. Gain 1 Charge whenever you Discard a card.
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34Cutthroat
Deploy: Give an enemy unit Bleeding for 2 turns.
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24An Craite Marauder
Deploy (Melee): Split 4 damage randomly between all other units.
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24Svalblod Ravager
Deploy (Melee): Damage an enemy unit by 2. Bloodthirst 2: Give it Bleeding for 2 turns.
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24Tuirseach Skirmisher
When this unit is Discarded, Summon it from your graveyard to the melee row.