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This GWENT Meta Snapshot, created by Team Aretuza and Team Nova, attempts to establish the best decks to play on Ranked Ladder and Pro Rank, given the current state of the metagame, in order to maximize the chances of winning games and climbing.

Every deck is accompanied by a short text explaining a little bit about the archetype, showing the reasons for placing it in its tier alongside the pros and cons of the deck and a tech section. 

As the meta continues to shift, we will consistently update our Snapshot as well as add more decks in the following days and weeks. Updates are announced on our Discord and Twitter.

 

Meta Snapshot #11


Contributors

Consultants: Adzikov, Damorquis, Jamedi, JMJWilson23, KochuaKolemoen, MolegionSanttu2x, Sergi2Vamos.
Editors: Apero, Kochua
Manager: JMJWilson23

Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.

 

Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.

 

Tier 3

While decks in this tier remain good laddering options that can successfully achieve high winrates, they can struggle to achieve the same winrate when matched up against decks we place in higher tiers. They may make for strong tournament options.

 

Honorable Mentions

Decks here aren't strong or popular enough to be tiered, but have enough potential to be better with the adequate support cards. They may win against unsuspecting opponents and can make for interesting tournament options, but are otherwise worth just keeping an eye on.


Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive

 

What is a Meta Snapshot?

A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.

 

Which kind of criteria are used to classify a deck into a tier?

While the list of criteria is extensive, here are the most important aspects:

  • Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
  • Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
  • Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.

The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.

 

What is the meaning of the different tiers?
  • Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
  • Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
  • Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
  • Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.

 

My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?

Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.

In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.

 

I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?

Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.

 

I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.

The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.

 

Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?

No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.

 

Do you have more questions? Join the discussion on Discord!

Patch Overview

Update: 26 September 2019

First published: 17 September 2019 (Game version: 3.2.0.52)

 

Changelog: 

 

Tier 1

Tier 2

Tier 3

Overview

Whoreson Bounty was one of the first archetypes to appear immediately after the release of Syndicate and it has remained in the meta ever since. Though some lists have become more of a hybrid, utilizing the Bounty mechanic as well as other ways to generate proactive points, this deck remains true to its roots and uses the full extent of Bounty to control the opponent’s board. T

his deck has a relatively high degree of variance and relies on drawing key cards in the correct order. Most of the time, we want to make an attempt to win Round 1 in order to pass into a long Round 3 with last say, where we are able to chain together damage by using Bounties to refill our Coins repeatedly. When required, the deck can also be flexible and push Round 2 against decks that can cause problems in a long round, such as decks that play multiple highly boosted units or decks that prefer to play very wide with many low base-strength units.

 

Essential Cards

  • The Bounty package is irreplaceable in this archetype and contributes a great deal of power to the deck. Caleb Menge, Witch Hunter Executioner, and Slander are the main components of this package, though Ewald Borsodi also helps to contribute instances of damage. This deck plays the full Bounty package due to its synergy with Whoreson Junior (‘Blood Money’).
  • Portal allows us to pull two Sly Seductresses at once. This is one of the combos that was discovered in last patch and it is quite strong, as most decks tend to have some kind of chain of cards which boost the Seductresses to oblivion and create a big threat for our opponents.

 
Pros

  • Extremely strong control options with the Bounty package, which can completely shut down any engine strategy
  • The 4- and 5-provision cards in the deck are powerful, allowing us to preserve our strongest cards for later while still contesting Round 1.

Cons

  • Can be reliant on last say in some matchups
  • Weak to multiple boosted units or decks that prefer to play wide

 

Tech Choices

  • Madame LuizaThe Flying Redanian
  • BorisHorst Borsodi

While we have two targets for Madame Luiza, sometimes it just feels like the value we are getting from this card is not enough. We run plenty Coin givers, so Tributes are a nice way to use our Coins and not waste them. Instead of Luiza, we can play extra thinning with The Flying Redanian, which also gives us some extra tempo.

Boris is a decent card in most matchups. But if we feel like we lack Coin spenders, we can add Horst Borsodi.

  


Written by Jamedi, JMJWilson23 and fearsyndrome.

5,840 25 18 166

  • 16
    Whoreson Junior
    Whoreson Junior Order: Damage an enemy unit by 7, then gain Coins equal to any excess damage dealt.
  • 12
    Portal
    Portal Deploy: Summon a random unit with 4 Provision Cost from your deck on both sides of this card.
  • 11
    Novigradian Justice
    Novigradian Justice Play a bronze unit from your deck. If it was a Dwarf, Spawn a base copy of it and Summon it to the same row.
  • 3
    10
    Philippa Eilhart
    Philippa Eilhart Deploy: Spend a number of Coins equal to an enemy unit's power, then Seize it.
  • 6
    9
    Madame Luiza
    Madame Luiza Intimidate. Deploy: Your next Tribute this round is free.
  • 4
    9
    Moreelse
    Moreelse Deploy: Damage an enemy unit by 4. Tribute 6: Destroy it instead.
  • 3
    9
    Graden
    Graden Deploy (Melee): Destroy an enemy unit with a Bounty. Tribute 5: Boost self by that unit's base power.
  • 6
    8
    Adriano the Mink
    Adriano the Mink Profit 2. Tribute 5: Spawn a Sly Seductress and Summon her to this row.
  • 5
    8
    Caleb Menge
    Caleb Menge Profit 3. Fee 3 (Melee): Place a Bounty on an enemy unit. Cooldown: 1.
  • 4
    8
    Ewald Borsodi
    Ewald Borsodi Profit 2. If Horst Borsodi is in your graveyard, increase this card's initial Profit by 2. Fee 2 (Melee): Damage an enemy unit by 2.
  • 3
    8
    Boris
    Boris Deploy: Damage an enemy unit by 3. Deathblow: Gain 3 Coins.
  • 2
    8
    Ferko the Sculptor
    Ferko the Sculptor Deploy (Melee): Play a Crime from your deck.
  • 5
    6
    Tunnel Drill
    Tunnel Drill Profit 1. Fee 3 (Melee): Destroy an artifact.
  • 6
    Eavesdrop
    Eavesdrop Profit 5. Draw a card, then put a card from your hand at the bottom of your deck.
  • 5
    5
    Cleaver's Muscle
    Cleaver's Muscle Shield.
  • 4
    5
    Coerced Blacksmith
    Coerced Blacksmith Profit 1. Fee 1: Boost an allied unit by 1.
  • 3
    5
    Witch Hunter Executioner
    x2
    Witch Hunter Executioner Profit 2. Fee 1: Give an enemy unit Bleeding for 1 turn. If it has a Bounty, damage it by 1 instead.
  • 3
    5
    Sewer Raiders
    x2
    Sewer Raiders Deploy, Hoard 4: Summon copies of this unit from your deck to this row.
  • 4
    Slander
    x2
    Slander Profit 3. Place a Bounty on an enemy unit.
  • 4
    Fisstech
    x2
    Fisstech Profit 4. Poison a unit.
  • 4
    4
    Sly Seductress
    x2
    Sly Seductress Fee 3: Gain a Shield. Whenever your opponent plays a unit, boost self by 1. Bonded: Whenever your opponent plays a card, boost self by 1.

Honorable Mentions