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This GWENT Meta Snapshot, created by Team Aretuza and Team Nova, attempts to establish the best decks to play on Ranked Ladder and Pro Rank, given the current state of the metagame, in order to maximize the chances of winning games and climbing.

Every deck is accompanied by a short text explaining a little bit about the archetype, showing the reasons for placing it in its tier alongside the pros and cons of the deck and a tech section. 

As the meta continues to shift, we will consistently update our Snapshot as well as add more decks in the following days and weeks. Updates are announced on our Discord and Twitter.


Meta Snapshot #11


Consultants: Adzikov, Damorquis, Jamedi, JMJWilson23, KochuaKolemoen, MolegionSanttu2x, Sergi2Vamos.
Editors: Apero, Kochua
Manager: JMJWilson23

Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.


Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.


Tier 3

While decks in this tier remain good laddering options that can successfully achieve high winrates, they can struggle to achieve the same winrate when matched up against decks we place in higher tiers. They may make for strong tournament options.


Honorable Mentions

Decks here aren't strong or popular enough to be tiered, but have enough potential to be better with the adequate support cards. They may win against unsuspecting opponents and can make for interesting tournament options, but are otherwise worth just keeping an eye on.

Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive


What is a Meta Snapshot?

A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.


Which kind of criteria are used to classify a deck into a tier?

While the list of criteria is extensive, here are the most important aspects:

  • Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
  • Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
  • Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.

The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.


What is the meaning of the different tiers?
  • Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
  • Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
  • Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
  • Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.


My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?

Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.

In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.


I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?

Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.


I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.

The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.


Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?

No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.


Do you have more questions? Join the discussion on Discord!

Patch Overview

Update: 26 September 2019

First published: 17 September 2019 (Game version:




Tier 1

Tier 2

Tier 3


With recent buffs to Tactics cards, Ardal aep Dahy's (‘Enslave’) previous deck-building limitation has turned into a minor inconvenience at most. Bronze Tactics in particular are quite competitive and give this deck (combined with the leader ability of Seizing a unit of 5 power or less) some of the best control options in the game. The base of Tactics also allows us to compose our deck in such a way that we can increase consistency to a high degree with cards like Marching Orders, Menno Coehoorn, and Artorius Vigo, which is guaranteed to offer us Impera Brigades to thin two cards at once. The deck employs control heavily at its core, but recent additions such as Nauzicaa Sergeants (from Portal) and Xarthisius do provide some points of our own to compete with other top decks.


Essential Cards

  • As in many decks, Portal is a key card in the list and this deck relies on it to a larger degree than most. Pulling Nauzicaa Sergeants from Portal is far and away the best way for the list to generate proactive points which it would otherwise lack. Portal is also a key card in helping us to push Round 2, almost ensuring that we will not lose our ability to go into Round 3 on even cards.
  • As mentioned above, Tactics have become quite strong and as a result, Menno Coehoorn has become a central figure in almost all Nilfgaard decks. Menno will play for solid value in most cases while also providing points on our own side when used with Tactics such as Assassination that normally do not generate a body on our own side of the board. Menno also provides another way to find Marching Orders to more consistently play Artorius Vigo.


  • Strong control options to disrupt opponent engines
  • Highly consistent, allowing us to see most of our deck every game


  • Can lack proactive points against the strongest decks
  • Drawing the entire combo of Serrit, Letho of Gulet, and Auckes is very important, so missing any piece can drastically lower our chances of winning.


Tech Choices

  • Yennefer's Invocation, Serrit, Letho of Gulet, Auckes, Experimental RemedyVigo's Muzzle, Tourney Shaelmaar, Fringilla Vigo, Dazhbog Runestone, Assassination
  • Yennefer's Invocation, Experimental RemedyLeo Bonhart, Assassination

One option for the deck is to remove the Witcher trio (Serrit, Letho of Gulet, Auckes) for a more proactive approach that takes advantage of the Assimilate package in the deck. Between Ardal aep Dahy's leader ability, Vigo's Muzzle, and various Create effects, it is not difficult to have Tourney Shaelmaar achieve solid value, while Fringilla Vigo can be strengthened by several Mages in the deck. We do lose some control with the Witchers, but it is possible that the proactive points presents a better option at times.

Our preferred tech option against tall units may also change depending on the meta. Yennefer's Invocation is more flexible and has some unique synergies, such as providing us a target for Roderick of Dun Tynne at times, but Leo Bonhart swings for more points on deploy. In metas where tall units are common and we also wish to pressure these decks most of the time, Leo may be more useful than Invocation.


Written by JMJWilson23.

6,060 25 15 166

  • 16
    Ardal aep Dahy
    Ardal aep Dahy Order: Seize an enemy unit with 3 or less power. This value is raised by 1 for every 4 Tactic cards in your starting deck.
  • 12
    Portal Deploy: Summon a random unit with 4 Provision Cost from your deck on both sides of this card.
  • 9
    Yennefer's Invocation
    Yennefer's Invocation Place an enemy unit or an enemy artifact on the top of your deck.
  • 5
    Xarthisius Deploy: Reveal a random card in your deck. If it's a unit, boost self by its power and shuffle it back. If it's an artifact or a special card, play it.
  • 8
    Bribery Create and play a unit from your opponent's starting deck.
  • 8
    Marching Orders
    Marching Orders Play the lowest unit from your deck.
  • 6
    Letho of Gulet
    Letho of Gulet Deploy: If Auckes is in your hand, Lock an enemy unit. If Serrit is in your hand, damage an enemy unit by 3. If both are in your hand, Lock a unit and damage it by 3.
  • 5
    Serrit Deploy: Damage an enemy unit by 2. If Auckes is in your hand, damage that unit by 4 instead.
  • 4
    Hefty Helge
    Hefty Helge Shield. Order: Damage a unit by 2. Charge: 1. Gain 1 Charge whenever you play a Tactic.
  • 3
    Sweers Deploy (Melee): Seize an enemy unit with 3 or less power.
  • 2
    Menno Coehoorn
    Menno Coehoorn Deploy (Ranged): Play a Tactic card from your deck.
  • 2
    Artorius Vigo
    Artorius Vigo Assimilate. Deploy: Create and play a 1-power copy of a bronze unit from your starting deck.
  • 5
    Auckes Deploy: Lock an enemy unit. If Serrit is in your hand, Lock all copies of that unit on the opponent's side.
  • 2
    Roderick of Dun Tynne
    Roderick of Dun Tynne Spying. Deploy: Look at 2 random gold cards from your deck, then play 1.
  • 6
    Experimental Remedy
    Experimental Remedy Play a bronze unit from your opponent's graveyard.
  • 3
    Impera Brigade
    Impera Brigade Deploy (Melee): Summon all copies of this unit from your deck to this row.
  • 5
    Imperial Diplomacy
    Imperial Diplomacy Create and play a bronze card from your opponent's faction.
  • 5
    Assassination Damage a unit by 6. Decrease the damage by 1 for each unit adjacent to it.
  • 4
    Imperial Diviner
    Imperial Diviner Assimilate. Deploy: Purify a unit.
  • 4
    Tourney Joust
    Tourney Joust Remove an enemy unit's Shield and damage it by 4, or give an allied unit a Shield and boost it by 4.
  • 4
    Nauzicaa Sergeant
    Nauzicaa Sergeant Whenever you play a unit with Deploy, boost self by 1.


Favorable against
Struggles against

Honorable Mentions