Meta Snapshot #12
Update: 17 November 2019; First published: 16 October 2019; Game version: 18.104.22.168
- 17 November 2019:
- 7 November 2019:
- 1 November 2019:
- Added: Enslave 6, Mystic Echo Spells, Pincer Maneuver Control, Swarm Arachas Swarm
- Updated: Blood Scent Vampires, Death’s Shadow Consume, Mystic Echo Dwarves, Mystic Echo Harmony, Second Wind Armor, Wild Card No Portal, Wild Card Portal
- Tier adjustments:
Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.
Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.
While decks in this tier remain good laddering options that can successfully achieve high winrates, they can struggle to achieve the same winrate when matched up against decks we place in higher tiers. They may make for strong tournament options.
Decks here aren't strong or popular enough to be tiered, but have enough potential to be better with the adequate support cards. They may win against unsuspecting opponents and can make for interesting tournament options, but are otherwise worth just keeping an eye on.
What is a Meta Snapshot?
A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.
Which kind of criteria are used to classify a deck into a tier?
While the list of criteria is extensive, here are the most important aspects:
- Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
- Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
- Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.
The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.
What is the meaning of the different tiers?
- Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
- Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
- Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
- Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.
My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?
Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.
In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.
I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?
Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.
I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.
The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.
Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?
No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.
Do you have more questions? Join the discussion on Discord!
Inspired Zeal decks, particularly those focused around Blue Stripes Commandos, have been a mainstay of the meta for several months and the same holds true after the most recent update. This archetype strikes a middle ground among Northern Realms decks, between the engine-heavy approach of some Pincer Maneuver decks and the control-oriented focus of decks that utilize either Pincer Maneuver or Inspired Zeal themselves. Our game plan is fairly linear and we run some “engines” that get stronger in long rounds (Redanian Archer, Draug) and key removal pieces (Seltkirk of Gulet, Philippa: Blind Fury).
Typically, we will try to build up carryover by thinning our deck of Blue Stripes Commandos in Round 1 while creating more copies of our Commandos with Blue Stripes Scout. This generates both tempo and carryover for later when we return all of the Commandos to our deck with Princess Pavetta.
- Roche: Merciless was the single biggest enabler for this deck’s rise in the competitive ranks. Not only does this card increase our consistency greatly as a tutor for Blue Stripes Commando, it also will play for a massive amount of tempo and act as a source of Human bodies for Draug.
- Philippa: Blind Fury was added in the most recent expansion and adds a great tool to this deck. While there is some variance based on where each instance of damage ends up, this card will typically play for approximately 10-11 points of raw value. The real upside of this card, though, is a strength in an area of weakness for the deck: We struggle against decks that can open Round 2 with engines, especially multiple at once. Philippa punishes the opponent for attempting to open the round with multiple engines while putting few points on our own board, which makes it difficult for the opponent to bleed us properly.
- Can abuse carryover to recycle powerful tools in multiple rounds
- Strong in most round lengths if we can dictate the terms of the game
- Relatively high variance and dependency on draws in Round 1
- Weak to row-punish effects
- Sabrina Glevissig ⇒ Vincent Meis
- Bloody Baron ⇒ Prince Anséis
The decision to use Vincent Meis or Sabrina Glevissig is purely a meta call. Both provide a means to utilize our Kaedweni Revenants in a more effective way by placing a 1-point unit onto the board. When we want a bit more instant removal, especially on powerful Order cards that often come down later in the round, Vincent is a strong option. When decks play wider and rowstack, Sabrina is more powerful.
In metas where we find a need for more instant removal, Prince Anséis can eliminate key threats. It should be noted that the addition of Anséis adds another potential target for Inspired Zeal, so we must be conscious of opportunities to gain Zeal on Roche: Merciless in order to fully tutor our Blue Stripes Commandos.
Written by JMJWilson23.
7,100 25 23 165
111Philippa: Blind Fury
59Seltkirk of Gulet
46Blue Stripes Commandox2Order: Summon all copies of this unit from your deck to this row.
35Redanian Archerx2Zeal. Order (Ranged): Damage an enemy unit by 1. Charge: 1. Barricade: At the end of every allied turn, gain 1 Charge.
44Aedirnian Maulerx2Order (Melee): Damage an enemy unit by 2.
44Blue Stripes Scoutx2Deploy (Melee): Spawn a copy of a bronze allied unit at the bottom of your deck.
44Cintrian Enchantressx2Deploy (Ranged): Give an allied unit Vitality for 2 turns. Bonded: Give it Vitality for 4 turns instead.
34Radovid's Royal Guardsx2Formation. Order: Boost an allied unit by 2. Inspired: Give it 2 Armor.
24Redanian Knightx2Barricade (Ranged): At the end of every allied turn, boost self by 1. Exposed: Move self to the melee row, then damage the strongest enemy unit by 2.