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Meta Snapshot #12

Patch Overview

Update: 17 November 2019; First published: 16 October 2019; Game version:





Consultants: Adzikov, Damorquis, Jamedi, JMJWilson23, KochuaKolemoen, MolegionSanttu2x, Sergi2Vamos.
Editors: Apero, Kochua
Manager: JMJWilson23

Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.


Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.


Tier 3

While decks in this tier remain good laddering options that can successfully achieve high winrates, they can struggle to achieve the same winrate when matched up against decks we place in higher tiers. They may make for strong tournament options.


Honorable Mentions

Decks here aren't strong or popular enough to be tiered, but have enough potential to be better with the adequate support cards. They may win against unsuspecting opponents and can make for interesting tournament options, but are otherwise worth just keeping an eye on.

Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive


What is a Meta Snapshot?

A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.


Which kind of criteria are used to classify a deck into a tier?

While the list of criteria is extensive, here are the most important aspects:

  • Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
  • Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
  • Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.

The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.


What is the meaning of the different tiers?
  • Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
  • Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
  • Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
  • Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.


My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?

Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.

In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.


I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?

Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.


I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.

The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.


Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?

No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.


Do you have more questions? Join the discussion on Discord!

Tier 1


Iron Judgment equipped Syndicate with various combos to deal with most threats on ladder, so the Portal version has lost some popularity. Despite that, it is still a really good deck, but it is more unstable and highrolly than other versions, though we can win by a ton of points if our hand is optimal. The addition of Vivaldi Bank as a tutor for our Portal has helped with the consistency of the deck to a degree, which resulted in an upswing in popularity once again. Pairing Wild Card with Slander into Graden can get rid of a Defender quickly. Philippa Eilhart, Witch Hunter Executioners, Ewald Borsodi, Moreelse and Dip in the Pontar can remove engines and control the board. Our bronzes are mainly Crimes which generate the Coins we require to remove threats and our Portal target Sly Seductress.


Essential Cards

  • One of the advantages of the Portal version of Wild Card is the ability to further abuse the advantage we gain from Azar Javed. Many decks struggle to deal with multiple Defender statuses, which allows us to snowball our Sly Seductresses or Dire Mutated Hound out of removal range in the meantime.
  • Our Portal combo into both copies of Sly Seductress is a real threat for our opponent if the Seductress can stick on the board. With them, we punish every single card our opponent plays. Adriano the Mink can offer an extra Seductress if necessary.


  • Good amount of control, removal, Seize, tempo and consistency
  • Can run away with a long round when Portal is unanswered


  • Vulnerable to bleeding, dependent on Coins
  • Weak against swarm decks


Tech Choices

  • Ferko the SculptorHorst Borsodi

While Ferko the Sculptor is a good card in the list to increase our consistency of pulling off double Poison effects, it also can potentially be cut in order to include more coin spenders. Instead, we can include Horst Borsodi, which is good in mirror matches and supplies us with carryover value due to its synergy with its brother Ewald Borsodi.


    Written by Jamedi, JMJWilson23 and Damorquis.


    6,040 25 16 165

    • 15
      Wild Card
      Wild Card Order: Play a Syndicate special card from your deck. If its provision cost is 10 or less, gain 2 Coins. This ability adds 15 provisions to your deck's provisions limit.
    • 13
      Portal Deploy: Summon a random unit with 4 Provision Cost from your deck on both sides of this card.
    • 3
      Philippa Eilhart
      Philippa Eilhart Deploy: Spend a number of Coins equal to an enemy unit's power, then Seize it.
    • 9
      Vivaldi Bank
      Vivaldi Bank Profit 1. Look at the top card from your deck plus an additional card for every Coin you possess. Play the top card for free, or play another card for a Coin cost equal to its distance from the top. Shuffle the remaining cards back into your deck.
    • 4
      Moreelse Deploy: Damage an enemy unit by 4. Tribute 6: Destroy it instead.
    • 3
      Azar Javed
      Azar Javed Profit 3. Deploy: Spawn a Scarab in this row. Tribute 3: Spawn 2 Scarabs in this row instead.
    • 3
      Graden Deploy (Melee): Destroy an enemy unit with a Bounty. Tribute 5: Boost self by that unit's base power.
    • 6
      Adriano the Mink
      Adriano the Mink Profit 2. Tribute 5: Spawn a Sly Seductress and Summon her to this row.
    • 5
      Caleb Menge
      Caleb Menge Profit 3. Fee 3 (Melee): Place a Bounty on an enemy unit. Cooldown: 1.
    • 4
      Dire Mutated Hound
      Dire Mutated Hound Barricade: At the end of every allied turn, boost self 2. Fee 4: Gain 1 Armor.
    • 4
      Ewald Borsodi
      Ewald Borsodi Profit 2. If Horst Borsodi is in your graveyard, increase this card's initial Profit by 2. Fee 2 (Melee): Damage an enemy unit by 2.
    • 2
      Ferko the Sculptor
      Ferko the Sculptor Deploy (Melee): Play a Crime from your deck.
    • 5
      Adalbertus Kalkstein
      Adalbertus Kalkstein Profit 2. Fee 2: Purify a unit.
    • 6
      Eavesdrop Profit 5. Draw a card, then put a card from your hand at the bottom of your deck.
    • 5
      Dip in the Pontar
      Dip in the Pontar Profit 3. Damage an enemy unit by 3.
    • 4
      Coerced Blacksmith
      Coerced Blacksmith Profit 1. Fee 1: Boost an allied unit by 1.
    • 3
      Witch Hunter Executioner
      Witch Hunter Executioner Profit 2. Fee 1: Give an enemy unit Bleeding for 1 turn. If it has a Bounty, damage it by 1 instead.
    • 4
      Assault Damage an enemy unit by 4. If you control 2 Salamandra units deal 6 damage instead.
    • 4
      Fisstech Profit 4. Poison a unit.
    • 4
      Slander Profit 3. Place a Bounty on an enemy unit.
    • 4
      Sly Seductress
      Sly Seductress Fee 3: Gain a Shield. Whenever your opponent plays a unit, boost self by 1. Bonded: Whenever your opponent plays a card, boost self by 1.


    Favorable against
    Struggles against

    Tier 2

    Tier 3

    Honorable Mentions