This GWENT Meta Snapshot, created by Team Aretuza and Team Nova, attempts to establish the best decks to play on Ranked Ladder and Pro Rank, given the current state of the metagame, in order to maximize the chances of winning games and climbing.
Every deck is accompanied by a short text explaining a little bit about the archetype, showing the reasons for placing it in its tier alongside the pros and cons of the deck and a tech section.
Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.
Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.
While decks in this tier remain good laddering options that can successfully achieve high winrates, they can struggle to achieve the same winrate when matched up against decks we place in higher tiers. They may make for strong tournament options.
Decks here aren't strong or popular enough to be tiered, but have enough potential to be better with the adequate support cards. They may win against unsuspecting opponents and can make for interesting tournament options, but are otherwise worth just keeping an eye on.
A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.
While the list of criteria is extensive, here are the most important aspects:
The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.
Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.
In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.
Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.
The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.
No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.
Update: 26 September 2019
First published: 17 September 2019 (Game version: 18.104.22.168)
This season, it is Francesca Findabair's (‘Mystic Echo’) time to shine, thanks to the buff to its provision cap, the rework of Call of the Forest, and the nerf to last season’s best leaders, Sigismund Dijkstra and King Foltest. Because of its ability to play each Scoia’tael special card twice and its higher consistency compared to previous iterations thanks to Call of the Forest, this deck can achieve a high number of points with a great deal of reliability.
The deck can be piloted in two different ways, depending on our starting hand and the match. We can either play a slow, passive Round 1, in which we get rid of most of our bronzes and then pass. This might give the opponent Round 1, but the deck is very resistant to bleeding and it is relatively easy for us to get card advantage if our opponent decides to push Round 2. Alternatively, the deck can afford to spend some low-commitment golds, such as Novigradian Justice or Saskia, in an attempt to win Round 1. Since the deck can achieve tremendous value within a small number of turns, thanks to Water of Brokilon, our leader, the Poison package (which punishes tall strategies), and Barnabas Beckenbauer, it can effectively bleed most decks or even aim for a 2-0 with the right draws.
This deck has some flexibility in the 7-8 provision slots. Saskia and Pavko Gale can be removed if they are constantly being answered or if we need the extra Lock from Ciaran aep Easnillen. Mahakam Defender is an additional target for Novigradian Justice and it becomes a powerful engine with the boost provided by Dennis Cranmer.
Another option for the deck is to employ carryover value with the addition of Ithlinne Aegli and Hawker Smuggler. Unlike the previous usage of Dwarven Agitator, these units are not low tempo due to activating Harmony effects and can even serve as another engine of sorts in the case of Smugglers. The engine value is even higher when we account for Harmony value, as we are able to use the Human tag to proc Harmony again if the opponent removes our Smuggler.