This Meta Snapshot, created by Team Aretuza and Team Nova, attempts to establish the best decks to play in Pro Ladder and Ranked Ladder, given the current state of the metagame, in order to maximize the chances of winning games and climbing.

Every deck is accompanied by a short text explaining a little bit about the archetype, showing the reasons for placing it in its tier alongside the pros and cons of the deck.

Legend

Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.

 

Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter (e.g. Discard Beasts has a massive power level but can be countered with a simple tech); in addition, these decks should win consistently against lower tiers.

 

Tier 3

Decks in this tier are generally viable for normal ladder and for some cheesy picks at tournaments. These decks can surprise opponents and win matches, but without that surprise factor their potential is significantly reduced. A deck at this tier should lose against Tier 1 and Tier 2 decks the majority of the time

Patch Overview

This is the first Meta Snapshot made after the Homecoming patch, which brought about an entire revamp of Gwent as we know it. The change from 3 rows to 2, the introduction of artifacts, the new mulligan system, and the ten-card hand limit: All have changed how the game is played. In addition, Gwent recently received an additional hotfix for lowering the power level and use of artifacts and Golden Froth.

These changes have led to a substantially open and varied metagame, where all factions have at least one competitive deck which can be used in Pro Rank with success. The next balance patch is expected to be released in December, which will probably lead to yet another metagame change, as players start to learn how to play optimally in this new world of Gwent. 

Overview

Giant Woodland is an archetype based on two types of mechanics, one old and one new. The old mechanic is graveyard consume, using Ghoul and Ozzrel to feast upon units in your graveyard and your opponent's. The new mechanic is Thrive, which boosts the "Thriving" unit each time you play a unit with a larger point value.

With Nekker, Nekker Warrior and Archespore as engines, this deck can develop a consistently high amount of points in long rounds (if uninterrupted). The graveyard consume mechanic carries the deck during short rounds, as long as taller units as Old Speartip and Old Speartip: Asleep have been played in earlier rounds.

While Golyat may look like a bad card, it synergizes well with Weavess: Incantation, which also provides a way to send things to our graveyard for feeding our Ghouls.

Pros:

  • Insane value in short R3 due to consume units plus Woodland Spirit's ability
  • Decent in long rounds due to Thrive mechanic

Cons:

  • Relatively vulnerable to Scorch effects
  • Engines are vulnerable to removal, as they start as 1 point units
  • Woodland Spirit Woodland Spirit 16 Order: Boost a unit in your hand by 8.
  • 13 Old Speartip Old Speartip 15 No ability.
  • 3 Weavess: Incantation Weavess: Incantation 11 Deploy, Melee: Consume a unit in your hand and draw a card.
  • 10 Golyat Golyat 10 Deathwish: Your opponent Summons the lowest unit from their deck on the opposite row.
  • 3 Geralt of Rivia Geralt of Rivia 10 Deploy: Destroy an enemy with 8 or more power.
  • Alzur's Double–Cross Alzur's Double–Cross 10 Play the highest unit from your deck.
  • 9 Old Speartip: Asleep Old Speartip: Asleep 10 No ability.
  • 2 Ozzrel Ozzrel 9 Deploy, Melee: Consume a unit from your opponent's graveyard. Deploy, Ranged: Consume a unit from your graveyard.
  • 4 Alpha Werewolf Alpha Werewolf 5 Immune. Thrive.
  • 1 Ghoul Ghoul x2 8 Deploy, Melee: Consume a unit in your graveyard.
  • 4 Forktail Forktail x2 6 Deploy: Damage all other units by 1.
  • 4 Wild Hunt Rider Wild Hunt Rider x2 6 Deploy: If you control the highest unit, Summon a copy of Wild Hunt Rider from your deck to this row.
  • 2 Drowner Drowner x2 5 Thrive. Deploy: Damage an enemy by 2 and move it to the other row.
  • 3 Wild Hunt Hound Wild Hunt Hound 5 Deploy: Damage an enemy by 1. If you control the highest unit, damage by 3 instead.
  • 4 Nekker Warrior Nekker Warrior x2 4 Thrive.
  • 1 Nekker Nekker x2 4 Thrive. Deploy: Spawn a base copy of this unit and Summon it to this row.
  • 1 Archespore Archespore x2 4 Thrive. Deploy: Damage a random enemy by 2. Deathwish: Repeat the Deploy ability.
  • 1 Ancient Foglet Ancient Foglet 4 Deathwish: Summon this unit from the graveyard to the same row, boost it by 4, and give it Doomed.
  • 4 Werewolf Werewolf 4 Immune.

Matchup Table

Overview

Elf Control is the spiritual successor of Elf Mulligan from the end of the Open Beta. While the old archetype combined the swarm of Elves with swap-mechanic elements, this one has a control base, which assures an excellent long round.

While cards as Milva and Vrihedd Vanguard grant us some points, the real strength of the deck is focused in its control cards, such as Regis, which is really easy to align due to our one-damage pings with Eithné; Geralt: Professional gives us big target removal, as does Scorch.

This archetype looks like the strongest one in this patch, and has elements which can make it really strong in the hands of any competent player.

Pros:

  • Good in long rounds
  • Enough control to deal with engines and point-slam

Cons:

  • Struggles in short rounds
  • Eithné Eithné 19 Order: Damage a unit by 1. Charge: 4.
  • Scorch Scorch 14 Destroy the highest unit(s).
  • 2 Regis Regis 13 Deploy: Damage all enemies on a row by 1. If any were destroyed, repeat this ability.
  • 4 Geralt: Professional Geralt: Professional 11 Deploy, Melee: Damage an enemy by 3. If its power was a multiple of 3, destroy it instead.
  • 4 Milaen Milaen 9 Deploy, Melee: Damage an enemy by 4. Deploy, Ranged: Damage 4 enemies by 1.
  • 5 Aelirenn Aelirenn 9 If on turn end you control 5 or more Elf allies, Summon this unit from your deck to the melee row.
  • Wolfsbane Wolfsbane 9 Damage all units with even power by 2, or damage all units with odd power by 2.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 3 Milva Milva 7 Immune. Boost self by 1 whenever you play a Scoia'tael unit.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 5 Ciaran aep Easnillen Ciaran aep Easnillen 7 Deploy: Lock a unit and move it to the other row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 2 Vrihedd Officer Vrihedd Officer x2 6 Deploy, Melee: Damage an enemy by 3. Deploy, Ranged: Boost an ally by 3.
  • 1 Vrihedd Vanguard Vrihedd Vanguard x2 5 Deploy: Boost self by 1 for each Elf in your hand.
  • 4 Vrihedd Sappers Vrihedd Sappers x2 5 Deploy: If you have an Elf in your hand, destroy an enemy artifact.
  • 2 Dol Blathanna Bowman Dol Blathanna Bowman x2 5 Deploy: Damage an enemy by 1 for each row that separates it from this unit.
  • 3 Dol Blathanna Archer Dol Blathanna Archer x2 5 Deploy, Melee: Damage an enemy by 2. Deploy, Ranged: Damage 2 units by 1.
  • 4 Vrihedd Dragoon Vrihedd Dragoon 4 Deploy, Melee: Move an enemy unit to their other row. Deploy, Ranged: Move an allied unit to your other row.
  • 2 Scoia'tael Neophyte Scoia'tael Neophyte x2 4 Deploy: Spawn and Summon a base copy of this unit to the other allied row.

Matchup Table

Overview

Boar SK is another brand new archetype that Homecoming has brought, and this one especially feels like the best Skellige deck in an Eithné meta. Its ability to generate immediate points makes it less vulnerable to removal than engine-based decks.

As in most Skellige decks, we have to include a discard core, composed of Birna Bran and Heymaey Skald, for getting extra consistency. In combination with our 4 mulligans from Crach an Craite, this makes our deck very good since we will always draw what we need.

Wolfsbane and Wild Boar of the Sea are our finishers in each round as they synergize well with all our damage dealing tools. A complex deck to pilot, but really powerful when you have learned its basics.

Pros:

  • Strong deck against other Tier 1 decks
  • Immediate value, good against removal

Cons:

  • Difficult to pilot
  • Struggle against full artifact decks
  • Crach an Craite Crach an Craite 17 Order: Damage a unit by 1. Cooldown: 2.
  • 4 Wild Boar of the Sea Wild Boar of the Sea 11 Deploy, Melee: Damage all damaged enemies by 2.
  • 4 Chironex Chironex 9 Deploy: Damage a unit by 4. If you have Unicorn in hand, double that amount.
  • 4 Unicorn Unicorn 9 Deploy: Boost a unit by 4. If you have Chironex in hand, double that amount.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 4 Harald Houndsnout Harald Houndsnout 9 Deploy: Spawn 3 of Harald's Pals and Summon them to your other allied row. Order: Damage an ally by 1. Cooldown: 1.
  • Wolfsbane Wolfsbane 9 Damage all units with even power by 2, or damage all units with odd power by 2.
  • 6 Dorregaray of Vole Dorregaray of Vole 8 Deploy: Lock a unit.
  • 4 Ciri Ciri 8 Whenever you lose a round, return this unit from the battlefield to your hand.
  • 5 Birna Bran Birna Bran 8 Deploy: Draw 2 cards, then Discard 2 cards.
  • 5 Morkvarg Morkvarg 8 If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • Mastercrafted Spear Mastercrafted Spear x2 7 Zeal. Order: Damage a unit by 1. Cooldown: 1.
  • 2 Savage Bear Savage Bear x2 5 Zeal. Deploy: Gain 1 Charge for each Savage Bear in the graveyard. Order: Damage a unit by 2. Charge: 1.
  • 4 Heymaey Skald Heymaey Skald x2 5 Deploy: Discard a card, then draw a card.
  • 5 Dimun Light Longship Dimun Light Longship x2 5 Order: Damage self and an enemy by 1. Cooldown: 1.
  • 2 Tuirseach Skirmisher Tuirseach Skirmisher x2 4 When this unit is Discarded, Summon it from your graveyard to the melee row.
  • 3 Dimun Pirate Captain Dimun Pirate Captain x2 4 Deploy, Bloodthirst 2: Damage an enemy by 3.

Matchup Table

Overview

Woodland Control is the Monsters counterpart to Eithné's Control list. While Eithné's is focused on hard removal and uses more units, this list has more special cards like Predatory Dive, Tainted Ale, and Scorch.

We play almost as many artifacts as before the hotfix since this is a very efficient strategy once the use of artifact removals has decreased. While countering other control lists due to its immune units Werewolf and Alpha WerewolfWoodland Spirit's ability helps us in short rounds as it covers one of the traditional weakness of control.

Although this archetype has been very popular since the early Homecoming meta, it has lost some of its playrate as players have improved playing against it. 

Pros:

  • Hard snowball thanks to golden hazard and artifacts
  • Decent short round with Woodland Spirit ability

Cons:

  • Vulnerable to hard bleeding if R1 is lost
  • Lack of points
  • Woodland Spirit Woodland Spirit 16 Order: Boost a unit in your hand by 8.
  • Scorch Scorch 14 Destroy the highest unit(s).
  • Sihil Sihil 11 Zeal. Order: Damage an enemy by 1. Cooldown: 2. Whenever Sihil destroys an enemy, increase Sihil's Order damage by 1 until moved from the battlefield.
  • Tainted Ale Tainted Ale 9 Zeal. Order: Damage a unit by 2. Charge: 3.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 4 Alpha Werewolf Alpha Werewolf 5 Immune. Thrive.
  • Epidemic Epidemic x2 9 Destroy the lowest unit(s).
  • Thunderbolt Thunderbolt x2 8 Zeal. Order: Boost an ally by 3. Charge: 2.
  • Wyvern Scale Shield Wyvern Scale Shield x2 7 Zeal. Order: Boost a unit by 1. Cooldown: 1.
  • Mastercrafted Spear Mastercrafted Spear x2 7 Zeal. Order: Damage a unit by 1. Cooldown: 1.
  • 4 Forktail Forktail x2 6 Deploy: Damage all other units by 1.
  • Predatory Dive Predatory Dive x2 5 Each player destroys their lowest unit.
  • 1 Archespore Archespore x2 4 Thrive. Deploy: Damage a random enemy by 2. Deathwish: Repeat the Deploy ability.
  • 2 Wolf Pack Wolf Pack x2 4 Deploy: Damage an enemy by 2.
  • 4 Werewolf Werewolf x2 4 Immune.

Matchup Table

Overview

Woodland Movement is one of the archetypes that the metagame has naturally developed a few weeks into Gwent Homecoming. At this point, weathers are strong due to the increase in the length of the rounds, reduction to two rows, and relative lack of clears. To synergize with weathers, Monsters have some interesting movement tools, such as Drowner, which also benefit from the Thrive mechanic.

While the leader which naturally synergizes with weather is in another faction, Woodland Spirit provides a tempo burst that provides the deck with reach and a strong short round, as well as contributing to the Thrive mechanic of Archespore and Drowner.

The deck's core weather effects are Ragh Nar Roog, which is devastating in long rounds, and Dragon's Dream, which in combination with Nivellen can shake the table in a really spectacular way. Ozzrel is used as a finisher in a short round.

Pros:

  • Weather effects are really good in long rounds
  • Consistent value using the Thrive mechanic

Cons:

  • Vulnerable to weather clear
  • Struggles against artifact-based decks
  • Woodland Spirit Woodland Spirit 16 Order: Boost a unit in your hand by 8.
  • Ragh Nar Roog Ragh Nar Roog 12 Apply this row effect to an enemy row: Every turn, on turn start, damage the highest unit on this row by 2.
  • Dragon's Dream Dragon's Dream 12 Apply this row effect to an enemy row: After 3 turns, on turn start, explode and damage all units on this row by 3.
  • Naglfar Naglfar 10 Look at 2 random gold cards from your deck, then play one and place the other on top.
  • 10 Golyat Golyat 10 Deathwish: Your opponent Summons the lowest unit from their deck on the opposite row.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 2 Ozzrel Ozzrel 9 Deploy, Melee: Consume a unit from your opponent's graveyard. Deploy, Ranged: Consume a unit from your graveyard.
  • 6 Dorregaray of Vole Dorregaray of Vole 8 Deploy: Lock a unit.
  • 5 Nivellen Nivellen 8 Deploy: Move all units from one row to the other row.
  • 6 Frenzied D'ao Frenzied D'ao 8 Deploy: Destroy an enemy artifact.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 4 Alpha Werewolf Alpha Werewolf 5 Immune. Thrive.
  • 4 Wild Hunt Rider Wild Hunt Rider x2 6 Deploy: If you control the highest unit, Summon a copy of Wild Hunt Rider from your deck to this row.
  • 4 Forktail Forktail x2 6 Deploy: Damage all other units by 1.
  • 2 Drowner Drowner x2 5 Thrive. Deploy: Damage an enemy by 2 and move it to the other row.
  • 4 Werewolf Werewolf x2 4 Immune.
  • 1 Archespore Archespore x2 4 Thrive. Deploy: Damage a random enemy by 2. Deathwish: Repeat the Deploy ability.
  • 1 Ancient Foglet Ancient Foglet x2 4 Deathwish: Summon this unit from the graveyard to the same row, boost it by 4, and give it Doomed.

Matchup Table

Overview

Reveal Nilfgaard is one of the strongest archetypes right now, thanks to its high-value low-cost bronzes such as Deithwen Arbalest or Mangonel. Since Golden Froth provision nerf, archetype has been oriented to a hazard one.

As hazards are low-tempo plays, including Ragh Nar Roog and Dragon's Dream, we have other high-tempo plays in our reveal core, including Daerlan Soldier. Lacerate remarks this long round character, helping us to deal with row-stack strategies.

While Reveal is RNG-based, is definitely one of the strongest in game right now, so it can carry interesting archetypes in Nilfgaard.

Pros:

  • Good in long rounds due to weather
  • Reveal mechanic is cost-efficient

Cons:

  • Struggles against control

 

  • Morvran Voorhis Morvran Voorhis 18 Order: Reveal a random card from your opponent's deck and boost an ally by 2. Charge: 3.
  • Ragh Nar Roog Ragh Nar Roog 12 Apply this row effect to an enemy row: Every turn, on turn start, damage the highest unit on this row by 2.
  • 2 Geralt: Igni Geralt: Igni 12 Deploy, Melee: Destroy the highest unit(s) on an enemy row with a total of 20 or more power.
  • Dragon's Dream Dragon's Dream 12 Apply this row effect to an enemy row: After 3 turns, on turn start, explode and damage all units on this row by 3.
  • 3 Sweers Sweers 9 Deploy: Damage an enemy by 1. Whenever you Reveal a card, increase Sweers' Deploy damage by 1 until moved from the battlefield.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 3 Vrygheff Vrygheff 9 Deploy: Trigger the Deploy abilities of adjacent bronze Soldiers.
  • 5 Nivellen Nivellen 8 Deploy: Move all units from one row to the other row.
  • 6 Assire var Anahid Assire var Anahid 8 Deploy, Melee: Shuffle a card from the opponent's graveyard into their deck. Deploy, Ranged: Shuffle a card from your graveyard into your deck.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 5 Slave Infantry Slave Infantry x2 7 Deploy: Transform an allied unit into Slave Infantry.
  • Lacerate Lacerate 7 Damage all units on a row by 2.
  • 4 Recruit Recruit x2 5 Deploy: Reveal a random unit in both decks. If yours has higher power, boost self by 2.
  • 4 Mangonel Mangonel x2 5 Whenever you Reveal a card, damage a random enemy by 1.
  • 3 Deithwen Arbalest Deithwen Arbalest x2 5 Deploy: Damage an enemy by 1, then Reveal a random unit from both decks. If yours has more power, repeat the Deploy ability.
  • 3 Daerlan Soldier Daerlan Soldier x2 5 When you Reveal this unit, Summon it from your deck to a random allied row.
  • 2 Alba Spearman Alba Spearman 4 Deploy: Damage an enemy by 2. Increase the damage by 1 for each adjacent Soldier.
  • 1 Spotter Spotter x2 4 Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by its power.

Matchup Table

Overview

Witchers is a brand-new archetype which has appeared due to the ability of Vesemir: Mentor, who represents good value in a full archetype. The choice of Emhyr var Emreis over Morvran Voorhis is a response to the search for utility over points.

The Witcher trio reaches 18 points when Vesemir: Mentor is bounced with the leader, just as cards like Auckes and Serrit gain extra value if reused. Ciri, Ciri: Dash, and Letho: Kingslayer into an additional Ciri allows us to gain extra card advantage.

Letho: Kingslayer is a very versatile card which allows us to double an engine or copy a powerful order card. The Reveal package has been included as it is the most efficient bronze core in Nilfgaard right now.

Pros:

  • Strong short rounds with Witcher package
  • Eskel: Pathfinder plus Ivo of Belhaven are good engines for long rounds

Cons:

  • Vulnerable to bleeding after lost R1
  • Ciri is a niche card difficult to fit into some board states
  • Emhyr var Emreis Emhyr var Emreis 14 Order: Move an allied unit or artifact back to your hand, then play a card.
  • 2 Geralt: Igni Geralt: Igni 12 Deploy, Melee: Destroy the highest unit(s) on an enemy row with a total of 20 or more power.
  • 4 Vesemir: Mentor Vesemir: Mentor 10 Deploy: Boost all Witcher allies in hand, deck, and on the battlefield by 1.
  • 6 Letho: Kingslayer Letho: Kingslayer 10 Deploy: Transform into a copy of another unit on the battlefield without changing power.
  • 6 Eskel: Pathfinder Eskel: Pathfinder 10 Melee: Every turn, on turn end, boost self by 1.
  • 5 Ciri: Dash Ciri: Dash 9 After 5 turns, on turn end, draw a card.
  • 5 Serrit Serrit 9 Deploy: Damage an enemy by 3. If Auckes is in your hand, damage that unit by 5 instead.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 5 Ivo of Belhaven Ivo of Belhaven 9 Order, Melee: Damage an enemy by 2. Charge: 1. Gain 1 Charge whenever you play a Witcher.
  • 4 Ciri Ciri 8 Whenever you lose a round, return this unit from the battlefield to your hand.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 5 Auckes Auckes 7 Deploy: Lock an enemy unit. If Serrit is in your hand, Lock all copies of that unit in the opponent's hand, deck, and on their side of the battlefield.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Deithwen Arbalest Deithwen Arbalest x2 5 Deploy: Damage an enemy by 1, then Reveal a random unit from both decks. If yours has more power, repeat the Deploy ability.
  • 3 Alba Armored Cavalry Alba Armored Cavalry 5 Deploy, Melee: Lock an enemy unit.
  • 4 Recruit Recruit x2 5 Deploy: Reveal a random unit in both decks. If yours has higher power, boost self by 2.
  • 2 Slave Driver Slave Driver 4 Deploy: Damage an enemy by 2. Increase damage by 1 for each Locked unit.
  • 1 Spotter Spotter x2 4 Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by its power.
  • 3 Nauzicaa Sergeant Nauzicaa Sergeant x2 4 Whenever you play a unit with Deploy, boost self by 1.
  • 3 Magne Division Magne Division x2 4 On turn end, boost self by 1 if this is the only card on this row.

Matchup Table

Overview

Boost Foltest is another kind of engine-based Northern Realms' deck. While most of its long-round power it is localized in two cards, Tridam Infantry and Anna Strenger, other boosting cards such as Vysogota of Corvo and Nenneke are potentially strong enough on their own to carry a separate round.

While the deck's engines are vulnerable to removal, each Tridam Infantry paired with Anna Strenger provides a constant value of 3 points per turn, which is quite powerful. The rest of the deck is comprised of the strongest bronze cards in the faction, Blue Stripes Commando, and certain cards which gain a lot of power with the Zeal ability provided by King Foltest, such as Gaunter O'Dimm and Seltkirk of Gulet.

Pros:

  • Really strong long round if unanswered
  • Able to do achieve tempo swings by combining King Foltest with cards such as Seltkirk of Gulet and Gaunter O'Dimm

Cons:

  • Struggles against control decks and any engine removal

 

 

  • King Foltest King Foltest 13 Order: Boost an ally by 1 and give it Zeal. Charge: 3.
  • 5 Gaunter O'Dimm Gaunter O'Dimm 12 Deploy: Give an enemy unit Doomed. Order: Destroy a Doomed enemy.
  • 5 Seltkirk of Gulet Seltkirk of Gulet 9 Order, Melee: Duel an enemy unit.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 5 Ocvist Ocvist 9 Order: Damage all enemies by 1.
  • 6 Nenneke Nenneke 9 Order, Ranged: Boost a unit by 1. Charge: 3.
  • 5 Botchling Botchling 8 Every turn, on turn end, damage the highest enemy by 1. Order: Transform into Lubberkin without changing power.
  • 3 Vysogota of Corvo Vysogota of Corvo 8 Zeal. Order, Ranged: Boost a unit by 1. Charge: 1. Gain 1 Charge whenever either player plays a card.
  • 3 Ves Ves 8 Deploy: Damage an enemy by 4. Order: Give an ally Zeal.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 4 Anna Strenger Anna Strenger 7 If on turn end this unit is boosted, boost adjacent units by 1.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 1 Prize-Winning Cow Prize-Winning Cow 6 Order: Transform into Chort.
  • 4 Blue Stripes Commando Blue Stripes Commando x2 6 Order: Summon all copies of this unit from your deck to this row.
  • 4 Reinforced Trebuchet Reinforced Trebuchet x2 5 Ranged: Every turn, on turn end, damage a random enemy on the ranged row by 1.
  • 3 Lyrian Arbalest Lyrian Arbalest x2 5 Order: Damage a unit by 1. Charge: 1. Gain 1 Charge whenever you play a card with Orders.
  • 3 Kaedweni Sergeant Kaedweni Sergeant x2 5 Zeal. Order: Boost an ally by 1. Charge: 2.
  • 4 Blue Stripes Scout Blue Stripes Scout x2 4 Deploy, Melee: Spawn a copy of a bronze ally at the bottom of your deck.
  • 3 Tridam Infantry Tridam Infantry x2 4 Whenever this unit receives a boost, damage a random enemy by 1.

Matchup Table

Overview

Human Realms is an intriguing new Homecoming archetype. Changing Draug from Monsters to Northern Realms opened many possibilities with its new ability, and it's a better fit from a lore viewpoint.

Blue Stripes Commando in combination with Blue Stripes Scout grants us a possible four-card combo in Round 3, using Princess Pavetta in Round 2 for putting Commandos back to the deck. As we mostly play Humans in this deck, Draug being used as finisher is really powerful, especially in combination with other damage effects to set enemy units at 1 point so as to trigger bonus Kaedweni Revenant effects.

This list looks like the most powerful Northern Realms deck right now, and it could reach dominant status if it continues at its power level.

Pros:

  • Strong finishers in Draug and Gaunter O'Dimm
  • Really good in long rounds

Cons:

  • Struggles against control decks
  • Some early problems if Blue Stripes Commando is killed at the start of the game

 

  • King Foltest King Foltest 13 Order: Boost an ally by 1 and give it Zeal. Charge: 3.
  • 7 Draug Draug 13 Deploy: Transform all Human allies into Kaedweni Revenants without changing their power.
  • Royal Decree Royal Decree 12 Play a unit from your deck.
  • 5 Gaunter O'Dimm Gaunter O'Dimm 12 Deploy: Give an enemy unit Doomed. Order: Destroy a Doomed enemy.
  • Alzur's Double–Cross Alzur's Double–Cross 10 Play the highest unit from your deck.
  • 5 Seltkirk of Gulet Seltkirk of Gulet 9 Order, Melee: Duel an enemy unit.
  • 3 Ves Ves 8 Deploy: Damage an enemy by 4. Order: Give an ally Zeal.
  • 6 Princess Pavetta Princess Pavetta 7 Deploy: Shuffle a bronze unit and all copies of it from your graveyard into your deck.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • Necromancy Necromancy 7 Play a bronze unit from your graveyard and give it Doomed.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 1 Sabrina Glevissig Sabrina Glevissig 6 Spying. Deathwish: Damage all units on this row by 2.
  • 4 Blue Stripes Commando Blue Stripes Commando x2 6 Order: Summon all copies of this unit from your deck to this row.
  • 3 Rivian Pikeman Rivian Pikeman x2 5 Deploy: Damage an enemy by 1. If it was destroyed, damage another enemy by 2.
  • 1 Poor Fucking Infantry Poor Fucking Infantry x2 5 Deploy: Boost self by 4.
  • 2 Wolf Pack Wolf Pack x2 4 Deploy: Damage an enemy by 2.
  • 3 Lyrian Cavalry Lyrian Cavalry 4 Whenever you play a unit with Orders, boost self by 1.
  • 1 Damned Sorceress Damned Sorceress x2 4 Deploy: Damage an enemy by 3.
  • 4 Blue Stripes Scout Blue Stripes Scout x2 4 Deploy, Melee: Spawn a copy of a bronze ally at the bottom of your deck.

Matchup Table

Overview

While the hotfix hit hard all the artifact based archetypes, including this one, Eithné Artifacts remains viable after modifying some of the cards to deal with the higher provision cost of artifacts. Cutting Sihil and Caretaker free us a grand quantity of provisions which we can use to fit our Mastercrafted Spear and Thunderbolt.

Éibhear Hattori allows us to ress one of our artifacts, and Call of the Forest into Schirrú represents a huge tempo swing if played correctly. Bronze cards are really good in a sense of cost efficiency on provisions, especially Dol Blathanna Archer, which helps us to align our removal spells.

This archetype is still strong and viable to play, and maybe in the future, we can see some changes over its build.

Pros:

  • Good in long rounds
  • Deal really good against engine decks and Wolfsbane based ones

Cons:

  • Vulnerable against artifact removal
  • Lack of points in short rounds

 

  • Eithné Eithné 19 Order: Damage a unit by 1. Charge: 4.
  • Scorch Scorch 14 Destroy the highest unit(s).
  • 2 Schirrú Schirrú 11 Zeal. Order: Destroy all other units with the same power as Schirrú.
  • Call of the Forest Call of the Forest 9 Shuffle an allied unit into your deck, then play a different unit with the same primary category from your deck and boost it by 3.
  • 6 Frenzied D'ao Frenzied D'ao 8 Deploy: Destroy an enemy artifact.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Éibhear Hattori Éibhear Hattori 6 Order: Play a bronze artifact from your graveyard.
  • Epidemic Epidemic 9 Destroy the lowest unit(s).
  • Thunderbolt Thunderbolt x2 8 Zeal. Order: Boost an ally by 3. Charge: 2.
  • Petri's Philter Petri's Philter x2 7 Zeal. Order: Boost an ally by 3 and give it Zeal.
  • Mastercrafted Spear Mastercrafted Spear x2 7 Zeal. Order: Damage a unit by 1. Cooldown: 1.
  • 2 Vrihedd Officer Vrihedd Officer x2 6 Deploy, Melee: Damage an enemy by 3. Deploy, Ranged: Boost an ally by 3.
  • 2 Dol Blathanna Bowman Dol Blathanna Bowman x2 5 Deploy: Damage an enemy by 1 for each row that separates it from this unit.
  • 3 Dol Blathanna Archer Dol Blathanna Archer x2 5 Deploy, Melee: Damage an enemy by 2. Deploy, Ranged: Damage 2 units by 1.
  • 4 Vrihedd Sappers Vrihedd Sappers 5 Deploy: If you have an Elf in your hand, destroy an enemy artifact.
  • 1 Blue Mountain Elite Blue Mountain Elite x2 4 Deploy: Damage an enemy by 4 if there are no other units on its row.
  • 3 Pyrotechnician Pyrotechnician 4 Zeal. Order: Destroy an allied artifact and damage a unit by 2. Cooldown: 2.

Matchup Table

Overview

Movement ST is one of our old friends that has made it into Homecoming. This is in part due to the rework of hazards and the decrease of the power of cards. A good Ragh Nar Roog can deal a lot of damage to your enemy if played correctly.

Brouver Hoog's ability is versatile and supports our deck, making some of our cards much more cost-efficient, for example with Dol Blathanna Bowman. Dragon's Dream can efficiently punish rowstacking strategies.

This archetype has great potential, especially if people continue to not include hazard clears in their decks.

Pros:

  • Very strong in a long R3
  • Punishes rowstacking strategies

Cons:

  • Weak in short rounds
  • Lack of power when it doesn't draw its golden hazard
  • Brouver Hoog Brouver Hoog 15 Order: Move a unit to the other row. If it's an enemy, damage it by 2; if it's an ally, boost it by 2. Charge: 3.
  • 2 Regis Regis 13 Deploy: Damage all enemies on a row by 1. If any were destroyed, repeat this ability.
  • Dragon's Dream Dragon's Dream 12 Apply this row effect to an enemy row: After 3 turns, on turn start, explode and damage all units on this row by 3.
  • Ragh Nar Roog Ragh Nar Roog 12 Apply this row effect to an enemy row: Every turn, on turn start, damage the highest unit on this row by 2.
  • 5 Xavier Lemmens Xavier Lemmens 10 Deploy, Melee: Banish up to 3 cards in your opponent's graveyard. Deploy, Ranged: Banish up to 3 cards in your graveyard.
  • Call of the Forest Call of the Forest 9 Shuffle an allied unit into your deck, then play a different unit with the same primary category from your deck and boost it by 3.
  • 5 Aelirenn Aelirenn 9 If on turn end you control 5 or more Elf allies, Summon this unit from your deck to the melee row.
  • 5 Nivellen Nivellen 8 Deploy: Move all units from one row to the other row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 5 Ciaran aep Easnillen Ciaran aep Easnillen 7 Deploy: Lock a unit and move it to the other row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • Lacerate Lacerate 7 Damage all units on a row by 2.
  • 2 Dol Blathanna Bomber Dol Blathanna Bomber x2 6 Deploy: Damage a random enemy on each row by 2.
  • 3 Vrihedd Brigade Vrihedd Brigade x2 6 Deploy: Damage a random enemy by 2. Whenever Vrihedd Brigade is moved to the other row, repeat its Deploy ability.
  • 3 Dol Blathanna Sentry Dol Blathanna Sentry x2 5 Melee: Whenever an enemy is moved to the other row, damage it by 1. Ranged: Whenever an ally is moved to the other row, boost it by 1.
  • 2 Dol Blathanna Bowman Dol Blathanna Bowman 5 Deploy: Damage an enemy by 1 for each row that separates it from this unit.
  • 1 Blue Mountain Elite Blue Mountain Elite x2 4 Deploy: Damage an enemy by 4 if there are no other units on its row.
  • 4 Vrihedd Dragoon Vrihedd Dragoon x2 4 Deploy, Melee: Move an enemy unit to their other row. Deploy, Ranged: Move an allied unit to your other row.
  • 2 Scoia'tael Neophyte Scoia'tael Neophyte x2 4 Deploy: Spawn and Summon a base copy of this unit to the other allied row.

Matchup Table

Overview

Lippy's Skellige is a brand new archetype founded over the ability of a Thronebreaker card, Lippy Gudmund, which allows us to interchange graveyard and deck. This unique ability allows us to indirectly discard cards that we don't need and reuse valuable ones.

The general idea of the archetype is to push R1 hard, using Witcher trio (Eskel, Lambert and Vesemir), Germain Piquant, and swarmy tools, as Golden Froth, while we thin our deck, looking for Royal Decree or Lippy Gudmund. Ideally, we try to keep our mulligans for R2 and R3.

Using this strategy, we will be able to play our better cards in R1 and R3, getting a power level which not all decks can reach.

Pros:

  • Insane value in R1 and R3
  • Great thinning, due to Birna Bran and Heymaey Skald

Cons:

  • Difficult list to pilot, requiring a smart gestion of mulligans
  • Vulnerable to Xavier Lemmens
  • Crach an Craite Crach an Craite 17 Order: Damage a unit by 1. Cooldown: 2.
  • Royal Decree Royal Decree 12 Play a unit from your deck.
  • 4 Germain Piquant Germain Piquant 11 Deploy, Melee: Spawn 2 Cows on both sides of this unit.
  • 2 Lippy Gudmund Lippy Gudmund 10 Deploy, Ranged: Swap your graveyard with your deck.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 5 Birna Bran Birna Bran 8 Deploy: Draw 2 cards, then Discard 2 cards.
  • 5 Morkvarg Morkvarg 8 If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Gremist Gremist 6 Order, Ranged: Play a bronze Alchemy card from your graveyard.
  • Golden Froth Golden Froth x2 13 Boost all units on a row by 2.
  • Dimeritium Shackles Dimeritium Shackles 5 Lock a unit and damage it by 3.
  • 2 Savage Bear Savage Bear x2 5 Zeal. Deploy: Gain 1 Charge for each Savage Bear in the graveyard. Order: Damage a unit by 2. Charge: 1.
  • 4 Heymaey Skald Heymaey Skald x2 5 Deploy: Discard a card, then draw a card.
  • 4 Dimun Smuggler Dimun Smuggler 5 Deploy, Melee: Damage a unit by 1, then boost the same unit by 2.
  • 3 Dimun Pirate Captain Dimun Pirate Captain x2 4 Deploy, Bloodthirst 2: Damage an enemy by 3.
  • 2 An Craite Marauder An Craite Marauder 4 Deploy, Melee: Split 4 damage randomly between all other units.
  • 2 Wolf Pack Wolf Pack x2 4 Deploy: Damage an enemy by 2.
  • 2 Tuirseach Skirmisher Tuirseach Skirmisher x2 4 When this unit is Discarded, Summon it from your graveyard to the melee row.

Matchup Table

Overview

While other Lippy Gudmund decks focus on value and classic point-slam with Golden Froth, this version is much more flexible and able to deal with situations where you cannot swarm your board.

Like other Skellige decks, we need to use the discard core consisting of Birna Bran in combination with Heymaey Skald. This improves our consistency as it is important for us to draw into Lippy Gudmund or Royal Decree in R2 to swap our graveyard with our deck. This archetype feels like old midrange decks with some point-slam and damage tools, like Commander's Horn and Wolfsbane, respectively.

As control has become more prevalent in this metagame, this deck looks stronger than greedier versions since it is able to deal with many different situations easily.

Pros:

  • Strong during the entire match as better cards can be played twice with Lippy Gudmund
  • Good list in almost every matchup

Cons:

  • Vulnerable to Xavier Lemmens, but only if we lose R1
  • Difficult to pilot at first sight
  • Crach an Craite Crach an Craite 17 Order: Damage a unit by 1. Cooldown: 2.
  • Commander's Horn Commander's Horn 14 Boost 5 adjacent units by 3.
  • Royal Decree Royal Decree 12 Play a unit from your deck.
  • 4 Wild Boar of the Sea Wild Boar of the Sea 11 Deploy, Melee: Damage all damaged enemies by 2.
  • 4 Geralt: Professional Geralt: Professional 11 Deploy, Melee: Damage an enemy by 3. If its power was a multiple of 3, destroy it instead.
  • 2 Lippy Gudmund Lippy Gudmund 10 Deploy, Ranged: Swap your graveyard with your deck.
  • Wolfsbane Wolfsbane 9 Damage all units with even power by 2, or damage all units with odd power by 2.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 5 Birna Bran Birna Bran 8 Deploy: Draw 2 cards, then Discard 2 cards.
  • 5 Morkvarg Morkvarg 8 If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 5 Dimun Light Longship Dimun Light Longship x2 5 Order: Damage self and an enemy by 1. Cooldown: 1.
  • 2 Savage Bear Savage Bear x2 5 Zeal. Deploy: Gain 1 Charge for each Savage Bear in the graveyard. Order: Damage a unit by 2. Charge: 1.
  • 4 Heymaey Skald Heymaey Skald x2 5 Deploy: Discard a card, then draw a card.
  • 2 An Craite Marauder An Craite Marauder 4 Deploy, Melee: Split 4 damage randomly between all other units.
  • 2 Wolf Pack Wolf Pack x2 4 Deploy: Damage an enemy by 2.
  • 2 Tuirseach Skirmisher Tuirseach Skirmisher x2 4 When this unit is Discarded, Summon it from your graveyard to the melee row.
  • 3 Dimun Pirate Captain Dimun Pirate Captain x2 4 Deploy, Bloodthirst 2: Damage an enemy by 3.

Matchup Table

Overview

Consume Swarm is the new redesign of the classical Monster Swarm archetype, which has been in Gwent since the Closed Beta. Arachas Queen's new ability allows this deck to flood the board with Arachas Drones, which in turn helps us to maximize our consume and destroy effects, such as Glustyworp.

All tools in the deck are designed to trigger different Deathwish effects, such as Ancient Foglet's one, while we generate more Arachas Drones with our leader by using consume effects such as Slyzard. The deck also makes use of some swarm control tools like Forktail, which synergize with the leader - in this deck, the Forktail effect is basically a free Stammelford's Tremors. Glustyworp represents a good finisher, as all drones it consumes are simply replaced by our leader. 

This is one of the most synergistic decks in HC, but it does suffer due to the lack of mulligans of Arachas Queen.

Pros:

  • Strong in long rounds, due to the leader ability and deck synergies
  • Glustyworp and Forktail are interesting finishers, usually averaging a value in excess of 1 point per provision

Cons:

  • Vulnerable to area-of-effect removals, such as Foltest's Pride or Stammelford's Tremors
  • Lack of points in short rounds
  • Lack of mulligans on Arachas Queen
  • Arachas Queen Arachas Queen 12 Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
  • Renew Renew 13 Play a unit from your graveyard.
  • 4 Ruehin Ruehin 12 Deathwish: On turn end, Summon this unit from your graveyard to a random allied row.
  • Royal Decree Royal Decree 12 Play a unit from your deck.
  • 4 Kayran Kayran 9 Zeal. Order: Consume an ally. Charge: 3.
  • 3 Glustyworp Glustyworp 9 Deploy: Destroy all units with 1 power. For each unit destroyed, boost self by 2.
  • 6 Aguara Aguara 9 Deploy, Melee: Lock a unit. Deploy, Ranged: Remove a unit's Lock.
  • 3 Caranthir Ar-Feiniel Caranthir Ar-Feiniel 8 Deploy: Spawn a 1-power copy of a unit from your hand and Summon it to this row.
  • Whispering Hillock Whispering Hillock 8 Destroy an allied unit, then Spawn and play a base copy of it.
  • 4 Forktail Forktail x2 6 Deploy: Damage all other units by 1.
  • 5 Cyclops Cyclops x2 6 Deploy: Destroy an adjacent allied unit and damage an enemy by its power.
  • 5 Barbegazi Barbegazi x2 6 Order: Consume an allied unit. Charge: 2.
  • 4 Rotfiend Rotfiend x2 5 Deathwish: Damage a random enemy by 4.
  • 3 Harpy Egg Harpy Egg x2 5 Deathwish: Spawn a Harpy and Summon it to this row.
  • Arachas Nest Arachas Nest x2 5 Spawn 4 1-power Arachas Drones and Summon them to an allied row.
  • 4 Slyzard Slyzard x2 5 Order: Consume an allied unit on this row. Cooldown: 1.
  • 1 Ancient Foglet Ancient Foglet x2 4 Deathwish: Summon this unit from the graveyard to the same row, boost it by 4, and give it Doomed.
  • 3 Vran Warrior Vran Warrior 4 Whenever a unit is destroyed during your turn, damage a random enemy by 1.

Matchup Table

Overview

Deathwish is another archetype that survived the transition to Gwent Homecoming. Post-HC, Unseen Elder's ability synergizes with Deathwish in general, pproviding extra tempo or removal if we use cards like Imperial Manticore, without being as dependant on Ge'els ability as versions featuring Eredin Bréacc Glas.

This deck features a mix of consume tools such as Slyzard and destroy effects such as Cyclops for triggering the key deathwish like Harpy Egg. It is weak in tempo while setting up its deathwish engines, but then the plays following have consistently high tempo.

As a result, this is one of the most synergistic decks in HC, and a potential adversary for Tier 1 decks.

Pros:

  • Good deck in any length of round
  • Highly synergistic cards

Cons:

  • Slightly underpowered in comparison with top tier decks
  • Mostly offers plain point value instead of utility

 

 

  • Unseen Elder Unseen Elder 14 Order: Trigger an ally's Deathwish ability. On round start, refresh this ability.
  • 4 Ruehin Ruehin 12 Deathwish: On turn end, Summon this unit from your graveyard to a random allied row.
  • Ritual Sacrifice Ritual Sacrifice 10 Trigger all allies' Deathwish abilities.
  • 5 Ge'els Ge'els 10 Ranged: Whenever you play a unit with Deathwish, trigger its Deathwish ability.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 4 Kayran Kayran 9 Zeal. Order: Consume an ally. Charge: 3.
  • 3 Caranthir Ar-Feiniel Caranthir Ar-Feiniel 8 Deploy: Spawn a 1-power copy of a unit from your hand and Summon it to this row.
  • Whispering Hillock Whispering Hillock 8 Destroy an allied unit, then Spawn and play a base copy of it.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 2 Werecat Werecat 7 Thrive. Deploy: Damage all enemy units on the opposite row by 1. Deathwish: Repeat the Deploy ability.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 5 Imperial Manticore Imperial Manticore 7 Deathwish: Destroy the lowest enemy.
  • 8 Griffin Griffin 7 Deploy: Destroy an allied unit on this row. If there are no units, destroy self.
  • 5 Cyclops Cyclops x2 6 Deploy: Destroy an adjacent allied unit and damage an enemy by its power.
  • 4 Slyzard Slyzard x2 5 Order: Consume an allied unit on this row. Cooldown: 1.
  • 3 Harpy Egg Harpy Egg x2 5 Deathwish: Spawn a Harpy and Summon it to this row.
  • 3 Foglet Foglet x2 5 Deathwish: Summon a copy of this unit from your deck to a random allied row.
  • 1 Ancient Foglet Ancient Foglet x2 4 Deathwish: Summon this unit from the graveyard to the same row, boost it by 4, and give it Doomed.
  • 1 Archespore Archespore x2 4 Thrive. Deploy: Damage a random enemy by 2. Deathwish: Repeat the Deploy ability.

Matchup Table

Overview

Diplomacy is a new archetype based around the new ability of Cahir Dyffryn. The deck's gameplan revolves around protecting Cahir, boosting enemy units, and then taking back the boosted points at the end of the round using Regis: Higher Vampire

As the deck needs to draw its key golden cards, the core of the deck runs thinning cards such as the Witcher trio (Eskel, Vesemir and Lambert), Roach and Impera BrigadeThese cards also encourage the deck to push in R1, trying to force an early pass, as it benefits significantly from a long R3 to get value from the combo.

This deck is the spiritual succesor of old Letho-Regis decks, and a good choice for those feeling nostalgic for that type of play.

Pros:

  • A huge surprise factor if the opponent is not prepared
  • Great consistency due to its thinning elements

Cons:

  • Bad in a short R3
  • Difficult to pilot
  • Potentially weak to last-play tall unit removal
  • Jan Calveit Jan Calveit 15 Order: Look at the top 3 cards from your deck and play one.
  • Dragon's Dream Dragon's Dream 12 Apply this row effect to an enemy row: After 3 turns, on turn start, explode and damage all units on this row by 3.
  • Garrison Garrison 11 Boost a unit by 10.
  • 1 Regis: Higher Vampire Regis: Higher Vampire 10 Deploy, Melee: Drain all boosts from an enemy.
  • 4 Cahir Dyffryn Cahir Dyffryn 9 Melee: Whenever an enemy receives a boost, boost self by the same amount.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 6 Avallac'h Avallac'h 8 Order: Give an allied unit Immune.
  • 6 Assire var Anahid Assire var Anahid 8 Deploy, Melee: Shuffle a card from the opponent's graveyard into their deck. Deploy, Ranged: Shuffle a card from your graveyard into your deck.
  • 6 Rainfarn of Attre Rainfarn of Attre 8 Deploy: Boost an enemy by 3, then boost self by 3.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Albrich Albrich 7 Deploy, Ranged: Move any card from your deck to the top. If it's a unit, boost it by 2.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Impera Brigade Impera Brigade x2 6 Deploy, Melee: Summon a copy of this unit from your deck to this row.
  • Swallow Swallow x2 6 Boost a unit by 6.
  • 4 Strays of Spalla Strays of Spalla x2 5 Deploy: Move a unit to the other row.
  • 6 Nilfgaardian Knight Nilfgaardian Knight 5 Deploy: Boost an enemy by 2. If there are no enemy units, destroy self.
  • Mahakam Ale Mahakam Ale x2 5 Boost a unit by 4 and remove its Lock.
  • 3 Magne Division Magne Division x2 4 On turn end, boost self by 1 if this is the only card on this row.
  • 2 Slave Driver Slave Driver x2 4 Deploy: Damage an enemy by 2. Increase damage by 1 for each Locked unit.

Matchup Table

Overview

Spellgaard is another classic archetype that has survived the Homecoming changes. Due to the randomness of the Reveal mechanic, it can be tricky to reveal Daerlan Soldier. The solution came with this classic archetype: Instead of diluting your Daerlan Soldier with more units, you reduce the number of units by adding more spells.

Ihuarraquax provides solid finisher value in combination with Tibor Eggebracht and Imperial Golem by denying the trigger of their abilities. While their variance can make us believe otherwise, bronze Reveal units are strong despite their randomness.

Pros:

  • Daerlan Soldier as a great tempo boost for our gameplan
  • Solid finishers with Ihuarraquax, Tibor Eggebracht, and Imperial Golem

Cons:

  • Spells are suboptimal with respect to the other core cards
  • Inherit randomness due to Reveal design
  • Jan Calveit Jan Calveit 15 Order: Look at the top 3 cards from your deck and play one.
  • 4 Ihuarraquax Ihuarraquax 11 Deploy, Melee: Each player Summons the unit with the highest Recruit Cost from their deck to the melee row. Deploy, Ranged: Each player Summons the unit with the lowest Recruit Cost from their deck to the ranged row.
  • 13 Tibor Eggebracht Tibor Eggebracht 10 Deploy: Your opponent Summons the top unit from their deck to a random enemy row.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • Marching Orders Marching Orders 9 Play the lowest unit from your deck.
  • 3 Yennefer: Divination Yennefer: Divination 9 Deploy, Ranged: Reveal a random unit from your deck, then boost an ally by its power.
  • 3 Triss Merigold Triss Merigold 9 Deploy, Ranged: Reveal a random unit from your deck and damage an enemy by its power.
  • 11 Imperial Golem Imperial Golem 8 Deploy: Reveal the top unit from your opponent's deck and damage self by its power, then shuffle it back.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • Assassination Assassination x2 6 Damage a unit by 6. Decrease the damage by 1 for each unit adjacent to it.
  • Alzur's Thunder Alzur's Thunder 6 Damage a unit by 5.
  • Swallow Swallow x2 6 Boost a unit by 6.
  • Ointment Ointment 5 Boost a bronze Soldier by 2 and repeat its Deploy ability.
  • Dimeritium Shackles Dimeritium Shackles x2 5 Lock a unit and damage it by 3.
  • 3 Deithwen Arbalest Deithwen Arbalest x2 5 Deploy: Damage an enemy by 1, then Reveal a random unit from both decks. If yours has more power, repeat the Deploy ability.
  • 3 Daerlan Soldier Daerlan Soldier x2 5 When you Reveal this unit, Summon it from your deck to a random allied row.
  • 4 Recruit Recruit x2 5 Deploy: Reveal a random unit in both decks. If yours has higher power, boost self by 2.
  • 1 Spotter Spotter 4 Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by its power.

Matchup Table

Overview

This new archetype relies on one of the new mechanics that has been added to Gwent with Homecoming: Orders. New Northern Realms leader King Demavend III synergizes with this mechanic, making the inception of this archetype possible.

While it might seem like machines are the perfect target for charges, in reality, most of that cards are mediocre and suboptimal. Only Reinforced Ballista and Siege Tower have found their way into this archetype, and the gold cards, like Vysogota of Corvo, are much more appealing. As most of our charged units have boosting effects, Anna Strenger is another optimal card in this build.

This archetype has a lot of potential in long rounds if it is unanswered, which makes it a very interesting to play.

Pros:

  • Strong in long rounds if unanswered
  • Many synergistic cards

Cons:

  • Struggles against control decks

 

  • King Demavend III King Demavend III 16 Order: Give 1 Charge to a unit. Cooldown: 2.
  • 4 Roche: Merciless Roche: Merciless 11 Order: Seize an enemy whose power is less than or equal to Roche Merciless' Charge count, then remove all Charges. Charge: 0. Every turn, on turn start, gain 1 Charge.
  • 6 John Natalis John Natalis 9 Melee: While this unit is on the battlefield, all allied units with Orders gain Zeal.
  • 4 Foltest's Pride Foltest's Pride 9 Order, Melee: Damage an enemy and all other enemies with power equal to it by 1. Charge: 1.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 4 Priscilla Priscilla 9 Zeal. Order: Give a unit 1 Charge. Cooldown: 1.
  • 5 Prince Stennis Prince Stennis 9 Deploy: Boost an ally by 2 and give it 1 Charges.
  • 6 Nenneke Nenneke 9 Order, Ranged: Boost a unit by 1. Charge: 3.
  • 3 Vysogota of Corvo Vysogota of Corvo 8 Zeal. Order, Ranged: Boost a unit by 1. Charge: 1. Gain 1 Charge whenever either player plays a card.
  • 3 Ves Ves 8 Deploy: Damage an enemy by 4. Order: Give an ally Zeal.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 4 Anna Strenger Anna Strenger 7 If on turn end this unit is boosted, boost adjacent units by 1.
  • 2 Prince Villem Prince Villem 6 Spying. Deploy: Play a random gold card from your deck.
  • 3 Kaedweni Sergeant Kaedweni Sergeant x2 5 Zeal. Order: Boost an ally by 1. Charge: 2.
  • 3 Aretuza Adept Aretuza Adept x2 5 Zeal. Order, Ranged: Give 1 Charge to an allied unit. Cooldown: 2.
  • 3 Siege Tower Siege Tower x2 5 Order, Melee: Boost adjacent allies by 1. Charge: 1.
  • 3 Reinforced Ballista Reinforced Ballista x2 5 Order: Damage a unit by 2. Charge: 1.
  • 3 Tridam Infantry Tridam Infantry x2 4 Whenever this unit receives a boost, damage a random enemy by 1.
  • 3 Lyrian Cavalry Lyrian Cavalry 4 Whenever you play a unit with Orders, boost self by 1.

Matchup Table

Overview

Handbuff is a classic archetype that has carried over to Gwent Homecoming, including a new leader dedicated to it, Filavandrel aén Fidháil. Also, the archetype has transformed from a boost-damage archetype to a broader, though still boost-heavy, archetype.

While we can boost our hand with our leader, we also have other tools for doing that, including engines such as King of Beggars and Hawker Smuggler and single-boost cards such as Dwarven Agitator and Ithlinne Aegli. One advantage over the old handbuff archetype is that we run a new kind of engine instead of the classic damage-based one.

An archetype with great potential.

Pros:

  • Good finishers such as Sheldon Skaggs
  • Carryover in the form of Mahakam Marauder

Cons:

  • Easily countered
  • Vulnerable to bleeding
  • Filavandrel aén Fidháil Filavandrel aén Fidháil 15 Order: Boost all units in your hand by 1.
  • 2 Geralt: Igni Geralt: Igni 12 Deploy, Melee: Destroy the highest unit(s) on an enemy row with a total of 20 or more power.
  • 5 Ithlinne Aegli Ithlinne Aegli 11 Deploy: Boost a Scoia'tael unit in your hand by 4.
  • 8 Saesenthessis Saesenthessis 10 Immune. Order: Remove this unit's Immune status for the remainder of the turn.
  • 4 Milaen Milaen 9 Deploy, Melee: Damage an enemy by 4. Deploy, Ranged: Damage 4 enemies by 1.
  • 4 King of Beggars King of Beggars 8 Every turn, on turn end, boost the lowest unit in your hand by 1.
  • 3 Sheldon Skaggs Sheldon Skaggs 8 Deploy: Damage an enemy by this unit's power.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Milva Milva 7 Immune. Boost self by 1 whenever you play a Scoia'tael unit.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 4 Mahakam Marauder Mahakam Marauder x2 7 Deploy: If this unit is already boosted, gain Resilience.
  • 4 Hawker Smuggler Hawker Smuggler x2 7 Melee: Every turn, on turn end, boost a random unit in your hand by 1.
  • 4 Mahakam Defender Mahakam Defender x2 6 Every turn, on turn end, boost self by 1 if this unit is boosted.
  • 4 Vrihedd Sappers Vrihedd Sappers 5 Deploy: If you have an Elf in your hand, destroy an enemy artifact.
  • 3 Elven Wardancer Elven Wardancer x2 5 Deploy: If this unit is already boosted, damage an enemy by 3.
  • 2 Dwarven Agitator Dwarven Agitator x2 4 Deploy, Ranged: Boost a Dwarf in your hand by 2.
  • 2 Scoia'tael Neophyte Scoia'tael Neophyte x2 4 Deploy: Spawn and Summon a base copy of this unit to the other allied row.
  • 1 Dwarven Skirmisher Dwarven Skirmisher x2 4 Deploy: Damage an enemy by 3. If it survives, boost self by 1.

Matchup Table

Overview

Discard is one of the archetypes which has been in Gwent since Closed Beta. Despite the multitude of changes in Homecoming, Bran Tuirseach has largely kept his old ability - except now it is split as one discard per round instead of three at once, and from the hand instead of deck. In combination with the ability of Tuirseach Bearmaster, this deck has proven to be one of the strongest in short rounds, while having great consistency due to its natural thinning.

Operator is typically used to clone Savage Bear, whose Zeal permits us to make a 7 point trade while getting an additional beast in the graveyard for next rounds.

Raging Bear can be used as a damage source to re-use Tuirseach Bearmaster with ressurections multiple times in the same round. Being able to drop bronzes whose value is excess of 10 points makes the deck's short R3 quite strong, making it possible to win despite starting R3 a card down against certain decks.

Pros:

  • Strong short R3, due to Tuirseach Bearmaster
  • Great consistency, thins to 0 cards in most matches

Cons:

  • Vulnerable to graveyard hate effects, notably Xavier Lemmens
  • Due to our necessity of having beasts in the graveyard for power plays, the deck's R1 is a little bit weak, especially considering that it does not run the Witcher package (Eskel, Lambert and Vesemir)

 

 

  • Bran Tuirseach Bran Tuirseach 13 Order: Discard a card, then draw a card. On round start, refresh this ability. Whenever you Discard a card, damage a random enemy by 1.
  • 4 Kambi Kambi 10 Deploy: Discard the rightmost card in your hand, then your opponent Discards the rightmost card in their hand.
  • 5 Operator Operator 10 Deploy: Spawn and Summon a base copy of a bronze unit from your hand to this row on each player's side.
  • 6 Aguara Aguara 9 Deploy, Melee: Lock a unit. Deploy, Ranged: Remove a unit's Lock.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 5 Morkvarg Morkvarg 8 If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
  • 4 Derran Derran 8 Deploy, Ranged: Move up to 3 cards from your deck to your graveyard.
  • 5 Birna Bran Birna Bran 8 Deploy: Draw 2 cards, then Discard 2 cards.
  • Necromancy Necromancy 7 Play a bronze unit from your graveyard and give it Doomed.
  • Decoy Decoy 7 Shuffle an ally on the battlefield into your deck, then play the top unit from your deck.
  • 4 Ulfhedinn Ulfhedinn 7 Deploy: Damage an enemy by half of its current power.
  • 1 Prize-Winning Cow Prize-Winning Cow 6 Order: Transform into Chort.
  • Freya's Blessing Freya's Blessing x2 7 Play a bronze unit from your graveyard.
  • 1 Tuirseach Bearmaster Tuirseach Bearmaster x2 6 Deploy: Boost a Beast ally by 2. Increase the boost by 1 for every Beast in your graveyard.
  • 6 Raging Bear Raging Bear x2 6 Deploy: Damage an ally to the left by 1. If there is no ally, damage self by 1 instead.
  • 5 Elder Bear Elder Bear x2 6 No ability.
  • 2 Savage Bear Savage Bear x2 5 Zeal. Deploy: Gain 1 Charge for each Savage Bear in the graveyard. Order: Damage a unit by 2. Charge: 1.
  • 3 Bomb Heaver Bomb Heaver 5 Deploy: Destroy an enemy artifact.
  • 2 Tuirseach Skirmisher Tuirseach Skirmisher 4 When this unit is Discarded, Summon it from your graveyard to the melee row.
  • 2 Wolf Pack Wolf Pack x2 4 Deploy: Damage an enemy by 2.

Matchup Table

Overview

Create leaders were reworked after HC, and new Eist Tuirseach's ability has made him one of the strongest leaders in short rounds. In turn, this has made it possible to develop an archetype around him and the Warrior tag.

As with most current Skellige decks, this deck runs several discard cards, such as Birna Bran and Derran, for increasing its consistency. The self-damaging abilities of Tuirseach Veteran or Jutta an Dimun pair well with Bekker's Dark Mirror, while including Cerys an Craite gives the deck additional punch in later rounds.

This brand new archetype looks promising, and is worth keeping an eye on as it continues to be optimized.

Pros:

  • Consistent due to its great thinning
  • Relatively easy to pilot when you learn its sequencing

Cons:

  • Highly vulnerable to graveyard hate

 

  • Eist Tuirseach Eist Tuirseach 15 Order: Play a Warrior from your graveyard.
  • 4 Cerys an Craite Cerys an Craite 10 If this unit is in the graveyard, Summon it to a random allied row whenever you play a unit from your graveyard.
  • 3 Hjalmar an Craite Hjalmar an Craite 9 Deploy, Melee: Banish a unit in your graveyard and damage an enemy by its power.
  • 4 Gimpy Gerwin Gimpy Gerwin 8 Deploy, Melee: Damage an enemy and all copies of it by 3.
  • 6 Frenzied D'ao Frenzied D'ao 8 Deploy: Destroy an enemy artifact.
  • 4 Derran Derran 8 Deploy, Ranged: Move up to 3 cards from your deck to your graveyard.
  • 5 Birna Bran Birna Bran 8 Deploy: Draw 2 cards, then Discard 2 cards.
  • Bekker's Dark Mirror Bekker's Dark Mirror 8 Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
  • 5 Morkvarg Morkvarg 8 If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 12 Jutta an Dimun Jutta an Dimun 7 Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 5 Yoana Yoana 7 Order: Heal an ally by 1. Charge: 1. Gain 1 Charge whenever an adjacent unit takes damage.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • Freya's Blessing Freya's Blessing x2 7 Play a bronze unit from your graveyard.
  • 8 Tuirseach Veteran Tuirseach Veteran x2 5 Deploy: Damage self by 4.
  • 2 Savage Bear Savage Bear x2 5 Zeal. Deploy: Gain 1 Charge for each Savage Bear in the graveyard. Order: Damage a unit by 2. Charge: 1.
  • 4 Heymaey Skald Heymaey Skald x2 5 Deploy: Discard a card, then draw a card.
  • 3 An Craite Armorsmith An Craite Armorsmith x2 5 Deploy: Boost an ally by 1. If it's a Warrior, boost it by 3 instead.
  • 2 Tuirseach Skirmisher Tuirseach Skirmisher x2 4 When this unit is Discarded, Summon it from your graveyard to the melee row.

Matchup Table

Overview

We thought Axemen would disappear as an archetype, yet they would reincarnate by the name of another popular Skellige card during the Open Beta, An Craite Greatsword. While Axemen's ability is still present in the game, the archetype has changed its composition due to the removal of most gold weather cards.

The new Greatswords combines a discard core, using Birna Bran and Heymaey Skald for thinning our deck, with a damaging core, which uses Mastercrafted Spear as the principal source of continuous damage. Ragh Nar Roog and Dragon's Dream assure that our long round will be strong if not cleared, while Nivellen repositions all enemy units into a huge Dragon's Dream if timed correctly.

While Greatswords seemed weak at the start of the metagame, the resurgence of decks with more units is creating a perfect scenario for the return of one of the most fearest deck by players.

Pros:

  • Strong long rounds due to Mastercrafted Spear combined with gold weather
  • Great consistency due to its discard core

Cons:

  • Struggles against artifact-based decks
  • It has a weak short round if Harald the Cripple's ability has been wasted
  • Harald the Cripple Harald the Cripple 14 Order: Split 8 damage randomly between all enemies.
  • 2 Regis Regis 13 Deploy: Damage all enemies on a row by 1. If any were destroyed, repeat this ability.
  • Dragon's Dream Dragon's Dream 12 Apply this row effect to an enemy row: After 3 turns, on turn start, explode and damage all units on this row by 3.
  • Ragh Nar Roog Ragh Nar Roog 12 Apply this row effect to an enemy row: Every turn, on turn start, damage the highest unit on this row by 2.
  • 4 Dagur Two Blades Dagur Two Blades 10 Melee: Whenever an enemy takes damage, boost self by 1.
  • 5 Morkvarg Morkvarg 8 If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
  • 5 Birna Bran Birna Bran 8 Deploy: Draw 2 cards, then Discard 2 cards.
  • 5 Nivellen Nivellen 8 Deploy: Move all units from one row to the other row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • Mastercrafted Spear Mastercrafted Spear x2 7 Zeal. Order: Damage a unit by 1. Cooldown: 1.
  • 3 An Craite Greatsword An Craite Greatsword x2 6 Whenever an enemy on the opposite row takes damage, boost self by 1.
  • Stammelford's Tremors Stammelford's Tremors 6 Damage all enemies by 1.
  • 2 Savage Bear Savage Bear x2 5 Zeal. Deploy: Gain 1 Charge for each Savage Bear in the graveyard. Order: Damage a unit by 2. Charge: 1.
  • 4 Heymaey Skald Heymaey Skald x2 5 Deploy: Discard a card, then draw a card.
  • 1 Dimun Warship Dimun Warship x2 5 Deploy: Damage an enemy by 1 three times.
  • 5 Dimun Light Longship Dimun Light Longship x2 5 Order: Damage self and an enemy by 1. Cooldown: 1.
  • 2 Tuirseach Skirmisher Tuirseach Skirmisher x2 4 When this unit is Discarded, Summon it from your graveyard to the melee row.

Matchup Table

Overview

Eredin Bréacc Glas has a potent ability when used on the correct target, and that's how this archetype originated. Despite card advantage seeming more difficult to get in Homecoming, using Eredin's ability on Ciri or in Ciri: Dash grants us the near-certainty of that effect being triggered.

The rest of the deck is based on getting enough thinning to get our cards in Round 2 while trying to win Round 1 using our tempo tools, such as the Witcher trio (Eskel, Lambert and Vesemir) and Wild Hunt Rider. Whispering Hillock and Caranthir Ar-Feiniel allow us to double Ciri: Dash, or alternatively create a second Ciri if she is locked.

This archetype is not too competitive, but the surprise factor can win matches where the opponent passes early in Round 1.

Pros:

  • Huge card advantage after a Round 1 win
  • Relatively good thinning, granting great consistency

Cons:

  • Vulnerable in the best of cases if Round 1 is lost
  • Simple to counter if a known quantity
  • Eredin Bréacc Glas Eredin Bréacc Glas 15 Order: Boost a unit by 3 and give it Immune.
  • Renew Renew 13 Play a unit from your graveyard.
  • Royal Decree Royal Decree 12 Play a unit from your deck.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 5 Ciri: Dash Ciri: Dash 9 After 5 turns, on turn end, draw a card.
  • 3 Caranthir Ar-Feiniel Caranthir Ar-Feiniel 8 Deploy: Spawn a 1-power copy of a unit from your hand and Summon it to this row.
  • Whispering Hillock Whispering Hillock 8 Destroy an allied unit, then Spawn and play a base copy of it.
  • 6 Frenzied D'ao Frenzied D'ao 8 Deploy: Destroy an enemy artifact.
  • 4 Ciri Ciri 8 Whenever you lose a round, return this unit from the battlefield to your hand.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 5 Nithral Nithral 6 Deploy: Destroy an enemy artifact. If you control the highest unit, damage units adjacent to that artifact by 2.
  • 4 Alpha Werewolf Alpha Werewolf 5 Immune. Thrive.
  • 4 Wild Hunt Rider Wild Hunt Rider x2 6 Deploy: If you control the highest unit, Summon a copy of Wild Hunt Rider from your deck to this row.
  • 2 Drowner Drowner x2 5 Thrive. Deploy: Damage an enemy by 2 and move it to the other row.
  • 3 Bomb Heaver Bomb Heaver x2 5 Deploy: Destroy an enemy artifact.
  • 1 Archespore Archespore x2 4 Thrive. Deploy: Damage a random enemy by 2. Deathwish: Repeat the Deploy ability.
  • 4 Werewolf Werewolf x2 4 Immune.
  • 1 Nekker Nekker x2 4 Thrive. Deploy: Spawn a base copy of this unit and Summon it to this row.

Overview

Keltullis is a curious card with a design reminiscent of the old Imlerith: Sabbath, which was one of the strongest cards in the game if unanswered. While the last one was pretty toxic, this card is much better-designed, and it can destroy itself if it's the only card in the table, which prevents Adrenaline Rush abuse.

The idea is to control the number of units on your side of the board, trying always to have fewer than your rival, to proc Keltullis as many times as possible. Ice Troll is another card which benefits from this condition. Avallac'h is included as a second immune condition for a Renewed Keltullis.

While this archetype looks like the old All-In Sabbath, the design of Keltullis makes it much more beatable and fun to play against.

Pros:

  • Fun to play
  • Strong against swarmy decks

Cons:

  • Binary deck; if Keltullis dies two times, it's virtually an auto-loss

 

  • Eredin Bréacc Glas Eredin Bréacc Glas 15 Order: Boost a unit by 3 and give it Immune.
  • Renew Renew 13 Play a unit from your graveyard.
  • Royal Decree Royal Decree 12 Play a unit from your deck.
  • 2 Triss: Telekinesis Triss: Telekinesis 11 Deploy, Ranged: Create and play a bronze special card from either player's current deck.
  • 6 Keltullis Keltullis 10 Melee: On turn end, destroy the lowest unit on the side with the most units.
  • 4 Kayran Kayran 9 Zeal. Order: Consume an ally. Charge: 3.
  • 6 Avallac'h Avallac'h 8 Order: Give an allied unit Immune.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • Epidemic Epidemic 9 Destroy the lowest unit(s).
  • 5 Barbegazi Barbegazi x2 6 Order: Consume an allied unit. Charge: 2.
  • 4 Forktail Forktail x2 6 Deploy: Damage all other units by 1.
  • 4 Slyzard Slyzard x2 5 Order: Consume an allied unit on this row. Cooldown: 1.
  • 4 Ice Troll Ice Troll x2 5 Every turn, on turn end, if you control fewer units on the battlefield than your opponent, boost self by 1.
  • 3 Foglet Foglet x2 5 Deathwish: Summon a copy of this unit from your deck to a random allied row.
  • Dimeritium Shackles Dimeritium Shackles 5 Lock a unit and damage it by 3.
  • 1 Archespore Archespore 4 Thrive. Deploy: Damage a random enemy by 2. Deathwish: Repeat the Deploy ability.
  • 1 Ancient Foglet Ancient Foglet x2 4 Deathwish: Summon this unit from the graveyard to the same row, boost it by 4, and give it Doomed.
  • Dimeritium Bomb Dimeritium Bomb 4 Destroy an artifact.

Overview

Usurper's ability makes him the perfect leader for a control-ish Nilfgaard. The deck is centered on denying the opponent's gameplan instead of playing to your own strong win conditions...at least until you slam your finisher with Ihuarraquax pulling Tibor Eggebracht

The control core of this deck is centered around a set of locking cards, including Alba Armored Cavalry and Dimeritium Shackles, combined with removal elements like Assassination, and deck disruption ones, such as Cantarella, Traheaern var Vdyffir and Viper Witcher.

This type of archetype is quite strong against combo and engine decks, but the lack of mulligans of Usurper is a significant drawback that can make the deck suffer.

Pros:

  • Strong against engine-based decks
  • Great potential in short rounds due to the combo of Ihuarraquax and Tibor Eggebracht

Cons:

  • Lack of mulligans due to leader
  • Significant lack of raw points in comparison to most other meta decks
  • Usurper Usurper 10 On game start, disable the enemy Leader for the duration of the battle.
  • 4 Ihuarraquax Ihuarraquax 11 Deploy, Melee: Each player Summons the unit with the highest Recruit Cost from their deck to the melee row. Deploy, Ranged: Each player Summons the unit with the lowest Recruit Cost from their deck to the ranged row.
  • 13 Tibor Eggebracht Tibor Eggebracht 10 Deploy: Your opponent Summons the top unit from their deck to a random enemy row.
  • 6 Eskel: Pathfinder Eskel: Pathfinder 10 Melee: Every turn, on turn end, boost self by 1.
  • 3 Yennefer: Divination Yennefer: Divination 9 Deploy, Ranged: Reveal a random unit from your deck, then boost an ally by its power.
  • 5 Serrit Serrit 9 Deploy: Damage an enemy by 3. If Auckes is in your hand, damage that unit by 5 instead.
  • 5 Ciri: Dash Ciri: Dash 9 After 5 turns, on turn end, draw a card.
  • 4 King of Beggars King of Beggars 8 Every turn, on turn end, boost the lowest unit in your hand by 1.
  • 6 Frenzied D'ao Frenzied D'ao 8 Deploy: Destroy an enemy artifact.
  • 1 Cantarella Cantarella 7 Spying. Deploy: Play the top card from your opponent's deck.
  • 5 Auckes Auckes 7 Deploy: Lock an enemy unit. If Serrit is in your hand, Lock all copies of that unit in the opponent's hand, deck, and on their side of the battlefield.
  • 4 Traheaern var Vdyffir Traheaern var Vdyffir 6 Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
  • 4 Viper Witcher Viper Witcher x2 6 Deploy: Reveal the top card from your opponent's deck and Banish it.
  • Assassination Assassination 6 Damage a unit by 6. Decrease the damage by 1 for each unit adjacent to it.
  • 3 Alba Armored Cavalry Alba Armored Cavalry x2 5 Deploy, Melee: Lock an enemy unit.
  • Dimeritium Shackles Dimeritium Shackles 5 Lock a unit and damage it by 3.
  • 3 Bomb Heaver Bomb Heaver x2 5 Deploy: Destroy an enemy artifact.
  • 2 Slave Driver Slave Driver x2 4 Deploy: Damage an enemy by 2. Increase damage by 1 for each Locked unit.
  • 3 Nauzicaa Sergeant Nauzicaa Sergeant x2 4 Whenever you play a unit with Deploy, boost self by 1.
  • 3 Magne Division Magne Division x2 4 On turn end, boost self by 1 if this is the only card on this row.

Overview

Mill is one of the most hated/loved archetypes that has been present in Gwent since the beginning in various forms. The old times when Avallac'h comboed with Dimeritium Shackles have passed, and the deck has evolved to its current form.

Changes to the draw patterns between rounds have made our final objective slightly different. Now we want to mill our opponent to fewer than two cards in Round 3. The inclusion of the Witcher package (Eskel, Lambert and Vesemir) in most decks makes our final objective more than achievable.

The reveal core is really strong, always more than one point per provision. Most times in Round 3 we will not have any difficulty getting additional triggers, as there will be only units in our deck.

Pros:

  • Auto-win if we manage to reach Round 3, as we will gain card advantage
  • Strong finishers with Ihuarraquax, Tibor Eggebracht and Vilgefortz

Cons:

  • Tricky to play
  • Draw-dependent
  • Needs to win Round 1 to mill in Round 2
  • Emhyr var Emreis Emhyr var Emreis 14 Order: Move an allied unit or artifact back to your hand, then play a card.
  • Renew Renew 13 Play a unit from your graveyard.
  • 4 Ihuarraquax Ihuarraquax 11 Deploy, Melee: Each player Summons the unit with the highest Recruit Cost from their deck to the melee row. Deploy, Ranged: Each player Summons the unit with the lowest Recruit Cost from their deck to the ranged row.
  • 4 Vilgefortz Vilgefortz 11 Deploy, Melee: Destroy an enemy unit, then your opponent Summons the top unit from their deck to a random enemy row. Deploy, Ranged: Destroy an allied unit, then Summon the top unit from your deck to a random allied row.
  • 5 Xavier Lemmens Xavier Lemmens 10 Deploy, Melee: Banish up to 3 cards in your opponent's graveyard. Deploy, Ranged: Banish up to 3 cards in your graveyard.
  • 13 Tibor Eggebracht Tibor Eggebracht 10 Deploy: Your opponent Summons the top unit from their deck to a random enemy row.
  • 11 Imperial Golem Imperial Golem 8 Deploy: Reveal the top unit from your opponent's deck and damage self by its power, then shuffle it back.
  • 6 Assire var Anahid Assire var Anahid 8 Deploy, Melee: Shuffle a card from the opponent's graveyard into their deck. Deploy, Ranged: Shuffle a card from your graveyard into your deck.
  • 5 Isbel of Hagge Isbel of Hagge 8 Order, Ranged: Look at the top card from both decks. Keep one and give the other to your opponent.
  • Decoy Decoy 7 Shuffle an ally on the battlefield into your deck, then play the top unit from your deck.
  • 1 Cantarella Cantarella 7 Spying. Deploy: Play the top card from your opponent's deck.
  • 3 Albrich Albrich 7 Deploy, Ranged: Move any card from your deck to the top. If it's a unit, boost it by 2.
  • 4 Traheaern var Vdyffir Traheaern var Vdyffir 6 Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
  • 4 Viper Witcher Viper Witcher x2 6 Deploy: Reveal the top card from your opponent's deck and Banish it.
  • 4 Recruit Recruit x2 5 Deploy: Reveal a random unit in both decks. If yours has higher power, boost self by 2.
  • 3 Deithwen Arbalest Deithwen Arbalest x2 5 Deploy: Damage an enemy by 1, then Reveal a random unit from both decks. If yours has more power, repeat the Deploy ability.
  • 3 Bomb Heaver Bomb Heaver 5 Deploy: Destroy an enemy artifact.
  • 4 Vicovaro Novice Vicovaro Novice x2 5 Deploy, Ranged: Draw a card, then place a card from your hand at the top of your deck.
  • 3 Nauzicaa Sergeant Nauzicaa Sergeant x2 4 Whenever you play a unit with Deploy, boost self by 1.
  • 1 Spotter Spotter x2 4 Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by its power.

Overview

Regis Spies is the way nostalgic players have found to keep the Spies archetype alive, albeit as a hybrid with Reveal. This archetype tries to use Spy cards, such as Emissary, Prince Villem, and Joachim de Wett to align a big Regis.

The deck itself also tries to abuse the card advantage mechanic, using Ciri: Dash and Letho: Kingslayer to possibly get double last say in R3. The ticks of our Impera Enforcers help us to align cards for a triple or quadruple Regis proc.

This archetype is getting more and more popular, so it is possible that we will see it be more refined and get a decent power level in the future.

Pros:

  • Great deck if piloted correctly
  • Abuse of card advantage

Cons:

  • Lack of points in comparison to other decks
  • Morvran Voorhis Morvran Voorhis 18 Order: Reveal a random card from your opponent's deck and boost an ally by 2. Charge: 3.
  • 2 Regis Regis 13 Deploy: Damage all enemies on a row by 1. If any were destroyed, repeat this ability.
  • 4 Joachim de Wett Joachim de Wett 11 Spying. Deploy: Play the top non-Spying unit from your deck, then boost it by 8.
  • 6 Letho: Kingslayer Letho: Kingslayer 10 Deploy: Transform into a copy of another unit on the battlefield without changing power.
  • 5 Ciri: Dash Ciri: Dash 9 After 5 turns, on turn end, draw a card.
  • 3 Sweers Sweers 9 Deploy: Damage an enemy by 1. Whenever you Reveal a card, increase Sweers' Deploy damage by 1 until moved from the battlefield.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 6 Assire var Anahid Assire var Anahid 8 Deploy, Melee: Shuffle a card from the opponent's graveyard into their deck. Deploy, Ranged: Shuffle a card from your graveyard into your deck.
  • 5 Isbel of Hagge Isbel of Hagge 8 Order, Ranged: Look at the top card from both decks. Keep one and give the other to your opponent.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 2 Prince Villem Prince Villem 6 Spying. Deploy: Play a random gold card from your deck.
  • 1 Emissary Emissary x2 6 Spying. Deploy: Boost an ally by 7.
  • 3 Deithwen Arbalest Deithwen Arbalest x2 5 Deploy: Damage an enemy by 1, then Reveal a random unit from both decks. If yours has more power, repeat the Deploy ability.
  • 2 Rot Tosser Rot Tosser x2 5 Deploy, Ranged: Spawn and play a Cow Carcass.
  • 4 Recruit Recruit x2 5 Deploy: Reveal a random unit in both decks. If yours has higher power, boost self by 2.
  • 4 Mangonel Mangonel x2 5 Whenever you Reveal a card, damage a random enemy by 1.
  • 4 Impera Enforcers Impera Enforcers x2 5 Order: Damage an enemy by 2. Charge: 1. Gain 1 Charge whenever you play a Spying unit.
  • 3 Magne Division Magne Division 4 On turn end, boost self by 1 if this is the only card on this row.

Overview

Hubert Rejk had a major rework in Homecoming, and at first sight, we thought that all that crazy swings that the old "Foltest 40" decks made with him were dead, but the game proved us wrong. With this new design, we just need to adjust our deck to get the maximum damage in one turn to boost our Hubert.

Timing perfectly Dragon's Dream, with the order abilities of Kaedweni Revenant copies from Draug, makes it possible to reach a boost than most of 40 points for Hubert Rejk, converting him in something like an old Axemen deck in just one turn.

The list needs refinement, but this can be a nice niche archetype.

Pros:

  • Great finisher in Round 3 with adequate set-up

Cons:

  • Vulnerable to bleeding
  • Draw-dependent

 

  • Princess Adda Princess Adda 16 Order: Damage a unit by 8.
  • 7 Draug Draug 13 Deploy: Transform all Human allies into Kaedweni Revenants without changing their power.
  • Royal Decree Royal Decree 12 Play a unit from your deck.
  • Dragon's Dream Dragon's Dream 12 Apply this row effect to an enemy row: After 3 turns, on turn start, explode and damage all units on this row by 3.
  • 5 Ocvist Ocvist 9 Order: Damage all enemies by 1.
  • 3 Ves Ves 8 Deploy: Damage an enemy by 4. Order: Give an ally Zeal.
  • 5 Nivellen Nivellen 8 Deploy: Move all units from one row to the other row.
  • 5 Botchling Botchling 8 Every turn, on turn end, damage the highest enemy by 1. Order: Transform into Lubberkin without changing power.
  • 3 Vysogota of Corvo Vysogota of Corvo 8 Zeal. Order, Ranged: Boost a unit by 1. Charge: 1. Gain 1 Charge whenever either player plays a card.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 3 Hubert Rejk Hubert Rejk 7 Deploy: Boost self by the amount of damage you dealt to enemies on this turn.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 1 Sabrina Glevissig Sabrina Glevissig 6 Spying. Deathwish: Damage all units on this row by 2.
  • 4 Blue Stripes Commando Blue Stripes Commando x2 6 Order: Summon all copies of this unit from your deck to this row.
  • 3 Rivian Pikeman Rivian Pikeman x2 5 Deploy: Damage an enemy by 1. If it was destroyed, damage another enemy by 2.
  • 3 Kaedweni Sergeant Kaedweni Sergeant x2 5 Zeal. Order: Boost an ally by 1. Charge: 2.
  • 2 Peasant Militia Peasant Militia x2 4 Deploy: Boost an ally by 2.
  • 1 Damned Sorceress Damned Sorceress x2 4 Deploy: Damage an enemy by 3.
  • 4 Blue Stripes Scout Blue Stripes Scout x2 4 Deploy, Melee: Spawn a copy of a bronze ally at the bottom of your deck.

Overview

Buff Scoia'tael is a fun archetype relying on boosting your units to incredible heights. With the two golden cards Xavier Moran and Aglaïs, it becomes possible to achieve scores that are almost unimaginable in this new Gwent.

As with most combo decks, thinning elements are used to provide consistency in the search for the win conditions, including the use of a characteristic card such as Isengrim's Council, which always assures us getting Aglaïs. Getting last say with this deck is quite desirable, as that helps protect Aglaïs once she is buffed to a high point value. 

The element of surprise is important to this deck, as it needs to get an uncontested long R3 where it can play Thunderbolts or resurrect them with Éibhear Hattori. Then, these artifacts can be used in a single turn  to maximize the value on our Aglaïs and try to avoid Scorch.

Pros:

  • Big swing capability if all of the combo pieces are set up correctly
  • Great finisher in the card of Aglaïs

Cons:

  • Incredibly vulnerable to Scorch
  • Really easy to be bled out of combo pieces if you lose R1
  • Francesca Findabair Francesca Findabair 13 Order: Play a special card from your graveyard.
  • Garrison Garrison 11 Boost a unit by 10.
  • Isengrim's Council Isengrim's Council 10 Look at a random Dwarf, Dryad, and Elf from your deck, then play one.
  • 2 Aglaïs Aglaïs 10 Deploy: On turn end, double the amount of boosts on self.
  • 4 Xavier Moran Xavier Moran 9 Melee: Whenever this unit receives a boost, boost it by an additional 2.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 3 Dennis Cranmer Dennis Cranmer 8 Deploy, Melee: Boost adjacent units by 2. Deploy, Ranged: Boost all other units on this row by 1.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • Serpent Trap Serpent Trap 6 Ambush: Destroy the next special card played by your opponent before it triggers any abilities.
  • 3 Éibhear Hattori Éibhear Hattori 6 Order: Play a bronze artifact from your graveyard.
  • Thunderbolt Thunderbolt x2 8 Zeal. Order: Boost an ally by 3. Charge: 2.
  • 3 Panther Panther 6 Deploy: Damage a non-Scoia'tael enemy unit by 3.
  • 2 Dol Blathanna Bomber Dol Blathanna Bomber x2 6 Deploy: Damage a random enemy on each row by 2.
  • 2 Vrihedd Officer Vrihedd Officer x2 6 Deploy, Melee: Damage an enemy by 3. Deploy, Ranged: Boost an ally by 3.
  • 2 Dol Blathanna Bowman Dol Blathanna Bowman x2 5 Deploy: Damage an enemy by 1 for each row that separates it from this unit.
  • 3 Dol Blathanna Archer Dol Blathanna Archer x2 5 Deploy, Melee: Damage an enemy by 2. Deploy, Ranged: Damage 2 units by 1.
  • 3 Pyrotechnician Pyrotechnician 4 Zeal. Order: Destroy an allied artifact and damage a unit by 2. Cooldown: 2.
  • 2 Scoia'tael Neophyte Scoia'tael Neophyte x2 4 Deploy: Spawn and Summon a base copy of this unit to the other allied row.

Overview

Spella'tael is another classic archetype that Homecoming has preserved, albeit in a version more reminiscent of the early Open Beta version of this deck. Instead of Dol Blathanna Sentry, we now use Sage in addition to a lot of spells.

As some of the spells are used as boost effects, Xavier Moran synergizes with deck and is used as another possible value card besides Sage, which we can dublicate with Operator or Alzur's Double–Cross in the best case scenario.

While this archetype is still in development, this new versions seems like a new, hopeful beginning for the lovers of Spella'tael.

Pros:

  • Good in long rounds
  • Especially good against engine decks

Cons:

  • Vulnerable to bleeding
  • Difficult to pilot due to lack of units
  • Francesca Findabair Francesca Findabair 13 Order: Play a special card from your graveyard.
  • Renew Renew 13 Play a unit from your graveyard.
  • Garrison Garrison 11 Boost a unit by 10.
  • Alzur's Double–Cross Alzur's Double–Cross 10 Play the highest unit from your deck.
  • 5 Operator Operator 10 Deploy: Spawn and Summon a base copy of a bronze unit from your hand to this row on each player's side.
  • The Last Wish The Last Wish 9 Look at the top 2 cards from your deck, then play one and Banish the other.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 4 Xavier Moran Xavier Moran 9 Melee: Whenever this unit receives a boost, boost it by an additional 2.
  • Decoy Decoy 7 Shuffle an ally on the battlefield into your deck, then play the top unit from your deck.
  • Necromancy Necromancy 7 Play a bronze unit from your graveyard and give it Doomed.
  • 3 Johnny Johnny 6 Order: Damage a unit by 2. Charge: 1. Gain 1 Charge whenever you play a special card.
  • 3 Sarah Sarah 6 Order: Boost a unit by 2. Charge: 1. Gain 1 Charge whenever you play a special card.
  • Swallow Swallow x2 6 Boost a unit by 6.
  • Alzur's Thunder Alzur's Thunder 6 Damage a unit by 5.
  • 3 Sage Sage x2 5 Whenever you play a special card, boost self by 2.
  • Mahakam Ale Mahakam Ale x2 5 Boost a unit by 4 and remove its Lock.
  • Dimeritium Shackles Dimeritium Shackles x2 5 Lock a unit and damage it by 3.
  • 2 Wolf Pack Wolf Pack x2 4 Deploy: Damage an enemy by 2.
  • 4 Farseer Farseer 4 Deploy, Ranged: Reveal a random card from your deck. If it's a special card, boost self by 2.
  • 1 Dwarven Skirmisher Dwarven Skirmisher 4 Deploy: Damage an enemy by 3. If it survives, boost self by 1.
  • Dimeritium Bomb Dimeritium Bomb 4 Destroy an artifact.

Overview

Self Wound is another classic archetype making a return in Homecoming. It brings with it one of the most loved cards by players: Drummond Queensguard, reworked into a self-wounding engine.

Mastercrafted Spear represents a constant source of damage for our Drummond Queensguard, enabling us to get 4 point per turn and easily flooding the battlefield. Birna Bran and Heymaey Skald make our deck more consistent as they provide us with some extra thinning.

While the archetype is still underpowered in comparison to other Skellige archetypes, it looks very promising, and maybe we can see more of it in the future.

Pros:

  • Good in long rounds due to its engines and swarmy components
  • Relatively easy to pilot

Cons:

  • Vulnerable to removal
  • Lack of points in short rounds
  • Crach an Craite Crach an Craite 17 Order: Damage a unit by 1. Cooldown: 2.
  • 3 Roach Roach 9 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 4 Harald Houndsnout Harald Houndsnout 9 Deploy: Spawn 3 of Harald's Pals and Summon them to your other allied row. Order: Damage an ally by 1. Cooldown: 1.
  • 5 Blueboy Lugos Blueboy Lugos 8 Whenever this unit takes damage, damage a random enemy unit by 2.
  • 5 Birna Bran Birna Bran 8 Deploy: Draw 2 cards, then Discard 2 cards.
  • Bekker's Dark Mirror Bekker's Dark Mirror 8 Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
  • 5 Morkvarg Morkvarg 8 If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
  • 6 Frenzied D'ao Frenzied D'ao 8 Deploy: Destroy an enemy artifact.
  • 3 Vesemir Vesemir 7 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 3 Lambert Lambert 7 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 12 Jutta an Dimun Jutta an Dimun 7 Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
  • 3 Eskel Eskel 7 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • Freya's Blessing Freya's Blessing x2 7 Play a bronze unit from your graveyard.
  • 4 Drummond Queensguard Drummond Queensguard x2 7 Order: If this unit is damaged, Spawn a base copy of it and Summon it to the right.
  • Mastercrafted Spear Mastercrafted Spear x2 7 Zeal. Order: Damage a unit by 1. Cooldown: 1.
  • 4 Drummond Shieldmaiden Drummond Shieldmaiden x2 6 The next time this unit takes damage, Summon a copy of it from your deck to this row.
  • 4 Heymaey Skald Heymaey Skald x2 5 Deploy: Discard a card, then draw a card.
  • 3 Heymaey Protector Heymaey Protector x2 4 Whenever an adjacent unit takes damage, boost self by 1.
  • 2 Tuirseach Skirmisher Tuirseach Skirmisher x2 4 When this unit is Discarded, Summon it from your graveyard to the melee row.

Links to older meta snapshots