Even though Arachas Queen Consume has some unfavourite matchups, I want to take a look at this deck, since it plays very differently than most other decks that focus on Point Slam or Control.
Play up to 3 Dettlaff's, swarm the board with your Arachas Drones and finish the deal with double Yennefer play!
Greetings fellow Gwenches and Gwentlemen. My name is Easha Dustfeather, member of the Gwent community that is the Lodge of Sorceresses. The Homecoming and Crimson Curse launch felt like heaven, because now I am able to do what I enjoy the most once again: Budget deckbuilding, creating your first deck and the thrill of making things work with a limited card pool – which this article is about. It is meant for new players who want to try deckbuilding for the first time: Notably, it is not a guideline for creating the perfect competitive meta-breaking deck. You can find the article in the Aretuza Academy.
With April’s Challenger #5 Qualifier complete, every spot for Gwent Challenger #5, the final major before the Gwent World Masters finale, has now been filled. After two days of grueling games of Gwent between 32 of the world’s top players, it was magpie131 who emerged victorious, and Lothari reached out in the aftermath of the qualifier tournament to interview the last entrant into the last Challenger:
In the first part of our series on the Triangle Concept, we looked at the three basic elements of Gwent's triangle and how they interact with each other. Greed beats point-slam because of its much higher point output, point-slam beats control due to control’s limited reach against point-slam’s immediate value and control beats greed because it is able to interact with and shut down important elements of a greedy strategy before it can start to snowball. Now that we know this, we can start to explore how the Triangle Concept is actually applied in Gwent, and this is what we will set out to do in Part 2 of the series, Triangle Application.
Over nearly an hour, CD Projekt Red laid out a series of immediate and longer-term changes for Gwent, from a rework of the Nilfgaard faction to plans for a mobile version of the game. The Aretuza braintrust, particularly SwanDive, Lothari and JMJWilson, has been hard at work analyzing all the news and I'm here to put it all together in a Rapid Reaction.
Aretuza players and content creators strive to improve themselves every day and with the same mentality, we try to improve the team itself.
To further support our members the best way possible, we are proud to announce the new management of the team!
Good day, adepts. I’m Lothari, and over the course of this two-part series we will be looking at the Triangle Concept, and how we can use it to improve our understanding of how Gwent works and to refine our deck-building.
Congratulations, and don't panic! lordgort covers the basics of Pro Rank: competing in Pro Rank, staying there, going for Crown Points, and earning qualifications to Gwent Masters events.
At its heart, Gwent is a competitive game, and for those just starting out, making the transition into competitive play can be daunting, not least because it means understanding the ins and outs of terms and systems that might seem very alien. In this article, we will be looking at Gwent’s Ranked progression system and how the game uses MMR to determine players’ positions on the leaderboards.