This glossary was compiled, written, and edited by Lothari and SwanDive with the help of these amazing people: Damorquis, Danman233, Green Cricket, Gvuardya, Gwent2town, ImpairedTuxedo, Kai_a, lordgort, Molegion, Santtu2x and shinmiri2.
Special thanks to Gnurrgard for inspiring this project by sharing his knowledge on CCG theory and giving us continued feedback.
A game mechanic exclusive to the Syndicate faction that activates a number of card effects.
Coins work like an additional resource that may be gained and spent by certain cards to proc a variety of different effects. A player may have up to 9 Coins and at the end of a round, the total halved, rounding down. The number of Coins available to a player is depicted in the bottom-left corner, above the leader Charge counter, represented by a number in a gold sack.
While Coins are currently exclusive to the Syndicate in Constructed decks, they can be used with any leader in the Arena.
Available Fees appear on cards in gold. If you don't have enough Coins to spend, they appear in red, and if the Fee is otherwise unavailable, it will appear in bronze.
Your Coin balance is depicted next to your leader on the battlefield.
As a big fan of the Witcher franchise, SwanDive is always on the lookout for her next Witcher fix. She started playing Gwent in the Closed Beta for the lore – and stayed for the game and the community. Long an avid gamer, Swan found her passion for CCGs and competitive gaming at the Gwent table. Away from it, Swan is studying for her Master’s degree in English and worked as content manager for Team Aretuza.