This glossary was compiled, written, and edited by Lothari and SwanDive with the help of these amazing people: Damorquis, Danman233, Green Cricket, Gvuardya, Gwent2town, ImpairedTuxedo, Kai_a, lordgort, Molegion, Santtu2x and shinmiri2.
Special thanks to Gnurrgard for inspiring this project by sharing his knowledge on CCG theory and giving us continued feedback.
Playing low-value cards and forcing the opponent to play cards, ideally of higher value.
When a player bleeds their opponent, they aim to trade their lower value cards for their opponent's cards of greater value. Additionally, a player can also try to force a Round 3 that is the optimal length for their deck while denying their opponent the same. For example, a player could bait their opponent into playing their win condition, such as a strong finisher or leader, or play a long Round 2 to reduce the length of the last round against hazard decks. If a player has won Round 1, they can choose to bleed their opponent in Round 2 instead of dry-passing. They could also fully commit to the round and try to two-zero the opponent. While bleeding in Round 2, it is important to keep up with the opponent’s points so as to not lose card advantage. However, it can sometimes be the right choice to bleed the opponent and lose card advantage in the process in order to have a better chance at winning the third round.
Green Cricket is one of the heads of Aretuza, creating an environment where players and content creators can thrive and continuously improve themselves. In addition to his work at Aretuza, he runs a Gwent YouTube channel for beginners and advanced players alike. He teaches how to become better at Gwent and offers one in-depth Gwent guide each week as inspiration.