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This glossary was compiled, written, and edited by Lothari and SwanDive with the help of these amazing people: Damorquis, Danman233, Green Cricket, Gvuardya, Gwent2town, ImpairedTuxedo, Kai_a, lordgort, Molegion, Santtu2x and shinmiri2.

Special thanks to Gnurrgard for inspiring this project by sharing his knowledge on CCG theory and giving us continued feedback.

A type of card that has no power but occupies a place on the game board.

Artifacts are signified by the chalice in the top left-hand corner of the card. They are placed on the game board like units, but they will not contribute any power to the player’s point total. Instead, artifacts generate value only when procced, potentially functioning like an engine, after certain conditions are met or when the player chooses to activate an artifact’s ability.

Engine artifacts are often equipped with the Zeal, Order, Charge, and Cooldown keywords, gaining a player value by boosting allies or damaging enemies while they remain on the board. Powerful engine artifacts such as Sihil may also have additional abilities to increase the amount of value gained.

Trap artifacts, unique to the Scoia’tael faction, are placed face down on the board and flipped over using the ambush keyword when certain conditions are met. Traps also have spring abilities that go off when the card is flipped manually, making them find value even when their Ambush condition is not met, and also allowing the player to gain more control over the board.




As a big fan of the Witcher franchise, SwanDive is always on the lookout for her next Witcher fix. She started playing Gwent in the Closed Beta for the lore – and stayed for the game and the community. Long an avid gamer, Swan found her passion for CCGs and competitive gaming at the Gwent table. Away from it, Swan is studying for her Master’s degree in English and worked as content manager for Team Aretuza.