This glossary was compiled, written, and edited by Lothari and SwanDive with the help of these amazing people: Damorquis, Danman233, Green Cricket, Gvuardya, Gwent2town, ImpairedTuxedo, Kai_a, lordgort, Molegion, Santtu2x and shinmiri2.
Special thanks to Gnurrgard for inspiring this project by sharing his knowledge on CCG theory and giving us continued feedback.
A keyword and status that disables units' abilities and removes other statuses.
When a unit is Locked, any ability it has, whether active or passive, will be disabled. Cards printed with the Lock keyword will target another unit to lock. Additionally, other cards may remove a unit’s lock. When a unit’s lock is removed, its ability will be reactivated.
As a big fan of the Witcher franchise, SwanDive is always on the lookout for her next Witcher fix. She started playing Gwent in the Closed Beta for the lore – and stayed for the game and the community. Long an avid gamer, Swan found her passion for CCGs and competitive gaming at the Gwent table. Away from it, Swan is studying for her Master’s degree in English and worked as content manager for Team Aretuza.