This glossary was compiled, written, and edited by Lothari and SwanDive with the help of these amazing people: Damorquis, Danman233, Green Cricket, Gvuardya, Gwent2town, ImpairedTuxedo, Kai_a, lordgort, Molegion, Santtu2x and shinmiri2.
Special thanks to Gnurrgard for inspiring this project by sharing his knowledge on CCG theory and giving us continued feedback.
The maximum number of provisions allowed in a deck.
A Constructed Gwent deck has a base recruit cap of 150. This means that the recruit cost of the cards in the deck must not exceed a total of 150. While a Constructed Gwent deck must have a minimum of 25 cards, this maximum number of provisions limits the number of cards a deck can use.
Each leader in the game adds a number of provisions to this base recruit cap. Leaders currently add between 10 and 19 provisions to the deck recruit cap.
Lothari is a long-time fan of CCGs, building up a wealth of experience in Hearthstone, MTG, TESL, Artifact and of course Gwent, which she has been playing since the end of Closed Beta. She always aspires to improve and learn more about what has come to be one of her favourite pass-times. She has also found a passion in creating content for Gwent, and will continue to do so with a passionate and analytical outlook for Team Aretuza. Lothari has a BA in Computing and German and spent four years working as a game developer.