This glossary was compiled, written, and edited by Lothari and SwanDive with the help of these amazing people: Damorquis, Danman233, Green Cricket, Gvuardya, Gwent2town, ImpairedTuxedo, Kai_a, lordgort, Molegion, Santtu2x and shinmiri2.
Special thanks to Gnurrgard for inspiring this project by sharing his knowledge on CCG theory and giving us continued feedback.
A keyword that changes a unit's behaviour.
A status may be printed on the card itself and come into effect immediately, or be added to the card by another ability. These effects are referred to as statuses because they change how the card behaves as opposed to what it does.
Statuses currently used in Gwent are Bleeding, Bounty, Defender, Doomed, Immune, Lock, Poison, Resilience, Rupture, Shield, Spying, Veil and Vitality.
Lothari is a long-time fan of CCGs, building up a wealth of experience in Hearthstone, MTG, TESL, Artifact and of course Gwent, which she has been playing since the end of Closed Beta. She always aspires to improve and learn more about what has come to be one of her favourite pass-times. She has also found a passion in creating content for Gwent, and will continue to do so with a passionate and analytical outlook for Team Aretuza. Lothari has a BA in Computing and German and spent four years working as a game developer.