This glossary was compiled, written, and edited by Lothari and SwanDive with the help of these amazing people: Damorquis, Danman233, Green Cricket, Gvuardya, Gwent2town, ImpairedTuxedo, Kai_a, lordgort, Molegion, Santtu2x and shinmiri2.
Special thanks to Gnurrgard for inspiring this project by sharing his knowledge on CCG theory and giving us continued feedback.
Further defines what type a card is.
Tags, or categories, are used to further define what type a card is - they are often subcategories of unit, special card, or artifact. They are often important for different card synergies and mechanics.
The categories currently available in Gwent are: Agent, Alchemy, Aristocrat, Bandit, Beast, Bomb, Cleric, Construct, Crime, Crone, Cultist, Cursed, Demon, Dragon, Druid, Dryad, Dwarf, Elf, Gnome, Halfling, Human, Insectoid, Knight, Location, Machine, Mage, Mutant, Nature, Necrophage, Ogroid, Organic, Pirate, Plant, Raid, Relict, Salamandra, Scenario, Ship, Siege Engine, Soldier, Specter, Spell, Tactic, Trap, Treant, Vampire, Warfare, Warrior, Wild Hunt, Witcher and Witch Hunter.
Gwent’s Novigrad expansion also introduced 5 gang categories, to highlight those cards belonging to one of Novigrad’s five major gangs. These categories are: Blindeyes, Crownsplitters, Cutups, Firesworn and Tidecloaks.
Lothari is a long-time fan of CCGs, building up a wealth of experience in Hearthstone, MTG, TESL, Artifact and of course Gwent, which she has been playing since the end of Closed Beta. She always aspires to improve and learn more about what has come to be one of her favourite pass-times. She has also found a passion in creating content for Gwent, and will continue to do so with a passionate and analytical outlook for Team Aretuza. Lothari has a BA in Computing and German and spent four years working as a game developer.