This glossary was compiled, written, and edited by Lothari and SwanDive with the help of these amazing people: Damorquis, Danman233, Green Cricket, Gvuardya, Gwent2town, ImpairedTuxedo, Kai_a, lordgort, Molegion, Santtu2x and shinmiri2.
Special thanks to Gnurrgard for inspiring this project by sharing his knowledge on CCG theory and giving us continued feedback.
The rules that define Gwent or a card within the game.
The foundation of any CCG, or game for that matter, are its mechanics. A difference must be made between card and game mechanics. The latter describes the basic tools and restrictions of the game; in Gwent, these are e.g. passing, row placement, or mulliganing.
Card mechanics are defined by card abilities then activated through the playing of a card. Examples of such mechanics are Revealing a card or Consuming a unit. Some mechanics, either game or card, may be defined as keywords within the gam.
Green Cricket is one of the heads of Aretuza, creating an environment where players and content creators can thrive and continuously improve themselves. In addition to his work at Aretuza, he runs a Gwent YouTube channel for beginners and advanced players alike. He teaches how to become better at Gwent and offers one in-depth Gwent guide each week as inspiration.