This glossary was compiled, written, and edited by Lothari and SwanDive with the help of these amazing people: Damorquis, Danman233, Green Cricket, Gvuardya, Gwent2town, ImpairedTuxedo, Kai_a, lordgort, Molegion, Santtu2x and shinmiri2.
Special thanks to Gnurrgard for inspiring this project by sharing his knowledge on CCG theory and giving us continued feedback.
A keyword and status that boosts a unit by 1 on turn end.
Vitality can be an effect printed on the card or given to a unit by another effect. The status is recognisable by a green banner in the top-left-hand corner of the unit. The number inside the banner indicates how many more procs the status has before it disappears.
It is important to note that Vitality and Bleeding are mutually exclusive statuses that cancel each other out. If a unit with 4 Vitality is given 2 Bleeding, it will be left with 2 Vitality. Similarly if a unit has 2 Bleeding and is given 6 Vitality, it will be left with 4 Vitality.
As a big fan of the Witcher franchise, SwanDive is always on the lookout for her next Witcher fix. She started playing Gwent in the Closed Beta for the lore – and stayed for the game and the community. Long an avid gamer, Swan found her passion for CCGs and competitive gaming at the Gwent table. Away from it, Swan is studying for her Master’s degree in English and worked as content manager for Team Aretuza.