Explaining Gwent's User Interface - Pt. II
November 30, 2018 by Easha Dustfeather
Greetings fellow Gwenches and Gwentlemen.
My name is Easha Dustfeather, member of the Gwent community that is the Lodge of Sorceresses which supported me while writing this article. While the first part of my guide for new players covered the welcome page, main menu and profile page, the second part of this article will provide insight about another important menu: The deck builder. It will also explain the elements of the user interface (or “UI”) displayed in and after a match.
The deck builder
1) Deck limitations
You have to include at least 25 cards in your deck. You can include more if you desire, but no matter how many cards you include, their combined recruit cost, also known as provision cost, (the number at the bottom right of a card) cannot exceed 165. You cannot play a deck violating these regulations, and it will be marked with a red X if you save such a deck. To keep track of the number of cards currently in your deck and the provisions used, take a look at this area.
2) Cards in your deck
All of your current decks are listed here. Once you click on one, all the cards you put in your deck are displayed, as well as their number of copies if you use two of the same bronze card. Left-clicking on a card will remove it from the deck list, right-clicking opens a detailed view of the card. Sparkling frames indicate that a card put into a deck is a premium card. Premium cards are purely graphical improvements: They are animated but function the same way in-game as a non-premium version of the same card. You can rename the deck or change the leader with a left click on the latter. The big number next to your leader states the number of mulligans you get with that particular leader throughout the game.
3) Milling spare cards
As the tooltip of this button states, milling is the process of destroying owned cards in order to regain resources from them (it is important to note that milling provides fewer resources than are needed to craft the card in the first place). A card is considered a spare card when you have more than one copy of a gold card or more than two copies of a bronze. Premium and standard cards are counted separately. Clicking the button shows you how many cards of each rarity would be milled and how many resources you would regain from doing so. You can mill cards separately by right clicking them in your collection and choosing the mill button at the bottom of your screen. The cards in the starter decks cannot be milled.
4) Your deck’s name
You can rename your deck by clicking this area. Be careful with special characters, not all of them are allowed in your deck name and a warning will appear if you try to use a character that is not supported.
5) Search bar
The search bar is a very convenient tool at your disposal. You can search for card names and words appearing in card descriptions as well. It does not cover the flavour texts of cards. Just make sure you check the results: The Witcher card Eskel: Pathfinder might not be an elf, but he is boosting himsELF by one point each round.
6) Provision filter
You can click on the buttons to filter the displayed cards. This can be combined with the other filters at the right. Note that you can have several buttons active at the same time, those are marked in light yellow. Just click once to activate and once more to remove the filter.
7) Reset button
It has just one use: To reset all currently applied filters. It can only be clicked as long as long as there are active filters.
8) Your collection
All Gwent cards are shown here. As long as you are editing a deck, a left-click will add the card to your deck list and a right-click will open the full screen view of that card. If you are not editing a deck, both mouse buttons open the full screen view. All cards displayed there can have one of the following statuses, standard and premium cards alike:
A – card not owned; you can craft this card via right-clicking and selecting the craft button
B – card owned; you can mill this card via right-clicking and selecting the mill button
C – card recently received; the blue marker will vanish once you point your cursor at the card
D – card owned and currently used in the selected deck with its maximum number of copies allowed
9) Additional filters
To find cards faster, you have filter options provided at the right side of the deck builder. Tooltips are your friend once again. Every symbol there has one which explains its use. The faction filter changes once you click on a deck - only neutrals and one faction are eligible in one deck, and thus the filter is adjusted accordingly.
1) Hand size, leaders and taunts
This small info panel is mirrored for both players. Here you can read the name of both players and the title they chose.
The black hand symbol’s number is the number of cards this player is currently holding in their hand.
The number in the circle is an indicator for the leader’s abilities. There are three different statuses of that symbol:
A – The icon is red and shows “x0”, as can be seen on the opponent’s side in the screenshot. This means either that your opponent’s leader has an ongoing ability or that all the leader’s charges are already depleted.
B – The icon is green and shows “xN” where N= any number greater than zero, as can be seen on my side in the screenshot. This means the leader can still use the remaining charges of their ability.
C – Like B, but the icon is red (not shown in the screenshot). This means the condition to play the leader ability is not met, for example having no special card in your graveyard that you could replay with Francesca Findabair.
Clicking on the small speech bubble opens the taunt menu. Each leader has their own taunts which can be used via this menu, just point your cursor at one and left-click. If your opponent is bothering you with taunts, just click the speech bubble on their side and you can decide to mute them for the current match. Taunts can be globally (un)muted via the settings in the main menu.
2) Menu button
By clicking this icon, several options appear which are explained by tooltips. Familiarize yourself with them and use them as you see fit.
3) Row icons
The sword is the symbol of the melee row, the crossbow stands for the ranged row. They have another use beyond indicating which row is which: You can check the details of applied row effects when you point your cursor at them.
After the match
I) Result screen
1) Player data
A display of the worthy adversaries, their names, titles and profile pictures. Rank and level are present as well.
2) Match results
Here you can check the outcome of each round separately. In case you are wondering at the result of round three: The opponent forfeited before the match came to an end, leading to the 0-0 result which is still counted in favour of the winner. The card backs show the used factions in that match.
3) GG button
Press this button to thank your opponent for a “good game”. When you receive a GG, a small notification window will pop up at the upper right corner of your screen. There you can see who sent a GG to you and what reward you got from it. The GG-reward is either 5 ore or 5 scraps – this will be increased by 2 after reaching prestige level 3.
I) Reward screen
These symbols are almost the same like the ones at the welcome page described earlier.
1) Crown progress
The rewards from your crown progress are displayed here. This match gave me a progress of 2/6 rounds won and thus a minor reward is displayed here.
2) Ranked progress
Receiving or gaining a mosaic shard is displayed right here. If you are about to lose a shard should you lose another match, it will flicker slightly. The crown symbol below indicates your total ranked score and is calculated right after the match has ended.
3) Level and Prestige
If you should earn a reward point by gaining a level, it is displayed here together with your current XP points and the amount you need to reach the next level.
While Gwent’s UI provides new players with a lot of new information, don’t be intimidated by all the new knowledge. Even though not everything is explained in-game, the menus are neatly arranged and quite repetitive. After a few hours they will become second nature to you.