This glossary was compiled, written, and edited by Lothari and SwanDive with the help of these amazing people: Damorquis, Danman233, Green Cricket, Gvuardya, Gwent2town, ImpairedTuxedo, Kai_a, lordgort, Molegion, Santtu2x and shinmiri2.
Special thanks to Gnurrgard for inspiring this project by sharing his knowledge on CCG theory and giving us continued feedback.
A keyword and card mechanic that damages a unit by the number of Coins required by its Fee effect.
Insanity is exclusive to the Syndicate faction units that have a Fee cost. Regardless of whether you want to proc the Fee effect, if you do not have the Coins to pay for it, the unit will be damaged by that Fee amount.
As a big fan of the Witcher franchise, SwanDive is always on the lookout for her next Witcher fix. She started playing Gwent in the Closed Beta for the lore – and stayed for the game and the community. Long an avid gamer, Swan found her passion for CCGs and competitive gaming at the Gwent table. Away from it, Swan is studying for her Master’s degree in English and worked as content manager for Team Aretuza.