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Meta Snapshot #7

Patch Overview

Published: 6 April 2019 (Game version: 2.0.0.66_562).

Changelog:
- 24 April 2019: Added Bran Control and Burst Henselt decklists.

Contributors

Consultants: Adzikov, Damorquis, Jamedi, JMJWilson23, KochuaKolemoen, MolegionSanttu2x, Sergi2Vamos.
Editors: Apero, Kochua
Manager: JMJWilson23

Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.

 

Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.

 

Tier 3

While decks in this tier remain good laddering options that can successfully achieve high winrates, they can struggle to achieve the same winrate when matched up against decks we place in higher tiers. They may make for strong tournament options.

 

Honorable Mentions

Decks here aren't strong or popular enough to be tiered, but have enough potential to be better with the adequate support cards. They may win against unsuspecting opponents and can make for interesting tournament options, but are otherwise worth just keeping an eye on.


Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive

 

What is a Meta Snapshot?

A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.

 

Which kind of criteria are used to classify a deck into a tier?

While the list of criteria is extensive, here are the most important aspects:

  • Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
  • Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
  • Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.

The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.

 

What is the meaning of the different tiers?
  • Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
  • Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
  • Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
  • Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.

 

My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?

Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.

In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.

 

I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?

Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.

 

I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.

The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.

 

Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?

No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.

 

Do you have more questions? Join the discussion on Discord!


Tier 1

Tier 2

Tier 3

Overview

This deck is yet another so-called “Midrange” deck. While it should be able to compete in any situation, the basic gameplan is starting Round 3 on equal cards and relying on the point output of Shupe's Day Off to pull us ahead of our opponent. Shupe is coupled with other strong cards such as the Nilfgaardian Witcher trio, Serrit, Auckes and Letho of Gulet, or the Assire var Anahid-Roach combo for even more point potential.

 

Essential Cards

  • Shupe's Day Off is the most powerful card and the main win condition of this deck. Since the Shupe: Hunter nerf, the safest option is playing Shupe: Knight, often for a total of 12 points. In most matchups, this is enough of a swing to tilt the scales in our favor.
  • Serrit, Auckes and Letho of Gulet form the Nilfgaardian Witcher trio. By nature, they each reward drawing the other two. They do force us to play them in a predetermined order, which gives information to our opponent concerning our hand, but this minor downside can be disregarded due to their high value. As with most midrange-worthy cards, their points-per-provision value is quite efficient.


Pros

  • The raw power of Shupe's Day Off is more than enough to overcome the downside of having only one copy of each card.
  • Attempts to hard-counter this deck will usually prove futile, and we have good consistency since our thinning helps us draw our win condition most of the time.

Cons

  • Shupe requires a single copy of each card to be functional.
  • Shupe has some level of randomness which can hurt our matches by showing the wrong options. If Shupe does not reach the point ceiling we want it to, our possibility of victory might be lower, since it thereby will not pay off what we expect from it given the inherent deckbuilding cost.

 

Tech Choices

  • Shilard Fitz-OesterlenOcvist
  • Leo BonhartVivienne de Tabris

Shilard is a great meta card if the meta includes a lot of Big Monsters or decks with Sheldon Skaggs as a win condition, since it can outright brick their key cards with its ability. Ocvist rewards us for being greedy and makes our long round really strong, as it gains more value for every card played.

Leo Bonhart is a good option for a tall-unit meta and Nilfgaard mirrors, but it can brick in control matchups. In those cases, we can play the Assire var Anahid+Roach+Vivienne de Tabris combo for extra value. This is an especially fitting inclusion because we have valuable targets for Vivienne, but always remember that Shupe tokens are considered 0 provisions.

0 25 23 167

  • 17
    Morvran Voorhis
    Leader
    Morvran Voorhis Order: Reveal a random card from your opponent's deck and boost an allied unit by 2. Charge: 3.
  • 13
    Shupe's Day Off
    Shupe's Day Off Doomed. If your starting deck has no duplicates, send Shupe on an adventure.
  • 3
    10
    Leo Bonhart
    Leo Bonhart Deploy (Melee): Destroy an enemy unit with 8 or more power. Deploy (Ranged): Destroy an enemy Witcher.
  • 3
    10
    Roach
    Roach Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 5
    9
    Serrit
    Serrit Deploy: Damage an enemy unit by 3. If Auckes is in your hand, damage that unit by 5 instead.
  • 4
    9
    Regis: Bloodlust
    Regis: Bloodlust Deploy: Damage a unit by 4. Deathblow: Banish it.
  • 4
    9
    Shilard Fitz-Oesterlen
    Shilard Fitz-Oesterlen Deploy: Set the power of the highest unit in your opponent's hand to 1.
  • 6
    8
    Assire var Anahid
    Assire var Anahid Deploy (Melee): Shuffle a card from the opponent's graveyard into their deck. Deploy (Ranged): Shuffle a card from your graveyard into your deck.
  • 6
    8
    Letho of Gulet
    Letho of Gulet Deploy: If Auckes is in your hand, Lock an enemy unit. If Serrit is in your hand, damage an enemy unit by 3. If both are in your hand, Lock a unit and damage it by 3.
  • 3
    8
    Gimpy Gerwin
    Gimpy Gerwin Deploy (Melee): Damage an enemy and all copies of it by 3.
  • 5
    7
    Auckes
    Auckes Deploy: Lock an enemy unit. If Serrit is in your hand, Lock all copies of that unit in the opponent's hand, deck, and on their side of the battlefield.
  • 4
    7
    Traheaern var Vdyffir
    Traheaern var Vdyffir Deploy: Look at the top 3 cards in your opponent's deck and move 1 to their graveyard.
  • 4
    7
    Vreemde
    Vreemde Deploy: Boost an allied Soldier unit and all copies of it by 2.
  • 5
    7
    Slave Infantry
    Slave Infantry Deploy: Transform an allied unit into Slave Infantry.
  • 3
    6
    Peter Saar Gwynleve
    Peter Saar Gwynleve Deploy: Restore a unit to its base power.
  • 6
    Assassination
    Assassination Damage a unit by 6. Decrease the damage by 1 for each unit adjacent to it.
  • 6
    5
    Nilfgaardian Knight
    Nilfgaardian Knight Deploy: Boost an enemy unit by 2.
  • 4
    5
    Vicovaro Novice
    Vicovaro Novice Deploy (Ranged): Draw a card, then place a card from your hand at the top of your deck.
  • 3
    5
    Alba Armored Cavalry
    Alba Armored Cavalry Deploy (Melee): Lock an enemy unit.
  • 4
    4
    Infiltrator
    Infiltrator Melee: On round end, shuffle this unit into your opponent's deck.
  • 3
    4
    Cutthroat
    Cutthroat Deploy: Give an enemy unit Bleeding for 2 turns.
  • 3
    4
    Nauzicaa Sergeant
    Nauzicaa Sergeant Whenever you play a unit with Deploy, boost self by 1.
  • 3
    4
    Oxenfurt Scholar
    Oxenfurt Scholar Deploy: Give an allied unit Vitality for 2 turns.
  • 2
    4
    Alba Spearman
    Alba Spearman Deploy: Damage an enemy unit by 2. Increase the damage by 1 for each adjacent Soldier.
  • 2
    4
    Slave Driver
    Slave Driver Deploy: Damage an enemy unit by 2. Increase damage by 1 for each Locked unit.
  • 2
    4
    Toussaint Knight-Errant
    Toussaint Knight-Errant Deploy: Damage an enemy unit by 2. If it has at least 6 power, damage it by 4 instead.

Honorable Mentions