This GWENT Meta Snapshot, created by Team Aretuza and Team Nova, attempts to establish the best decks to play on Ranked Ladder and Pro Rank, given the current state of the metagame, in order to maximize the chances of winning games and climbing.

Every deck is accompanied by a short text explaining a little bit about the archetype, showing the reasons for placing it in its tier alongside the pros and cons of the deck and a tech section. 

As the meta continues to shift, we will consistently update our Snapshot as well as add more decks in the following days and weeks. Updates are announced on our Discord and Twitter.


Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.


Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.


Tier 3

Decks in this tier are generally viable for normal ladder and for some cheesy picks at tournaments. These decks can surprise opponents and win matches, but without that surprise factor their potential is significantly reduced. A deck at this tier should lose against Tier 1 and Tier 2 decks the majority of the time


Honorable Mentions

Decks that aren't strong enough to be tiered, but with enough potential to be much better with the adequate support cards. These kind of decks are always worth keeping an eye on.

Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive


What is a Meta Snapshot?

A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.


Which kind of criteria are used to classify a deck into a tier?

While the list of criteria is extensive, here are the most important aspects:

  • Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
  • Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
  • Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.

The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.


What is the meaning of the different tiers?
  • Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
  • Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
  • Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
  • Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.


My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?

Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.

In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.


I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?

Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.


I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.

The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.


Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?

No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.


Do you have more questions? Join the discussion on Discord!


Consultants: AdzikovArgeiphontes, Ash_philoBrazilianbeast, DamorquisGwent2town, Jamedi, JMJWilson23, Kara_LisakolemoenMiketocome, Molegion, Poisound, Santtu2xshinmiri2
Editors: Easha Dustfeather, Kochualordgort, Lothari, MortheousSwanDive
Manager: SwanDive

Patch Overview

Update: 17 November 2019; First published: 16 October 2019; Game version:




Tier 1

Tier 2

Tier 3


Engine-based Northern Realms strategies have existed for essentially the duration of Homecoming in various forms. Recent iterations are built around the principle of developing multiple engines in one turn, which makes Pincer Maneuver the strongest ability for this deck. Not only are we able to play multiple engines in a turn on several occasions, we also gain consistency by using Pincer Maneuver as a tutor for one card of choice in our deck. Often with this deck, our objective is to go first in a round and overwhelm the opponent with our engines or simply go to a long round where our engines can accumulate a huge amount of value.

For more information on this deck, see JMJWilson23’s guide on a similar list here. 


Essential Cards

  • Portal is our highest-provision card and for good reason. By playing two Lyrian Arbalests in one turn (most of the time), we can establish two huge threats to the opponent at once. With this setup, we will certainly wipe out almost every opposing threat and dominate the round. Many times, we will pair our Portal with our leader ability to boost one or both Arbalests out of range of the opponent’s removal and truly seal the advantage on board.
  • One of the new additions to the deck that really ties together several synergy package is Shani. Previously, our methods of boosting units to gain Vissegerd value were inefficient and at times easily removed. Now, we have a unit that is nearly impossible to remove with damage that can give us more than a single point per Charge (rare aside from this card) and set up a board that is friendly for Vissegerd.


  • One of the strongest long rounds in the game
  • Will completely shut down any other engines in a round where we go first


  • Weak to bleeding to decks that are strong in Round 1
  • Has a high reliance on the coin flip in some matchups, where going first is much stronger


Tech Choices

  • Falibor, Hubert RejkBloody Baron, Thaler

If the meta features highly boosted units (notably Monsters has a tendency to play this way), then Bloody Baron can be a solid tech choice to counter these strategies. Most of the time, it is simple to gain solid value out of Baron, even if we are only Resetting the boost the opponent received from Tactical Advantage or healing our own units, so the point floor on Bloody Baron is quite high.


Written by JMJWilson23.


  • Pincer Maneuver Pincer Maneuver 15 Order: Play a Northern Realms faction card from your hand, then draw any card. This ability adds 15 provisions to your deck's provisions limit.
  • Portal Portal 13 Deploy: Summon a random unit with 4 Provision Cost from your deck on both sides of this card.
  • 3 Vernon Roche Vernon Roche 12 Spying. Deploy: Play the top 2 cards from your deck.
  • 7 Falibor Falibor 11 Deploy: Damage an enemy unit by 3. Deathblow: Repeat the Deploy ability and decrease the damage by 1.
  • 1 Philippa: Blind Fury Philippa: Blind Fury 11 Deploy: Damage an enemy unit by 4, then damage a random enemy unit by 3,2,1.
  • Hen Gaidth Sword Hen Gaidth Sword 9 Deploy: Damage an enemy unit by 2. Deathblow: Spawn and play a base copy of it.
  • 5 Shani Shani 9 Formation. Order: Give an allied unit Vitality for 1 turns and 1 Armor. Charge: 1 Inspired: Give an allied unit Vitality for 2 turns and 1 Armor instead.
  • 5 Vissegerd Vissegerd 8 Formation. Deploy: Gain Charges equal to the number of boosted allied units. Order: Damage an enemy unit by 1. Charge: 1.
  • 5 Hubert Rejk Hubert Rejk 7 Zeal. Order: Give an enemy unit Bleeding for 2 turns. Charge: 1.
  • 4 Síle de Tansarville Síle de Tansarville 7 Deploy: Damage an enemy unit by 2. Order: Damage an enemy unit by 2.
  • 2 Vincent Meis Vincent Meis 6 Zeal. Order (Melee): Set the power of a non-boosted enemy to 1.
  • 4 Reinforced Ballista Reinforced Ballista 5 Formation. Order: Damage a unit by 1. Charge: 1. Resupply: Gain 1 Charge.
  • 4 Aretuza Adept Aretuza Adept x2 5 Zeal. Order (Ranged): Give 1 Charge to an allied unit. Cooldown: 1.
  • 4 Cintrian Spellweaver Cintrian Spellweaver x2 5 Order: Damage a unit by 1. Charge: 1. Gain 1 Charge whenever you play a Mage.
  • 3 Kaedweni Revenant Kaedweni Revenant 5 Order: Damage a unit by 1. Deathblow: Spawn a base copy of Kaedweni Revenant and Summon it to this row.
  • 3 Lyrian Landsknecht Lyrian Landsknecht x2 5 Formation. Order: Damage a unit by 1. Inspired: Damage it by 3 instead.
  • 3 Cintrian Envoy Cintrian Envoy x2 5 Formation. Order: Give 2 Charges to an allied unit.
  • 3 Redanian Archer Redanian Archer x2 5 Zeal. Order (Ranged): Damage an enemy unit by 1. Charge: 1. Barricade: At the end of every allied turn, gain 1 Charge.
  • 3 Kaedweni Sergeant Kaedweni Sergeant 4 Zeal. Order: Boost an allied unit by 1. Charge: 2.
  • 3 Lyrian Arbalest Lyrian Arbalest x2 4 Order: Damage a unit by 1. Charge: 1. Gain 1 Charge whenever you play a card with Orders.


Favorable against
Struggles against

Honorable Mentions