This GWENT Meta Snapshot, created by Team Aretuza and Team Nova, attempts to establish the best decks to play on Ranked Ladder and Pro Rank, given the current state of the metagame, in order to maximize the chances of winning games and climbing.

Every deck is accompanied by a short text explaining a little bit about the archetype, showing the reasons for placing it in its tier alongside the pros and cons of the deck and a tech section. 

As the meta continues to shift, we will consistently update our Snapshot as well as add more decks in the following days and weeks. Updates are announced on our Discord and Twitter.

 

Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.

 

Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.

 

Tier 3

Decks in this tier are generally viable for normal ladder and for some cheesy picks at tournaments. These decks can surprise opponents and win matches, but without that surprise factor their potential is significantly reduced. A deck at this tier should lose against Tier 1 and Tier 2 decks the majority of the time

 

Honorable Mentions

Decks that aren't strong enough to be tiered, but with enough potential to be much better with the adequate support cards. These kind of decks are always worth keeping an eye on.


Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive

 

What is a Meta Snapshot?

A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.

 

Which kind of criteria are used to classify a deck into a tier?

While the list of criteria is extensive, here are the most important aspects:

  • Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
  • Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
  • Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.

The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.

 

What is the meaning of the different tiers?
  • Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
  • Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
  • Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
  • Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.

 

My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?

Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.

In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.

 

I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?

Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.

 

I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.

The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.

 

Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?

No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.

 

Do you have more questions? Join the discussion on Discord!

Contributors

Writers: AdzikovArgeiphontes, Gwent2townJamedi, JMJWilson23
Consultants: AdzikovArgeiphontesBrazilianbeast, DamorquisGwent2town, Jamedi, JMJWilson23, Kara_LisakolemoenMiketocome, Molegion, Poisound, Santtu2xshinmiri2
Editors: Easha Dustfeather, lordgort, Lothari, SwanDive
Manager: SwanDive

Patch Overview

The five new faction leaders introduced to Gwent with the Thronebreaker Leaders Update at the beginning of the month have had a mixed impact on the Gwent meta, while nerfs to some familiar faces have left more room for a wider variety of played cards.

Published: 15 February 2019 (Patch: 1.2.0.9_541)

Overview

Playing Lippy Gudmund feels at times like cheating the provision system, as it enables us to play our gold cards in two different rounds while Discarding any low quality or tech cards in bad matchupsCrach an Craite is used as a leader in this deck due to its high number of provisions and its ability to enable Geralt: Professional. This deck was created by Gnurrgard and Wusubi.

 

Essential Cards

  • Lippy Gudmund’s ability of swapping cards from the graveyard back into the deck is the core of this list. Besides being a tool for easy disposal of our low-value cards, it also allows for a longer than normal Round 1, as we are not afraid to commit our finishers, which are usually reserved for Round 3 in others decks. Thus, we are able to win the first round easily and remain in control for the rest of the game.
  • Geralt: Professional's ability requirement is relatively easy to achieve in this deck, as every card is at most one point damage or boost away from being a multiple of 3. Geralt: Professional is really effective in most of cases, but in the worst of situations, it will still be a 6-point card, which is decent value.

 

Pros

  • Higher quality of cards than in other decks due to Lippy Gudmund
  • Great consistency because of Discard package (Birna BranHeymaey SkaldMorkvarg and Tuirseach Skirmisher)

Cons

  • Can struggle against other midrange decks such as Shupe's Day Off decks if they take a timely pass in R1
  • Too many reactive cards, which can be rough without last say

 

Tech Choices

  • Skjall ⇒ Gimpy Gerwin
  • Unicorn, Chironex ⇒ Olaf, Hym

There is a difference between Skjall and Gimpy Gerwin that must be considered when taking this deck into the metaSkjall’s single-target damage is far safer and more consistent, but the possible AoE of Gimpy Gerwin can be far more powerful against decks such as Big Monsters or Slave Infantry NG.

The decision of whether to replace the Unicorn/Chironex combination with Olaf and Hym depends very much on how many mirrors we face - it is far safer to play the horses in a mirror match. However, if we face more uninteractive decks, Olaf and Hym are almost assured value, especially against Monsters.

 

Video Guide

  • Crach an Craite Crach an Craite 16 Order: Damage an enemy unit by 1. Cooldown: 2.
  • Hanmarvyn's Blue Dream Hanmarvyn's Blue Dream 13 Play a unit from the opponent's graveyard and give it Doomed.
  • 3 Geralt: Professional Geralt: Professional 11 Deploy (Melee): Damage an enemy unit by 3. If its power was a multiple of 3, destroy it instead.
  • 5 Birna Bran Birna Bran 10 Deploy: Draw 2 cards, then Discard 2 cards.
  • 3 Roach Roach 10 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 2 Lippy Gudmund Lippy Gudmund 10 Deploy (Ranged): Swap your graveyard with your deck.
  • 5 Morkvarg Morkvarg 9 If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
  • 4 Unicorn Unicorn 9 Deploy: Boost a unit by 3. If you control Chironex, double that amount.
  • 4 Chironex Chironex 9 Deploy: Damage a unit by 3. If you control Unicorn, double that amount.
  • 4 Donar an Hindar Donar an Hindar 8 Deploy: Damage an enemy unit by 2. Bloodthirst 2: Damage an enemy unit by 5 instead.
  • 3 Skjall Skjall 8 Deploy: Damage an undamaged enemy unit by 4.
  • 2 Eskel Eskel 8 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 2 Vesemir Vesemir 8 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 2 Lambert Lambert 8 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • 4 Ulfhedinn Ulfhedinn 7 Deploy: Damage an enemy unit by half of its current power.
  • 5 Dimun Light Longship Dimun Light Longship 5 Order: Damage self and an enemy unit by 1. Cooldown: 1.
  • 3 Heymaey Skald Heymaey Skald x2 5 Deploy: Discard a card, then draw a card.
  • 3 Bomb Heaver Bomb Heaver 5 Deploy: Destroy an enemy artifact.
  • 3 Dimun Pirate Captain Dimun Pirate Captain x2 4 Deploy, Bloodthirst 2: Damage an enemy unit by 3.
  • 2 Wolf Pack Wolf Pack x2 4 Deploy: Damage an enemy unit by 2.
  • 2 Tuirseach Skirmisher Tuirseach Skirmisher x2 4 When this unit is Discarded, Summon it from your graveyard to the melee row.
  • 2 An Craite Marauder An Craite Marauder 4 Deploy (Melee): Split 4 damage randomly between all other units.