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Meta Snapshot #7

Patch Overview

Published: 6 April 2019 (Game version: 2.0.0.66_562).

Changelog:
- 24 April 2019: Added Bran Control and Burst Henselt decklists.

Contributors

Consultants: Adzikov, Damorquis, Jamedi, JMJWilson23, KochuaKolemoen, MolegionSanttu2x, Sergi2Vamos.
Editors: Apero, Kochua
Manager: JMJWilson23

Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.

 

Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.

 

Tier 3

While decks in this tier remain good laddering options that can successfully achieve high winrates, they can struggle to achieve the same winrate when matched up against decks we place in higher tiers. They may make for strong tournament options.

 

Honorable Mentions

Decks here aren't strong or popular enough to be tiered, but have enough potential to be better with the adequate support cards. They may win against unsuspecting opponents and can make for interesting tournament options, but are otherwise worth just keeping an eye on.


Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive

 

What is a Meta Snapshot?

A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.

 

Which kind of criteria are used to classify a deck into a tier?

While the list of criteria is extensive, here are the most important aspects:

  • Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
  • Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
  • Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.

The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.

 

What is the meaning of the different tiers?
  • Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
  • Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
  • Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
  • Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.

 

My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?

Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.

In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.

 

I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?

Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.

 

I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.

The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.

 

Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?

No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.

 

Do you have more questions? Join the discussion on Discord!


Tier 1

Tier 2

Overview

We take advantage of the Discard mechanic to make sure we draw Shupe's Day Off while getting rid of useless or low-provision cards. This deck thins quickly while also gaining tempo with our Discard tools, such as Coral or Birna Bran, maintaining enough control to keep opposing engines in check.

 

Essential Cards

  • Shupe's Day Off is the most powerful card and main win condition. Since the Shupe: Hunter nerf, the safest option is playing Shupe: Knight for a total of 12 points in most cases, enough to tilt the scale in a lot of matches.
  • Coral is part of the Discard package, which lets the player Discard useless special cards. The deck gets to run special tech cards while gaining 3 points per special card Discarded. Coral can act as pseudo-removal, though the damage it deals is random.

 

Pros

  • Shupe is strong enough to win the match by itself.
  • Relatively good control due to all the removal the deck uses

Cons

  • Damage pings from Discard effects are random, which can make it difficult to keep engines in check.
  • Because Shupe is the main win condition, the deck runs single copies of many cards, weakening synergy.

 

Tech Choices

  • Jutta an Dimun, Sigrdrifa's RiteCount Caldwell, Enraged Ifrit
  • Gimpy GerwinSkjall

The first package of cards comes in when there is a lot of graveyard hate in the meta, making Sigrdrifa's Rite less powerful. Enraged Ifrit provides removal, and Count Caldwell offers strong point value.

Skjall gives up the AoE damage potential of Gimpy Gerwin but allows better control of engines and gives consistent value, 7 points for 8 provisions.

0 25 17 166

  • 16
    Bran Tuirseach
    Leader
    Bran Tuirseach Order: Discard a card, then draw a card. On round start, refresh this ability. Whenever you Discard a card, damage a random enemy unit by 1.
  • 13
    Shupe's Day Off
    Shupe's Day Off Doomed. If your starting deck has no duplicates, send Shupe on an adventure.
  • 12
    Vigo's Muzzle
    Vigo's Muzzle Lock an enemy unit with 5 or less power and Seize it.
  • 5
    10
    Birna Bran
    Birna Bran Deploy: Draw 2 cards, then Discard 2 cards.
  • 9
    Sigrdrifa's Rite
    Sigrdrifa's Rite Summon a Warrior from your graveyard to an allied row.
  • 5
    9
    Morkvarg
    Morkvarg If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
  • 4
    9
    Coral
    Coral Zeal. Order: Discard a card, then draw a card. Charge: 2. Whenever you Discard a special card, damage an enemy unit by 2.
  • 4
    9
    Regis: Bloodlust
    Regis: Bloodlust Deploy: Damage a unit by 4. Deathblow: Banish it.
  • 3
    9
    Hjalmar an Craite
    Hjalmar an Craite Deploy (Melee): Banish a unit in your graveyard and damage an enemy unit by its power.
  • 12
    8
    Jutta an Dimun
    Jutta an Dimun Deploy: If Jutta an Dimun is the highest unit, damage self by 6.
  • 3
    8
    Gimpy Gerwin
    Gimpy Gerwin Deploy (Melee): Damage an enemy and all copies of it by 3.
  • 4
    7
    Ulfhedinn
    Ulfhedinn Deploy: Damage an enemy unit by half of its current power.
  • 5
    Dimeritium Shackles
    Dimeritium Shackles Lock a unit and damage it by 3.
  • 5
    Primal Savagery
    Primal Savagery Damage an enemy unit by 2. Deathblow: Spawn a Bear Abomination and Summon it to a random allied row.
  • 8
    5
    Tuirseach Veteran
    Tuirseach Veteran Deploy: Damage self by 4.
  • 7
    5
    Disgraced Brawler
    Disgraced Brawler Deploy, Bloodthirst 3: Lock self. Berserk: Destroy self.
  • 5
    5
    Dimun Light Longship
    Dimun Light Longship Order: Damage self and an enemy unit by 1. Cooldown: 1.
  • 3
    5
    Heymaey Skald
    Heymaey Skald Deploy: Discard a card, then draw a card.
  • 2
    5
    Heymaey Herbalist
    Heymaey Herbalist Deploy (Ranged): Heal an allied unit by 2, then boost it by 2.
  • 4
    Samum
    Samum Damage a unit by 3. Deathblow: Move adjacent units to the other row.
  • 4
    Spores
    Spores Restore a unit to its base power.
  • 4
    Trophy Catch
    Trophy Catch Move an enemy to the other row and damage it by the number of units on that row.
  • 3
    4
    Brokvar Hunter
    Brokvar Hunter Order: Damage a unit by 1. Charge: 1. Gain 1 Charge whenever you Discard a card.
  • 2
    4
    An Craite Marauder
    An Craite Marauder Deploy (Melee): Split 4 damage randomly between all other units.
  • 2
    4
    Svalblod Ravager
    Svalblod Ravager Deploy (Melee): Damage an enemy unit by 2. Bloodthirst 2: Give it Bleeding for 2 turns.
  • 2
    4
    Tuirseach Skirmisher
    Tuirseach Skirmisher When this unit is Discarded, Summon it from your graveyard to the melee row.

Tier 3

Honorable Mentions