This GWENT Meta Snapshot, created by Team Aretuza and Team Nova, attempts to establish the best decks to play on Ranked Ladder and Pro Rank, given the current state of the metagame, in order to maximize the chances of winning games and climbing.

Every deck is accompanied by a short text explaining a little bit about the archetype, showing the reasons for placing it in its tier alongside the pros and cons of the deck and a tech section. 

As the meta continues to shift, we will consistently update our Snapshot as well as add more decks in the following days and weeks. Updates are announced on our Discord and Twitter.


Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.


Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.


Tier 3

While decks in this tier remain good laddering options that can successfully achieve high winrates, they can struggle to achieve the same winrate when matched up against decks we place in higher tiers. They may make for strong tournament options.


Honorable Mentions

Decks here aren't strong or popular enough to be tiered, but have enough potential to be better with the adequate support cards. They may win against unsuspecting opponents and can make for interesting tournament options, but are otherwise worth just keeping an eye on.

Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive


What is a Meta Snapshot?

A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.


Which kind of criteria are used to classify a deck into a tier?

While the list of criteria is extensive, here are the most important aspects:

  • Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
  • Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
  • Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.

The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.


What is the meaning of the different tiers?
  • Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
  • Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
  • Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
  • Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.


My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?

Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.

In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.


I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?

Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.


I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.

The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.


Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?

No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.


Do you have more questions? Join the discussion on Discord!


Consultants: Adzikov, Damorquis, Jamedi, JMJWilson23, KochuaKolemoen, MolegionSanttu2x, Sergi2Vamos.
Editors: Apero, Easha Dustfeather, SwanDive
Manager: SwanDive

Patch Overview

Update: 26 January 2020; First published: 24 December 2019; Game version:




Tier 1

Tier 2

Tier 3


As with many Monsters decks, this variant plays for a huge amount of greedy value. Haunt is superb when it sticks on board, but we have no method to advance it to Chapter 1 immediately, so we are weak to artifact removal. Still, with the Fruits of Ysgith leader ability, we are strong in Round 1 and when pushing, while Haunt improves our power ceiling in Round 3 (or Round 2 if we wish to use it while pushing the opponent). We also include the traditional tall-unit package (Ozzrel, Yghern, etc.) seen in all Fruits of Ysgith decks that give us big tempo swings or power in a short round.


Essential Cards

  • Haunt is the centerpiece here and allows us to play efficient Consumes alongside strong Deathwish effects like Dettlaff: Higher Vampire and Penitent. We also have Gernichora's Fruit as a target for our Consumes if we have extra, which provides us with a point each time we are able to do so.
  • Endrega Larvas are the real core of Monsters decks in this day and age and this deck is no exception. The Larvas become even more powerful in conjunction with all of our Consumes, as we have no real "upper limit" to their Thrive ability.


  • Haunt plays for a huge number of points
  • Strongest Round 1 in the game


  • Weak leader ability in later rounds
  • Most of the time, this deck loses to artifact removal and tall-unit punish.


Tech Choices

  • KatakanCave Troll

Katakan is an incredibly strong card in the list due to how tall our units are on deploy. However, if we run into issues where the opponent is consistently able to remove our Haunt or take advantage of AoE damage (particularly Northern Realms with Philippa: Blind Fury), Cave Troll can be a solid way to limit their options while playing for a reasonable 11 points if the opponent must damage through all of its Armor.

Written by JMJWilson23.

  • Fruits of Ysgith Fruits of Ysgith 11 Order: Spawn a Gernichora's Fruit on an allied row. At the start of your turn, refresh this ability if you do not control any Fruits. This ability adds 11 provisions to your deck's provisions limit.
  • Haunt Haunt 14 Scenario: Progress whenever you play a Deathwish. Prologue: Spawn a Desert Banshee in this row. Chapter 1: Spawn and play Barghest. Chapter 2: Spawn and play Nightwraith.
  • 13 Yghern Yghern 10 Deploy: Gain Armor equal to the number of cards in your hand. If this unit has no Armor, destroy self.
  • 5 Dettlaff: Higher Vampire Dettlaff: Higher Vampire 10 Deathwish: Summon this unit from the graveyard to the same row. This unit's ability is limited to 2 uses and does not refresh when it leaves the battlefield.
  • 6 Katakan Katakan 9 Thrive. Deploy: Spawn an Ekimmara and Summon it to this row. Deathwish: Repeat the Deploy ability.
  • 6 Matta Hu'uri Matta Hu'uri 9 Deploy (Ranged): If neither player has passed and your opponent's hand is not full, they draw the lowest-cost card, and you draw the highest-cost card.
  • 1 Ozzrel Ozzrel 9 Deploy (Melee): Consume a unit from your opponent's graveyard. Deploy (Ranged): Consume a unit from your graveyard.
  • 6 Kayran Kayran 8 Zeal. Order: Consume an allied unit. Charge: 3.
  • 3 Caranthir Ar-Feiniel Caranthir Ar-Feiniel 8 Deploy: Spawn a 1-power copy of a unit from your hand and Summon it to this row.
  • 10 Pugo Boom-Breaker Pugo Boom-Breaker 7 Deploy: Damage a random allied unit by 3. If there are no allies, damage self by 5 instead.
  • 4 The Beast The Beast 7 At the end of your turn, if this unit is not the unit with the highest power on the battlefield, boost it by 2.
  • 2 Penitent Penitent 7 Thrive. Deathwish: Summon a random 7-cost unit from your deck.
  • 8 Griffin Griffin 5 Deploy: Destroy an allied unit on this row. If there are no targets, destroy self.
  • 5 Slyzard Slyzard x2 5 Order: Consume an allied unit on this row. Cooldown: 1.
  • 5 Barghest Barghest x2 5 Deploy: Consume an allied unit. Order, Dominance: Consume an allied unit.
  • 1 Endrega Larva Endrega Larva x2 5 Thrive. Deploy: Spawn a base copy of this unit and Summon it to this row.
  • 4 Endrega Warrior Endrega Warrior x2 4 Deploy: Consume adjacent units. Spawn a Drone in this row for each Insectoid consumed.
  • 4 Endrega Eggs Endrega Eggs x2 4 Deathwish: Spawn 3 Drones in this row.
  • 3 Foglet Foglet x2 4 Deathwish: Summon a copy of this unit from your deck to a random allied row.
  • 3 Nightwraith Nightwraith 4 Deploy: Spawn 2 Rats in this row. Deathwish: Spawn 2 Rats in this row.

Honorable Mentions