This GWENT Meta Snapshot, created by Team Aretuza and Team Nova, attempts to establish the best decks to play on Ranked Ladder and Pro Rank, given the current state of the metagame, in order to maximize the chances of winning games and climbing.

Every deck is accompanied by a short text explaining a little bit about the archetype, showing the reasons for placing it in its tier alongside the pros and cons of the deck and a tech section.

 

Legend

Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.

 

Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.

 

Tier 3

Decks in this tier are generally viable for normal ladder and for some cheesy picks at tournaments. These decks can surprise opponents and win matches, but without that surprise factor their potential is significantly reduced. A deck at this tier should lose against Tier 1 and Tier 2 decks the majority of the time

 

Honorable Mentions

Decks that aren't strong enough to be tiered, but with enough potential to be much better with the adequate support cards. These kind of decks are always worth keeping an eye on.

Patch Overview

The five new faction leaders introduced to Gwent with the Thronebreaker Leaders Update at the beginning of the month have had a mixed impact on the Gwent meta, while nerfs to some familiar faces have left more room for a wider variety of played cards.

Published: 15 February 2019 (Patch: 1.2.0.9_541)

Overview

The return of Greatswords is caused by multiple indirect buffs to the archetype due to a decrease in weather provision cost and a different burst option than Harald the Cripple in the form of Arnjolf the Patricide. As most of our points are generated through damage pings, the deck’s core is centered around cards that proc this effect, like Torrential Rain, Dimun Light Longship and Stammelford's Tremors. The rest of the deck builds upon the damage pings with Bloodthirst. In addition to all of this, we run the usual Discard package (Morkvarg, Birna Bran, Heymaey Skald and Tuirseach Skirmisher) as a way to increase the consistency of the deck.

 

Essential Cards

  • An Craite Greatsword, our defining engine, is a rework of the Axemen from Gwent’s Beta. With its low base power, it is vulnerable to removal; so, we should always make sure to have a weather on the corresponding opponent’s row before playing it.
  • Torrential Rain is a bronze weather which allows us to play An Craite Greatsword and boost it in the same turn, protecting it from most removals.

 

Pros

  • Good long round if our engines are able to stick
  • Consistency due to the use of Discard package

Cons

  • Lack of points if our engines are removed
  • Vulnerable to Reset effects

 

Tech Choices

  • DeliriumGiant Boar
  • Dagur Two Blades, RoachRegis, Stammelford's Tremors

While Delirium’s point ceiling caps at a 6-point boost for each An Craite Greatsword on the row, Giant Boar can be used as a high point finisher, as it also counts self-damaged units like Dimun Light Longship.

If we remove Dagur Two Blades from the deck, we can use the Sirens produced by Arnjolf the Patricide to align the first ping for Regis. Additional Regis procs can be assured by our different damage effects. Furthermore, we should also remove Roach and add another Stammelford's Tremors to compensate the provision cost change.

  • Arnjolf the Patricide Arnjolf the Patricide 16 Order: Spawn and play Arnjolf the Patricide.
  • 5 Birna Bran Birna Bran 10 Deploy: Draw 2 cards, then Discard 2 cards.
  • 4 Dagur Two Blades Dagur Two Blades 10 Melee: Whenever an enemy takes damage, boost self by 1.
  • 3 Roach Roach 10 Whenever you play a gold card, Summon this unit from your deck to a random allied row.
  • 5 Morkvarg Morkvarg 9 If this unit moves to the graveyard during the round, Summon it to the melee row and give it Doomed.
  • 4 Madman Lugos Madman Lugos 9 Deploy: Damage an enemy unit by twice the number of damaged enemy units.
  • 6 Svanrige Tuirseach Svanrige Tuirseach 8 Deploy, Bloodthirst 3: Boost self by 5.
  • 4 Donar an Hindar Donar an Hindar 8 Deploy: Damage an enemy unit by 2. Bloodthirst 2: Damage an enemy unit by 5 instead.
  • 2 Eskel Eskel 8 Deploy: Summon Vesemir and Lambert from your deck to this row.
  • 2 Vesemir Vesemir 8 Deploy: Summon Eskel and Lambert from your deck to this row.
  • 2 Lambert Lambert 8 Deploy: Summon Eskel and Vesemir from your deck to this row.
  • Delirium Delirium 7 Split 6 damage randomly between all units on an enemy row.
  • 4 Ulfhedinn Ulfhedinn 7 Deploy: Damage an enemy unit by half of its current power.
  • Torrential Rain Torrential Rain x2 7 Apply this Row Effect: For 4 enemy turns, on turn start, damage 2 random units on the row by 1.
  • 3 Udalryk an Brokvar Udalryk an Brokvar 6 Order: Damage a unit by 1. Charge: 3. Bloodthirst 2: Gain Zeal.
  • Stammelford's Tremors Stammelford's Tremors 6 Damage all enemy units by 1.
  • 3 An Craite Greatsword An Craite Greatsword x2 6 Whenever an enemy unit on the opposite row takes damage, boost self by 1.
  • 5 Dimun Light Longship Dimun Light Longship x2 5 Order: Damage self and an enemy unit by 1. Cooldown: 1.
  • 3 Heymaey Skald Heymaey Skald x2 5 Deploy: Discard a card, then draw a card.
  • 3 Dimun Pirate Captain Dimun Pirate Captain 4 Deploy, Bloodthirst 2: Damage an enemy unit by 3.
  • 2 Tuirseach Skirmisher Tuirseach Skirmisher x2 4 When this unit is Discarded, Summon it from your graveyard to the melee row.