This GWENT Meta Snapshot, created by Team Aretuza and Team Nova, attempts to establish the best decks to play on Ranked Ladder and Pro Rank, given the current state of the metagame, in order to maximize the chances of winning games and climbing.

Every deck is accompanied by a short text explaining a little bit about the archetype, showing the reasons for placing it in its tier alongside the pros and cons of the deck and a tech section. 

As the meta continues to shift, we will consistently update our Snapshot as well as add more decks in the following days and weeks. Updates are announced on our Discord and Twitter.

 

Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.

 

Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.

 

Tier 3

Decks in this tier are generally viable for normal ladder and for some cheesy picks at tournaments. These decks can surprise opponents and win matches, but without that surprise factor their potential is significantly reduced. A deck at this tier should lose against Tier 1 and Tier 2 decks the majority of the time

 

Honorable Mentions

Decks that aren't strong enough to be tiered, but with enough potential to be much better with the adequate support cards. These kind of decks are always worth keeping an eye on.


Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive

 

What is a Meta Snapshot?

A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.

 

Which kind of criteria are used to classify a deck into a tier?

While the list of criteria is extensive, here are the most important aspects:

  • Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
  • Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
  • Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.

The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.

 

What is the meaning of the different tiers?
  • Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
  • Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
  • Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
  • Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.

 

My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?

Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.

In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.

 

I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?

Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.

 

I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.

The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.

 

Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?

No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.

 

Do you have more questions? Join the discussion on Discord!

Contributors

Writers: Jamedi, JMJWilson23
Consultants: AdzikovArgeiphontes, Ash_philoBrazilianbeast, DamorquisGwent2town, Jamedi, JMJWilson23, Kara_LisakolemoenMiketocome, Molegion, Poisound, Santtu2xshinmiri2
Editors: Easha Dustfeather, lordgort, Lothari, SwanDive
Manager: SwanDive

Patch Overview

Updated: 14 June 2019 (Game version: 2.2.0.24)
First published: 13 May 2019 (Game version: 2.1.0.57)

  • 14 June 2019:
  • 07 June 2019:
    • Updated the following lists to reflect the recent balance patch:
      Arachas Queen Consume, Artifact Arachas, Brouver Midrange, Calveit Swarm, Crach Control, Dana Harmony, Eithné Deathblow, Emhyr Midrange, Henselt Draug, Svalblod Selfwound.
    • Temporarily removed the following lists, as we have yet to adjust them to the recent balance patch:
      Ardal Tactics, Arnjolf Control, Big Woodland, Brouver Traps, Deathwish, Dwarves, Humans Northern Realms, Shupe Nilfgaard, Shupe Northern Realms.
    • Tier adjustments:
  • 24 May 2019:
    • Added an FAQ
    • Added Artifact Arachas and Brouver Midrange
    • Updated Crach Control deck list
    • Tier adjustments:
      • Big Woodland Tier 2 ⇒ Tier 3
      • Shupe Nilfgaard Tier 2 ⇒ Tier 3
      • Ardal Tactics Tier 3 ⇒ HM
      • Shupe Northern Realms Tier 3 ⇒ HM
      • Dwarves Tier 3 ⇒ Tier 2
      • Crach Control Tier 3 ⇒ Tier 2
  • 19 May 2019:
    • Added links to PlayGwent.com for easy deck importing.
  • 17 May 2019:
    • Added Ardal Tactics, Arnjolf Control, Dana Harmony, Deathwish and Humans Northern Realms
    • Added new matchup section for Tier 1 and Tier 2 decks
       

Tier 1

Tier 2

Tier 3

Honorable Mentions

Overview

This deck is one of the few lists which still work and provide good results despite the recent nerfs to unitless decks in the last patch. Dettlaff No Units works similarly to old Eithné no-unit decks: It is like resolving a mathematical problem by setting up the board in our favour to abuse combos involving Scorch and Epidemic or Mastercrafted Spears and other artifacts. This forces our opponents to play their cards in a suboptimal way. It is important to get the maximum value from our gold cards, such as Ragh Nar Roog or Summoning Circle. We use them to win the first round, while thinning the few bronze units used in the deck. Generating maximum tempo and assuring last say will help us win the match.

 

Essential Cards

  • Ragh Nar Roog is of vital importance to win Round 1 quickly. It will generate a lot of value if the round is longer than expected while also synergizing with Geralt: Aard.
  • Scorch is our main win condition in combination with Mastercrafted Spears and our leader ability. It enables whole board wipes, which is usually enough to win the match with last say.

 
Pros

  • Great thinning, which assures that we consistently draw key cards
  • Good matchup against control decks

Cons

  • At a disadvantage compared to point-slam decks due to lack of tempo
  • Draw dependent in Round 1

 

Tech Choices

  • Prince VillemJotunn

While Prince Villem grants consistency and thinning to draw vital cards like Ragh Nar Roog, Summoning Circle and Scorch, it can be replaced by Jotunn. Jotunn can generate a lot of value for its provision cost due to the difference in numbers of units between our own and the opponent’s board and is a great Round 1 finisher.

  • Dettlaff van der Eretein Dettlaff van der Eretein 15 Order: Damage a unit by 1. Charge: 3. Deathblow: Spawn an Ekimmara and Summon it to a random allied row.
  • Scorch Scorch 14 Destroy the highest unit(s).
  • Ragh Nar Roog Ragh Nar Roog 12 Apply this Row Effect: Every enemy turn, on turn start, damage the highest unit on this row by 2.
  • Naglfar Naglfar 10 Look at 2 random gold cards from your deck, then play one and place the other on top.
  • 3 Geralt: Aard Geralt: Aard 10 Deploy (Melee): Damage 3 enemy units by 2, then move them to the ranged row.
  • Tainted Ale Tainted Ale 9 Zeal. Order: Damage a unit by 2. Charge: 3.
  • 4 Gregoire de Gorgon Gregoire de Gorgon 9 Deploy (Melee): Damage an enemy unit by 1. Deathblow: Boost self by 5 and gain a Shield.
  • Epidemic Epidemic 9 Destroy the lowest unit(s).
  • Summoning Circle Summoning Circle 8 Zeal. Order: Play a non-Token unit from your deck whose Provision Cost is less than or equal to Summoning Circle's Charge count, then remove all Charges. Charge: 1. Every allied turn, on turn start, gain 1 Charge.
  • Thunderbolt Thunderbolt x2 8 Zeal. Order: Boost an allied unit by 3. Charge: 2.
  • Mastercrafted Spear Mastercrafted Spear x2 7 Zeal. Order: Damage an enemy unit by 1. Charge: 4. Limit 1 Charge per turn.
  • 2 Prince Villem Prince Villem 6 Spying. Deploy: Play a random gold card from your deck.
  • Samum Samum x2 4 Damage a unit by 3. Deathblow: Move adjacent units to the other row.
  • 4 Werewolf Werewolf x2 4 Immunity.
  • 3 Cutthroat Cutthroat x2 4 Deploy: Give an enemy unit Bleeding for 2 turns.
  • 3 Plumard Plumard x2 4 Deploy: Give an enemy unit Bleeding for 2 turns. Bonded: Give it Bleeding for 4 turns instead.
  • 2 Archespore Archespore x2 4 Deploy: Damage a random enemy unit by 2. Deathwish: Repeat the Deploy ability.
  • 2 Bruxa Bruxa x2 4 Deploy: Damage an enemy unit by 2. Deathblow: Gain Thrive.