This GWENT Meta Snapshot, created by Team Aretuza and Team Nova, attempts to establish the best decks to play on Ranked Ladder and Pro Rank, given the current state of the metagame, in order to maximize the chances of winning games and climbing.

Every deck is accompanied by a short text explaining a little bit about the archetype, showing the reasons for placing it in its tier alongside the pros and cons of the deck and a tech section. 

As the meta continues to shift, we will consistently update our Snapshot as well as add more decks in the following days and weeks. Updates are announced on our Discord and Twitter.


Tier 1

Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.


Tier 2

Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.


Tier 3

Decks in this tier are generally viable for normal ladder and for some cheesy picks at tournaments. These decks can surprise opponents and win matches, but without that surprise factor their potential is significantly reduced. A deck at this tier should lose against Tier 1 and Tier 2 decks the majority of the time


Honorable Mentions

Decks that aren't strong enough to be tiered, but with enough potential to be much better with the adequate support cards. These kind of decks are always worth keeping an eye on.

Written by Jamedi; Consultation: Damorquis, JMJWilson23 and SwanDive


What is a Meta Snapshot?

A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.


Which kind of criteria are used to classify a deck into a tier?

While the list of criteria is extensive, here are the most important aspects:

  • Power level is the amount of points a deck can output in comparison to others in the meta. In general, decks of higher tiers tend to have a greater number of unconditional points without depending on what rival decks do.
  • Consistency is focused on the draw dependency of a deck and the amount of thinning this deck has. Better thinning means more consistency, which usually means easier access to higher-value cards. If a deck is too dependent on drawing one or two certain cards but runs no thinning, it lacks consistency.
  • Counterability is the difficulty that other decks have to tech for the matchup against a certain deck and how much they need to sacrifice to improve the matchup. In Gwent, there are a lot of ways to prepare a deck for a concrete matchup and we can expect players to tech against the strongest/most popular decks of the metagame. The capability of a deck to win despite teching plays a role in its tier placement.

The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.


What is the meaning of the different tiers?
  • Tier 1: Decks in this tier are the strongest, the most difficult to counter and heavily influence how decks in other tiers adapt.
  • Tier 2: Usually this tier covers decks which are still good, but due to some reason, they cannot be qualified as Tier 1. They usually have less strength than Tier 1 decks or have another factor that makes them slightly worse than top tier decks. In some particular metagames, a deck can be Tier 2 due to how easy it is to tech against it.
  • Tier 3: Decks in this category are still viable for climbing the ranked ladder, but they encounter more difficulty at high fMMR. They can still be used as tournament picks (in formats in which you can ban). They may still have favorable matchups versus some Tier 1 decks, but they are usually unfavored. Decks which are inconsistent or too draw-dependent also fall into this category.
  • Honorable Mentions: Here, we put decks whose strength is not enough to be tiered, but which have the potential to be much better with some support. These decks are always worth keeping an eye on. A deck which has been discovered recently and has not been played enough to be tiered can also fall into this category.


My experience differs from what you describe in the Snapshot. Does this mean that the Snapshot is not accurate?

Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.

In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.


I have a different list from the one shown in the Snapshot. Does this mean that one of the lists is incorrect?

Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.


I haven’t seen this deck which appears in the Snapshot / I play this list or this archetype and it isn’t in the Snapshot.

The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.


Are you just including the most popular decks/FOTM lists? Do you keep the best lists for yourselves?

No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.


Do you have more questions? Join the discussion on Discord!


Consultants: AdzikovArgeiphontes, Ash_philoBrazilianbeast, DamorquisGwent2town, Jamedi, JMJWilson23, Kara_LisakolemoenMiketocome, Molegion, Poisound, Santtu2xshinmiri2
Editors: Easha Dustfeather, Kochualordgort, Lothari, MortheousSwanDive
Manager: SwanDive

Patch Overview

Updated: 14 June 2019 (Game version:
First published: 13 May 2019 (Game version:

  • 14 June 2019:
  • 07 June 2019:
    • Updated the following lists to reflect the recent balance patch:
      Arachas Queen Consume, Artifact Arachas, Brouver Midrange, Calveit Swarm, Crach Control, Dana Harmony, Eithné Deathblow, Emhyr Midrange, Henselt Draug, Svalblod Selfwound.
    • Temporarily removed the following lists, as we have yet to adjust them to the recent balance patch:
      Ardal Tactics, Arnjolf Control, Big Woodland, Brouver Traps, Deathwish, Dwarves, Humans Northern Realms, Shupe Nilfgaard, Shupe Northern Realms.
    • Tier adjustments:
  • 24 May 2019:
    • Added an FAQ
    • Added Artifact Arachas and Brouver Midrange
    • Updated Crach Control deck list
    • Tier adjustments:
      • Big Woodland Tier 2 ⇒ Tier 3
      • Shupe Nilfgaard Tier 2 ⇒ Tier 3
      • Ardal Tactics Tier 3 ⇒ HM
      • Shupe Northern Realms Tier 3 ⇒ HM
      • Dwarves Tier 3 ⇒ Tier 2
      • Crach Control Tier 3 ⇒ Tier 2
  • 19 May 2019:
    • Added links to for easy deck importing.
  • 17 May 2019:
    • Added Ardal Tactics, Arnjolf Control, Dana Harmony, Deathwish and Humans Northern Realms
    • Added new matchup section for Tier 1 and Tier 2 decks

Tier 1

Tier 2

Tier 3


Added with the Crimson Curse expansion, the Harmony archetype plays differently than most other Scoia’tael decks. Dana Méadbh's leader ability heavily incentivizes the use of Scoia’tael over Neutral cards, and this plays out in the card selections in the deck. Additionally, the combination of modest provisions and a single-use leader ability makes this deck much less resilient to bleeding compared to other Scoia’tael lists. As such, the typical Scoia’tael pattern of playing with very little commitment in Round 1 while trying to build up carryover often does not apply when playing this deck. Harmony decks have great long-round tools with such cards as Water of Brokilon, Milva and some engine units, so attempting to win Round 1 and play for a long Round 3 can be advantageous. At the same time, opposing decks with a weak propensity to bleed in Round 2 are less threatening and carryover plays can be prioritized.


Essential Cards

  • The package of Fauve and Water of Brokilon is one of the key pieces (along with the addition of Dana Méadbh of course) that enabled this archetype to exist. The package is highly synergistic with Dana’s leader ability and the deck in general. In a long round, this play can easily reach over 20 points if left uncontested. Additionally, we can use Dana’s leader ability on the same turn we play Fauve in order to instantly boost the Dryad Fledglings to 5 points and out of danger of many removal tools.
  • One of the problems with the Scoia’tael faction is a lack of high-provision cards that generate great value instantly, as the majority of efficient cards play for carryover. Barnabas Beckenbauer falls into the first category. With the nature of the deck, it is not uncommon to find a Dryad, Dwarf and Elf in play at once, making Barnabas a straightforward 12-point swing for 10 provisions. Even in the case of missing one of the aforementioned tags, Barnabas still plays for 10 points, which is very efficient for its provision cost.


  • Strong long-round tools that are difficult for some decks to answer
  • Can generate carryover for later rounds


  • Very weak to bleeding in Round 2
  • Cannot play many of the strong Neutral cards


Tech Choices

  • Treant BoarIda Emean aep Sivney
  • SaskiaSaesenthessis

In this first tech choice, we can swap one of our engines, Treant Boar, for an artifact-hate card. In the worst case, Ida Emean aep Sivney is decent value with 7 points for 8 provisions. Additionally, it is always immediate value as compared to an engine like Treant Boar, which can be easily removed in control matchups or be slow tempo when we are being bled.

Saskia is a card that offers a high ceiling in this deck, as it can provide a constant 2 points per turn with a relatively modest condition. It also offers the unique Dragon tag that allows Dana Méadbh to tutor Barnabas Beckenbauer. In metas that are more control-heavy, this card loses value due to a lack of instant tempo. We can preserve the Dragon tag by replacing it with Saesenthessis, while gaining the added upside of Immunity that helps against some damage-heavy decks, such as Crach an Craite and King Henselt decks.

  • Dana Méadbh Dana Méadbh 15 Order: Play a Scoia'tael card from your deck with 0 Provision Cost or less. This value is raised by 1 for every unique primary category among Scoia'tael cards in your starting deck.
  • 8 The Great Oak The Great Oak 13 Deploy: Damage an enemy unit by the number of cards to the left of Great Oak, then boost self by the number of cards to the right of Great Oak.
  • Water of Brokilon Water of Brokilon 11 Spawn and Summon a Dryad Fledgling to an allied row. If you control a Dryad, Spawn 2 Dryad Fledglings and Summon them to an allied row instead.
  • 5 Ithlinne Aegli Ithlinne Aegli 11 Deploy: Boost a Scoia'tael unit in your hand by 4.
  • 6 Barnabas Beckenbauer Barnabas Beckenbauer 10 Deploy: Boost an allied Elf, Dwarf, and Dryad unit by 2.
  • 5 Saskia Saskia 9 Order: Damage an enemy unit by 2. Cooldown: 4. If you have an Elf, Dwarf, or Dryad in your hand, decrease Cooldown by 1 (limited once per category).
  • 5 Gabor Zigrin Gabor Zigrin 9 Deploy (Melee): Gain Resilience. Deploy (Ranged): Gain Immunity. Whenever you play a Dwarf, boost self by 1.
  • 3 Sheldon Skaggs Sheldon Skaggs 9 Deploy: Damage an enemy unit by this unit's power.
  • 2 Fauve Fauve 9 Deploy: Play a Nature card from your deck.
  • 5 Treant Boar Treant Boar 8 Order (Melee): Move Treant Boar to the other row and Heal it. Order (Ranged): Move Treant Boar to the other row and damage an enemy unit by 2. Cooldown: 1.
  • 5 Ciaran aep Easnillen Ciaran aep Easnillen 7 Deploy: Lock a unit and move it to the other row.
  • 3 Milva Milva 7 Immunity. Boost self by 1 whenever you play a Scoia'tael unit.
  • Crushing Trap Crushing Trap 6 Ambush: After 2 allied turns, on turn end, damage all enemy units on the row with the most units by 2. Zeal. Order: Flip this card over and damage all units on a row by 1.
  • 3 Panther Panther 6 Deploy: Damage a non-Scoia'tael enemy unit by 3.
  • 3 Mahakam Volunteers Mahakam Volunteers x2 5 Deploy: If there is a Dwarf on this row, Summon a copy of this unit from your deck to this row.
  • 4 Vrihedd Dragoon Vrihedd Dragoon x2 4 Deploy (Melee): Move an enemy unit to their other row. Deploy (Ranged): Move an allied unit to your other row.
  • 4 Dryad Grovekeeper Dryad Grovekeeper x2 4 Deploy: Give an allied unit Vitality with a duration equal to the number of other allied Dryad units.
  • 4 Dryad Fledgling Dryad Fledgling x2 4 Harmony.
  • 2 Dwarven Agitator Dwarven Agitator x2 4 Deploy (Ranged): Boost a Dwarf in your hand by 2.
  • 1 Dwarven Skirmisher Dwarven Skirmisher x2 4 Deploy: Damage an enemy unit by 3. If it survives, boost self by 1.


Struggles against

Honorable Mentions