This GWENT Meta Snapshot, created by Team Aretuza and Team Nova, attempts to establish the best decks to play on Ranked Ladder and Pro Rank, given the current state of the metagame, in order to maximize the chances of winning games and climbing.
Every deck is accompanied by a short text explaining a little bit about the archetype, showing the reasons for placing it in its tier alongside the pros and cons of the deck and a tech section.
Decks in this tier have favourable matchups against the majority of lower tier decks and some favourable matchups against other Tier 1 lists. Another criterion is that these decks should be able to win against lower-tier decks on blue coin most of the time.
Decks in this tier can beat Tier 1 decks if the player can access its full potential, or are strong decks with a clear counter; in addition, these decks should win consistently against lower tiers.
While decks in this tier remain good laddering options that can successfully achieve high winrates, they can struggle to achieve the same winrate when matched up against decks we place in higher tiers. They may make for strong tournament options.
Decks here aren't strong or popular enough to be tiered, but have enough potential to be better with the adequate support cards. They may win against unsuspecting opponents and can make for interesting tournament options, but are otherwise worth just keeping an eye on.
A Meta Snapshot is a comprehensive list of the decks which are played in a CCG. The decks are ordered by criteria, accounting for their power level through a tier (used by Team Aretuza & Team Nova), star or numerical system. If you would like to discuss our current Meta Snapshot, you can join our Discord server.
While the list of criteria is extensive, here are the most important aspects:
The data are collected by the players in several hundred matches and is then translated into the Snapshot. While the normal ladder experience can be different, tiered decks are good to climb the ladder to Pro Rank with relative ease.
Short answer, no. Long answer, there are a huge number of factors that can influence the development of a matchup between two players with their respective decks, which includes player skill, knowledge of the matchup and the respective decks, cards drawn and how they have played the match. Also, it is worth noting that a meta snapshot represents a picture of how the meta is in a particular moment. “Tiers” as defined above are never rigid constructs. In any given day, the meta can shift dramatically.
In general, inexperienced players tend to play worse and with more unpredictable lists. As we move up on the ladder, decklists tend to be more optimized, sometimes influenced by content creators such as popular streamers or the most recent meta snapshot. Reaching Pro Rank, we can expect to face the best possible players with the most optimized decklists.
Lists provided in our snapshots are usually stock lists, which are supposed to be a base to be modified according to the meta you are currently facing and your own playstyle. The tech section provides some card replacement options which may be more effective within a particular meta. This normally does not affect a deck’s overall consistency.
The Snapshot tries to be as accurate and complete as possible. We release an initial snapshot as soon as the meta has settled after a game patch and make as many updates as possible afterwards. If a deck is not included, it will most likely be added in one of the next updates, as we try to prioritize the most popular and relevant decks. Despite that, we have to skip some decks which are unpopular or are very similar to existing ones. If you would like to be informed about our updates, feel free to check our website regularly or follow Team Aretuza or Team Nova on Twitter or Discord.
No. While it is true that part of our work is to try and create a representation of the meta that is as accurate as possible and this, of course, includes the popularity of decks, popularity has no impact on how decks are tiered. We do not keep the best lists for ourselves. We are creating meta snapshots to share our collective knowledge of this game and provide players of all levels with a more enjoyable Gwent experience.
Update: 26 September 2019
First published: 17 September 2019 (Game version: 126.96.36.199)
Sigismund Dijkstra (‘Lined Pockets’) might not be as overpowered as it was in the previous patch, but it still is very strong in this meta. While it might not be able to generate 10 or more points of carryover or combo with Townsfolk into an extreme amount of points anymore, Dijkstra’s reworked ability still grants around 10 points each game (and even more if we play more than five Crimes), which is more than any of the other Syndicate leaders. Dijkstra also has the highest amount of flexibility in how we can choose to use its Charges, making it the standard Syndicate leader for a second season in a row.
This deck plays similarly to last season’s Bounty deck. However, it is less focused on Bounties because of the slight nerf they received in patch 3.2, which no longer allows us to set up more than one Bounty on the opponent's board at a time. This list includes the classic Bounty package of Caleb Menge, Slander, and Witch Hunter Executioner, as well as the usual Coin spenders Ewald Borsodi, Philippa Eilhart (to disrupt the opponent’s strategy), and Coerced Blacksmith (to boost our own units). Furthermore, we rely on our 4-provision engines, Bare-Knuckle Brawler and Sly Seductress, to generate additional points.
The game plan of this deck is to take control of Round 1 with Novigradian Justice into Bare-Knuckle Brawlers, followed by a few Crimes to fill our Coin purse...spending them with Coerced Blacksmith, Witch Hunter Executioner or even the Bounty package if needed. Then, we can choose to either play a long Round 3, where our Sly Seductresses can shine thanks to Portal and Adriano the Mink, or instead bleed the opponent if getting out a few of their key cards is needed for us to win the match. Lastly, Triss: Telekinesis helps us draw our Crimes, which either punish tall strategies (Fisstech) or play an extra Bounty (Slander).
Walter Veritas can be swapped out for Graden as another tool to punish engines or tall units, if Queen Meve (‘Royal Inspiration’) or Svalblod (‘Ursine Ritual’) become more popular.
If we encounter a lot of artifacts, Tunnel Drill is a great tech choice.